Search found 151 matches
- Fri Jul 10, 2020 2:10 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385348
Re: Development and Discussion
I agree with respect to the big chests. I mean that perhaps the small chests (from the base game) should be modified similarly. As it is, it's better to use big chests even when you don't need the capacity because the circuit requirements are easier. Arguably logistic silos and warehouses should sim...
- Mon Jul 06, 2020 12:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385348
Re: Development and Discussion
It seems very weird to me that, while three of the five logistic network big chests don't require white circuits, the base game ones do. Perhaps that should be changed so that you can build the smaller chests once you get the tech, without needing to get white circuits running?
- Mon Jul 06, 2020 3:56 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215856
Re: Bugs & FAQ
Repair pack 4 & 5 should require blue science science they need green circuits.
Edit: another one: Nitroglycerin requires Chlorine Processing 2; I believe it should be Sulfur Processing 2.
Edit: another one: Nitroglycerin requires Chlorine Processing 2; I believe it should be Sulfur Processing 2.
- Sun Jul 05, 2020 9:57 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385348
Re: Development and Discussion
Mostly yes, but there are a few cases where Angel's seems to throw things on one line or not inconsistently. And some other ones that are maybe a bit subjective but I think would improve things (electrolyser should go on water treatment, for instance, filters I think should go on the same line as fi...
- Sun Jul 05, 2020 4:17 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385348
Re: Development and Discussion
Would you be willing to accept patches to improve item organization on the inventory screen?
- Sun Jul 05, 2020 4:13 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215856
Re: Bugs & FAQ
A few patches ago, they made the fluid mixing rules less strict so now fluids can mix in many cases where they couldn't previously. Only the most direct mixing is prevented by the engin. Any time you get an error about connecting different fluids and aren't sure about why it's there, you should chec...
- Sat Jul 04, 2020 6:00 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215856
Re: Bugs & FAQ
low energy Well, but that's the point, the fact that they are low energy doesn't matter if you get the energy back with interest. I think it's fine to have an objective of letting you do something with excess hydrocarbons, but it providing you with something useful to do with waste shouldn't mean t...
- Fri Jul 03, 2020 7:41 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215856
Re: Bugs & FAQ
I need to verify it in practice, but I believe that you can now violate conservation of energy with hydrogen, since Bob made it burnable, even on tier 1 buildings with no modules: Hydrogen has a fuel value of 33 kJ/unit. You can produce 60 hydrogen per second using 4 electrolysers set to purified wa...
- Sun Jun 28, 2020 9:01 pm
- Forum: Angels Mods
- Topic: Missing Prerequisites
- Replies: 26
- Views: 8817
Re: Missing Prerequisites
Geode processing should require Washing 2.
Edit: realized this isn't true since floatation generates geodes
Edit: realized this isn't true since floatation generates geodes
- Fri Jun 26, 2020 5:08 am
- Forum: Angels Mods
- Topic: Missing Prerequisites
- Replies: 26
- Views: 8817
Re: Missing Prerequisites
Another one: alloy processing - advanced bronze smelting 1
- Wed Jun 24, 2020 6:18 am
- Forum: Angels Mods
- Topic: Missing Prerequisites
- Replies: 26
- Views: 8817
Re: Missing Prerequisites
Tree Arboretum 1 should require Washing 1 as you need mud to make soil, unless you were to go all the way to the second science tier to get Farming 2.
- Wed Jun 24, 2020 6:15 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215856
Re: Bugs & FAQ
It's an explanation of why it is that way. I.e., confirmation that it is intended.
- Tue Jun 23, 2020 6:10 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73594
Re: [MOD 0.18] ShinyBobGFX
ShinyIcons bug: with AB, repair pack 1 is moved to the Production tab, but the rest of them are left on the Angel's Industries tab. EDIT: Also a bunch of stuff is left on the Angel's Vehicles tab which I think should be moved off? I could probably also make a list of other things I think should be s...
- Tue Jun 23, 2020 5:21 am
- Forum: General discussion
- Topic: Criticism of the 0.18.32 fluid mixing changes.
- Replies: 11
- Views: 4561
Re: Criticism of the 0.18.32 fluid mixing changes.
The fluid changes will be post-1.0.
- Tue Jun 23, 2020 12:20 am
- Forum: Not a bug
- Topic: [0.18.32] Mod management GUI runs off the side of my screen.
- Replies: 4
- Views: 846
Re: [0.18.32] Mod management GUI runs off the side of my screen.
Yes, on the default of 125% it just barely fits, and on 100% it fits comfortably.
- Mon Jun 22, 2020 11:23 pm
- Forum: Mods
- Topic: [MOD] Enhanced Pipette Tool
- Replies: 0
- Views: 482
[MOD] Enhanced Pipette Tool
Enhanced Pipette Tool This is a small mod that enhances the pipette tool to also copy-paste entity settings. There really isn't much to it. I won't be checking discussion here regularly but figured it was worth linking for discussion. Please direct bug reports and feature requests to GitHub. Portal...
- Mon Jun 22, 2020 8:25 pm
- Forum: Not a bug
- Topic: [0.18.32] Mod management GUI runs off the side of my screen.
- Replies: 4
- Views: 846
- Mon Jun 22, 2020 7:43 pm
- Forum: Not a bug
- Topic: [0.18.32] Mod management GUI runs off the side of my screen.
- Replies: 4
- Views: 846
[0.18.32] Mod management GUI runs off the side of my screen.
At 1920x1080, the mod GUI runs off the side of the screen, rendering it unusable. Screenshot attached.
- Mon Jun 22, 2020 7:29 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 50282
Re: [0.18] Please post bugs and balance issues here.
Bug report: the capitalization on many items is inconsistent with the base game. For instance, the base game has "Iron ore" (lower-case o) but Bob's mods add "Zinc Ore" (upper-case O).
- Mon Jun 22, 2020 5:00 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385348
Re: Development and Discussion
It breaks the flow of the game a bit that I'm able to unlock facilities and recipes without having unlocked prerequisites for using them. For example, steel smelting which requires oxygen is researchable without having researched electrolysis to get the oxygen. Similarly, the crop processing plant ...