Search found 80 matches

by azoundria
Thu Mar 07, 2013 5:58 pm
Forum: Releases
Topic: Next steps
Replies: 20
Views: 36447

Re: Next steps

Now that Factorio is starting to become popular and as it approaches the mainstream, I feel it's appropriate to have proper spelling and grammar on all official announcements from the team. ^.^ I also made a few small changes to improve the readability: (All changes in red.) Hello everyone, {H} ere ...
by azoundria
Sun Mar 03, 2013 12:38 am
Forum: Releases
Topic: Version 0.2.9
Replies: 13
Views: 19873

Re: Version 0.2.9

For some reason when I go to the download page, it still links me to the 0.2.8 version?

Or is that actually the file for 0.2.9?

Anyone else have this problem?

Edit: 0.2.9 is further down on the page. :P
by azoundria
Sat Feb 23, 2013 11:21 pm
Forum: Outdated/Not implemented
Topic: Alien massacre
Replies: 6
Views: 7493

Re: Alien massacre

I thought about this actually this morning.

At first I thought, rare artifacts would be cool. Though, the problem is artifacts themselves are too valuable.

I recommend a new item called 'artifact component' which can be used to craft alien artifacts.
by azoundria
Sat Feb 23, 2013 11:16 pm
Forum: Implemented Suggestions
Topic: Build/Destroy Queue
Replies: 6
Views: 11049

Build/Destroy Queue

The game's current response when you are not close enough to build an item is to make an annoying sound and display 'You need to get closer...'. Perhaps the developers feel lonely and I'm sure we would all be happier if we got closer, however I have a proposal. 1) Create a build/destroy queue. When ...
by azoundria
Sat Feb 23, 2013 1:43 am
Forum: Not a bug
Topic: [Not a bug] 0.2.8 Save From 0.2.7 Not Loading
Replies: 2
Views: 3770

Re: 0.2.8 Save From 0.2.7 Not Loading

Alright, it appears I'm trying to run a alpha map in the demo (meant to download alpha), which makes sense that I couldn't do that.

The error, however, is very unintuitive.
by azoundria
Sat Feb 23, 2013 1:26 am
Forum: Releases
Topic: Version 0.2.8
Replies: 11
Views: 19011

Re: Version 0.2.8

Image
by azoundria
Sun Feb 17, 2013 7:05 am
Forum: General discussion
Topic: Radar
Replies: 5
Views: 3622

Re: Radar

It's far too easy when you can zoom out and see everything :P There should be some hidden part of the map, until technologies are developed.
by azoundria
Sun Feb 17, 2013 7:03 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Typo in map generator GUI
Replies: 3
Views: 1676

Re: Typo in map generator GUI

Don't feel bad. I once saw this same typo on a college survey.
by azoundria
Sun Feb 17, 2013 1:23 am
Forum: Outdated/Not implemented
Topic: A way to move chests with items inside
Replies: 5
Views: 4103

Re: A way to move chests with items inside

In fact, it would be useful to move all types of building with a special technology.
by azoundria
Sun Feb 17, 2013 1:20 am
Forum: Outdated/Not implemented
Topic: [Idea] On/Off Inserter Switch
Replies: 6
Views: 4236

Re: [Idea] On/Off Inserter Switch

I think the best way to display a disabled equipment would be an icon like this:

Image

Which would appear over disabled devices in case you didn't realize what you were doing.
by azoundria
Sun Feb 17, 2013 1:15 am
Forum: Implemented Suggestions
Topic: Giant Capacitors
Replies: 3
Views: 3682

Giant Capacitors

So I know this is a technology that does not exist at present in the real world (and neither do coal-powered grabbers), but there are numerous advances in this general direction. Essentially, it would be a giant battery/capacitor that would store up charge and release it later. So, if you use solar ...
by azoundria
Fri Feb 15, 2013 1:26 am
Forum: General discussion
Topic: Fuel For Car?
Replies: 4
Views: 4671

Re: Fuel For Car?

I did. It didn't start burning, but I just realized that was probably because I hadn't started it. How do I start the car then?
by azoundria
Wed Feb 13, 2013 6:50 am
Forum: General discussion
Topic: Fuel For Car?
Replies: 4
Views: 4671

Fuel For Car?

I'm trying to figure out what I could use to power the car...

It doesn't take coal or wood, and I can't see a way to craft anything like gasoline?
by azoundria
Tue Feb 12, 2013 9:03 pm
Forum: General discussion
Topic: Fish: what's useful with that ?
Replies: 4
Views: 3780

Re: Fish: what's useful with that ?

I thought there was no food aspect in this game. I was wrong.
by azoundria
Tue Feb 12, 2013 9:02 pm
Forum: Outdated/Not implemented
Topic: Idea: C-belt lane blocker
Replies: 15
Views: 5545

Re: Idea: C-belt lane blocker

In my factories, I always try to put just one type of item per belt. Why would you need more?

The world is infinite, so why do you build so tight?
by azoundria
Tue Feb 12, 2013 8:58 pm
Forum: Implemented Suggestions
Topic: Reset Zoom Key
Replies: 6
Views: 4105

Re: Reset Zoom Key

How do you zoom?
by azoundria
Mon Feb 11, 2013 7:16 am
Forum: Resolved Problems and Bugs
Topic: [Resolved] Cannot research anything for some reason
Replies: 4
Views: 2399

Re: [Resolved] Cannot research anything for some reason

You can also press T to change what you are researching.
by azoundria
Mon Feb 11, 2013 7:14 am
Forum: Resolved Problems and Bugs
Topic: [Resolved] Inserter to Boiler issues
Replies: 5
Views: 9222

Re: [Resolved] Inserter to Boiler issues

Personally, this should either be configurable or the full amount should be put in. It's what I would expect and very annoying when systems stop working almost immediately after the coal runs out.
by azoundria
Fri Feb 08, 2013 9:52 am
Forum: Implemented Suggestions
Topic: Suggestions And Minor Issues
Replies: 9
Views: 10657

Suggestions And Minor Issues

This game is so amazing and addictive and I cannot stop playing it. So these are just a few minor suggestions. 1) I get an error if I try to resize the game (or full screen it). The lighting just shuts off. Lamps stop working, night is pitch black, etc... The error continues if I size it back to nor...

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