Search found 302 matches

by Natha
Sat Apr 04, 2015 11:50 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 101345

[MOD 1.1] Oxygen

by Natha
Sat Apr 04, 2015 11:34 am
Forum: Modding help
Topic: Unknown Variable?
Replies: 1
Views: 1428

Re: Unknown Variable?

ist bei mir auch so. Scheint einfach vergessen worden sein das zu implemetieren.

For me its the same. I think they have forgotten to implement this.
by Natha
Fri Apr 03, 2015 8:47 pm
Forum: Mods
Topic: [MOD 0.11.20+] Factorio Sprachverbesserung
Replies: 14
Views: 14467

Re: [MOD 0.11.20] Factorio Sprachverbesserung

DE:
Die Namen der Pflanzen klingen ja schon ziemlich außerirdisch ;)

Was du noch machen könntest, Logistik-/Konstruktions-/Kampfroboter in Logistik-/Konstruktions-/Kampfdrohnen umbenennen. Weil für "Roboter" sind mir die Dinger irgendwie zu einfach :D

Achja: die Umlaute funktionieren nicht.

EN ...
by Natha
Fri Apr 03, 2015 6:39 pm
Forum: Modding help
Topic: Technology Order
Replies: 5
Views: 3191

Re: Technology Order

i cant find any alphabetically order in the tech tree. I mean, is there a system that, e.g. group a is for automation, b for logistics and c for defense.
by Natha
Fri Apr 03, 2015 4:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [kovarex] [Win XP SP3] Impossible to update
Replies: 7
Views: 5918

Re: [0.11.19][Win XP SP3] Impossible to update

the first what you could fix is update to windows 7/8 :P I'm not surprised that there are bugs with Windows xp.
by Natha
Fri Apr 03, 2015 4:33 pm
Forum: Modding help
Topic: Need help with de-local Mod
Replies: 4
Views: 2413

Re: Need help with de-local Mod

Deutsch:
Ok, nehmen wir an, du willst den Namen vom erweiterten Schaltkreis ändern.

Also z.B. eine changes.cfg (Name kann beliebig gewählt werden) im Ordner locale/de. Der locale-Ordner ist in deinem Mod-Ordner( z.B. Mod_0.0.1). Neben dem locale Ordner einfach noch ne info.json mit den notwendigen ...
by Natha
Fri Apr 03, 2015 2:20 pm
Forum: Modding help
Topic: Need help with de-local Mod
Replies: 4
Views: 2413

Re: Need help with de-local Mod

Deutsch:

du machst eine ganz normale Mod mit info.json und einem locale/de-Ordner. Da rein eine .cfg mit beliebigem Namen. und dann unter den kategorien ([item-name] etc.) die Änderungen.

English:

you need a locale/xx/xxxx.cfg file and below the matching categories ([item-name] etc.) the changes.
by Natha
Fri Apr 03, 2015 1:52 pm
Forum: General discussion
Topic: Screenshots?
Replies: 14
Views: 23095

Re: Screenshots?

i press the keys "Alt Gr" and "Print" - That makes a screenshot only of the content of the active window.
by Natha
Fri Apr 03, 2015 10:37 am
Forum: Modding help
Topic: Technology Order
Replies: 5
Views: 3191

Technology Order

Hi,

is there any system in the order in the technology tree? So are there any groups/subgroups of tech that are bunched together, like in the inventory?
by Natha
Thu Apr 02, 2015 12:54 pm
Forum: Modding help
Topic: How to get rail path
Replies: 4
Views: 1778

How to get rail path

Hello everyone,

is there a possibility to get the next 5 rails of a track (in each direction)

example:

_ _ _ _ _ _ _ (rails...)
1 2 3 4 5 6 7

i have rail 4 selected (as entity object), now i want to have 1-3 and 5-7 in a table.

But only the rails which are connected each other and make up a ...
by Natha
Thu Apr 02, 2015 12:48 pm
Forum: Show your Creations
Topic: Car_Factory_design_1_silbus
Replies: 8
Views: 13294

Re: Car_Factory_design_1_silbus

for what you need multiple cars? cant build them in player crafting inventory?
by Natha
Wed Apr 01, 2015 8:15 pm
Forum: Ideas and Requests For Mods
Topic: New Wagons/Train [request]
Replies: 3
Views: 4139

Re: New Wagons/Train [request]

For tank wagons, use RailTanker. The mod with electric trains names "More Train Stuff". Accumulator wagons are afaik only in 5dims mods.
by Natha
Wed Apr 01, 2015 5:33 am
Forum: Modding help
Topic: Two problems with amod - Error assignID and foldername
Replies: 6
Views: 3815

Re: Two problems with amod - Error assignID and foldername

Game requrires me to make mod folder name: modname_0.1.1 instead of modname. I renamed it to such, but that's not what tutorial says.

what is right, what the game says or a tutorial (that maybe can be outdated).

The other problem: you have to look that your recipe-results, item-place-results and ...
by Natha
Tue Mar 31, 2015 4:44 pm
Forum: Mods
Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
Replies: 10
Views: 24124

Re: [0.11.x] More Logistics Slots 1.0.0

very simple mod, no question...

but i dont know whether someone must requests 100 items. Thats nearly the size of your inventory ;)

Otherwise, good work :)
by Natha
Sun Mar 29, 2015 5:59 pm
Forum: Modding discussion
Topic: Stone floor
Replies: 1
Views: 4262

Re: Stone floor

the mod RoadWorks provides concrete, cobblestone and other ffloors.
by Natha
Sun Mar 29, 2015 6:44 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Solar Power Excel sheet
Replies: 8
Views: 48080

Re: Solar Power Excel sheet

it should be clear that there can be multiple approaches.
my other calculation (the night includes dusk and dawn again, because its too difficult calculate with the linear decrease):

1 solar panel procudes with a performance of 60kW, so 30kW are used for consumption at day and the other 30kW are ...
by Natha
Sat Mar 28, 2015 2:39 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Solar Power Excel sheet
Replies: 8
Views: 48080

Re: Solar Power Excel sheet

i think you cant construct the best proportions of solar panels and accus without buffer. Either the solar panels produce at day too much energy or you have too much accu capacity...
and its very difficult to calculate the production that each second the avaiable performance of each solar panel will ...
by Natha
Sat Mar 28, 2015 11:38 am
Forum: Wiki Talk
Topic: What would you like to see I the wiki?
Replies: 2
Views: 9827

Re: What would you like to see I the wiki?

Maybe the Lua/Locomotive in Lua/Objects
by Natha
Sat Mar 28, 2015 5:55 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Solar Power Excel sheet
Replies: 8
Views: 48080

Re: Solar Power Excel sheet

I tested this with 300kw, but this is not right. It says that I need 8 Solar and 6 Accus, but this is not the real value. I believe the current power comsumption is not included in your calculations.

My calculations were that you need for 15 solar panels 13 (max 24) accus (for 300kw). Then you have ...
by Natha
Mon Mar 23, 2015 3:04 pm
Forum: Modding discussion
Topic: Smart Inserter Logic
Replies: 4
Views: 6597

Re: Smart Inserter Logic

look into Friday Facts #66

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