Search found 80 matches
- Fri Oct 04, 2013 8:31 am
- Forum: Ideas and Suggestions
- Topic: Crafting Queue Upgrades
- Replies: 18
- Views: 15873
Re: Crafting Queue Upgrades
Just an assembler, boiler / engine, 1 electric pole and some iron plates were enough for this o_O So your game is glitched to magically pump water in nonexistant pipes, to boilers which don't need fuel? So, to be consequent, I need to say: before a new click-method should be implemented, the curren...
- Thu Oct 03, 2013 7:06 am
- Forum: Ideas and Suggestions
- Topic: Autocraft
- Replies: 3
- Views: 6491
Re: Autocraft
I really like this idea. It would save me a lot of time and frustration getting to a build site to find I'm short of some key item like conveyer belts. It would be ideal to say 'make sure I have 256 conveyer belts at all times'. If I have less than 256 conveyer belts in my inventory, it would attemp...
- Thu Oct 03, 2013 6:51 am
- Forum: Ideas and Suggestions
- Topic: Crafting Queue Upgrades
- Replies: 18
- Views: 15873
Re: Crafting Queue Upgrades
I'd prefer if there was a key (like Alt) which would queue at the front instead of back. Going to the end is fine for most items, but there are many times I need whatever urgently and it should be prioritized. I like the order the way it is now as a default behaviour. As an example of the exact beha...
- Thu Oct 03, 2013 3:35 am
- Forum: Balancing
- Topic: 0.7.0 Is Impossible
- Replies: 9
- Views: 12917
Re: 0.7.0 Is Impossible
No I didn't have time to get a research lab and everything set up. I was only playing for about 18 minutes when all the medium biters came, and I managed to use walls to defend myself for about 6 minutes but it was pointless. I think the medium biters also heal themselves, so it was nearly impossibl...
- Wed Oct 02, 2013 11:44 pm
- Forum: Balancing
- Topic: 0.7.0 Is Impossible
- Replies: 9
- Views: 12917
0.7.0 Is Impossible
I picked a lower-than-normal enemy base rate, and didn't see any bases. Suddenly I came under attack. It was easy to kill the Small Biters. So I rebuilt and now I'm facing Medium Biters. This is just one attack. They've ravaged my base. I can't go anywhere because they are 5 times faster than me. I ...
- Tue Oct 01, 2013 7:36 am
- Forum: Implemented Suggestions
- Topic: Doors/Gates
- Replies: 7
- Views: 9340
Doors/Gates
Since we have walls, I figured it would be useful to have gates or doors so I could go through but creepers can't. They could be opened/closed manually, or automatically when I stepped near them.
- Tue Oct 01, 2013 7:31 am
- Forum: Ideas and Suggestions
- Topic: Crafting Queue Upgrades
- Replies: 18
- Views: 15873
Re: Crafting Queue Upgrades
My opinion, it takes away from the survival feel when you can't build bullets because you are stuck doing other things. Never mind you're being chased, keep building whatever. Good thing it isn't a life or death situation... I want to know a valid reason why you think it's infeasible for the charact...
- Tue Oct 01, 2013 7:15 am
- Forum: General discussion
- Topic: [Poll] How should the enemies be called?
- Replies: 75
- Views: 27283
Re: Call Biters/Creepers Natives
I don't know the game direction, and these are all great points. I think the big issue is the humanity, and all of these parts of the latest post hint at enemies with a great deal of humanity. "they get angry" - Enemies that experience emotions. "making pacts with enemies" - Enem...
- Tue Oct 01, 2013 6:51 am
- Forum: Ideas and Suggestions
- Topic: Recycler
- Replies: 15
- Views: 13294
Re: Recycler
If a duplicate way is made to create an item, then you cannot have a single count of raw materials required for that item. Assembler machines would have to distinguish the two recipes for the same item. Both of these would take some fairly major reworking of the game or result in lost features, and ...
- Tue Oct 01, 2013 5:15 am
- Forum: Ideas and Suggestions
- Topic: Crafting Queue Upgrades
- Replies: 18
- Views: 15873
Re: Crafting Queue Upgrades
Regarding the whole 'build a factory thing', a proper factory to build conveyer belts is likely to use at least 2k of conveyer belts to build. You need: - Steam engines, pumps, water heater. - Coal mine, conveyers to move coal. - Iron mine, conveyers to move iron. - Oven building to smelt the iron. ...
- Mon Sep 30, 2013 7:45 am
- Forum: Ideas and Suggestions
- Topic: Crafting Queue Upgrades
- Replies: 18
- Views: 15873
Crafting Queue Upgrades
This scenario keeps on happening to me. I build up a huge queue of items, say 2k transport belts, 2k inserters, power lines, research, etc... Now, I realize I am short 1 pipe to finish my steam engine setup (or maybe it got destroyed). You can see where I'm going with this already? It would be reall...
- Mon Sep 30, 2013 7:37 am
- Forum: General discussion
- Topic: [Poll] How should the enemies be called?
- Replies: 75
- Views: 27283
Call Biters/Creepers Natives
I very much approve of the consideration to change the name! The enemies don't creep, so creepers never seemed to make sense to me. (Never mind the Minecraft creeper, for which these enemies have NOTHING to do with.) However, 'biters' seems to have similar problems. If the graphic is changed so the ...
- Mon Sep 30, 2013 7:15 am
- Forum: Ideas and Suggestions
- Topic: Recycler
- Replies: 15
- Views: 13294
Re: Recycler
The productivity modules are an interesting aspect of the game. I assume that material is not magically created, as that doesn't make sense. Therefore, if you are not using productivity modules, some material is wasted/lost. In the real world, of course, this material wouldn't simply vanish. It coul...
- Mon Sep 09, 2013 6:21 pm
- Forum: Implemented Suggestions
- Topic: More Ores
- Replies: 2
- Views: 6600
More Ores
I've noticed the latest update drastically reduces the amount of ore available. I've maxed out all the settings, and there's still not enough for my liking. So I was wondering if it would be possible to either increase the amount with the existing options or add some more possibilities.
- Sat Aug 17, 2013 3:47 am
- Forum: Gameplay Help
- Topic: Logistics System Question
- Replies: 14
- Views: 15530
Re: Logistics System Question
This is a major issue to me, because everything depends on logistic robots now and I had no idea of the limitations of this new technology. Conveyer belts take forever to construct across the map, so I have no practical alternative. As an immediate solution, it would be good to be able to upgrade th...
- Tue Jul 23, 2013 3:52 am
- Forum: Ideas and Suggestions
- Topic: More Resources
- Replies: 2
- Views: 4633
More Resources
Even on the highest settings (Very Frequent, Very Rich, Very Large) I still wish there were more resources.
- Tue Jul 23, 2013 3:08 am
- Forum: Gameplay Help
- Topic: Logistics System Question
- Replies: 14
- Views: 15530
Re: Logistics System Question
Okay my save is at http://www.azoundria.com/factorio/StartSmall.rar. You can see the chest nearby is requesting 400 iron plates, and I have 91k in existence. I also have a requester requesting 10 basic assembly machines, which I have 834 available. I have over a thousand idle logistic robots. And no...
- Tue Jul 16, 2013 4:04 am
- Forum: Gameplay Help
- Topic: Logistics System Question
- Replies: 14
- Views: 15530
Logistics System Question
According to the logistic system, I have 93k (~93,000) Iron Plates in storage.
I have a requester chest which is asking for 300 of them.
I have over 500 idle logistic robots.
And yet, nothing is mentioned as being delivered on the chest.
Why could this be?
I have a requester chest which is asking for 300 of them.
I have over 500 idle logistic robots.
And yet, nothing is mentioned as being delivered on the chest.
Why could this be?
- Mon Jul 15, 2013 2:07 am
- Forum: Spread the Word
- Topic: FactorioForum.com - Ideas
- Replies: 12
- Views: 21960
FactorioForum.com - Ideas
I bought this domain before the forum was set up here. (Yes, even before Factorio was released.) I would like to build something useful for the community. Some ideas I have: - A place to upload/share maps, mods, scenarios, creations, pictures. - Some kind of fanpage. - Another forum. - A blog/newsle...
- Wed Apr 24, 2013 5:17 pm
- Forum: Implemented Suggestions
- Topic: Stone Bridges/Filling In Lakes
- Replies: 2
- Views: 7505
Stone Bridges/Filling In Lakes
I often want to build really large structures and end up running into bodies of water. It would be cool to be able to build a bridge or fill them in (perhaps a use for the horribly under-used stone). Perhaps a way to expand lakes and grow trees would be cool too.