Search found 151 matches

by alercah
Fri Jul 10, 2020 2:10 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385348

Re: Development and Discussion

I agree with respect to the big chests. I mean that perhaps the small chests (from the base game) should be modified similarly. As it is, it's better to use big chests even when you don't need the capacity because the circuit requirements are easier. Arguably logistic silos and warehouses should sim...
by alercah
Mon Jul 06, 2020 12:40 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385348

Re: Development and Discussion

It seems very weird to me that, while three of the five logistic network big chests don't require white circuits, the base game ones do. Perhaps that should be changed so that you can build the smaller chests once you get the tech, without needing to get white circuits running?
by alercah
Mon Jul 06, 2020 3:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215856

Re: Bugs & FAQ

Repair pack 4 & 5 should require blue science science they need green circuits.

Edit: another one: Nitroglycerin requires Chlorine Processing 2; I believe it should be Sulfur Processing 2.
by alercah
Sun Jul 05, 2020 9:57 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385348

Re: Development and Discussion

Mostly yes, but there are a few cases where Angel's seems to throw things on one line or not inconsistently. And some other ones that are maybe a bit subjective but I think would improve things (electrolyser should go on water treatment, for instance, filters I think should go on the same line as fi...
by alercah
Sun Jul 05, 2020 4:17 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385348

Re: Development and Discussion

Would you be willing to accept patches to improve item organization on the inventory screen?
by alercah
Sun Jul 05, 2020 4:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215856

Re: Bugs & FAQ

A few patches ago, they made the fluid mixing rules less strict so now fluids can mix in many cases where they couldn't previously. Only the most direct mixing is prevented by the engin. Any time you get an error about connecting different fluids and aren't sure about why it's there, you should chec...
by alercah
Sat Jul 04, 2020 6:00 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215856

Re: Bugs & FAQ

low energy Well, but that's the point, the fact that they are low energy doesn't matter if you get the energy back with interest. I think it's fine to have an objective of letting you do something with excess hydrocarbons, but it providing you with something useful to do with waste shouldn't mean t...
by alercah
Fri Jul 03, 2020 7:41 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215856

Re: Bugs & FAQ

I need to verify it in practice, but I believe that you can now violate conservation of energy with hydrogen, since Bob made it burnable, even on tier 1 buildings with no modules: Hydrogen has a fuel value of 33 kJ/unit. You can produce 60 hydrogen per second using 4 electrolysers set to purified wa...
by alercah
Sun Jun 28, 2020 9:01 pm
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8817

Re: Missing Prerequisites

Geode processing should require Washing 2.

Edit: realized this isn't true since floatation generates geodes
by alercah
Fri Jun 26, 2020 5:08 am
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8817

Re: Missing Prerequisites

Another one: alloy processing - advanced bronze smelting 1
by alercah
Wed Jun 24, 2020 6:18 am
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8817

Re: Missing Prerequisites

Tree Arboretum 1 should require Washing 1 as you need mud to make soil, unless you were to go all the way to the second science tier to get Farming 2.
by alercah
Wed Jun 24, 2020 6:15 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215856

Re: Bugs & FAQ

It's an explanation of why it is that way. I.e., confirmation that it is intended.
by alercah
Tue Jun 23, 2020 6:10 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73594

Re: [MOD 0.18] ShinyBobGFX

ShinyIcons bug: with AB, repair pack 1 is moved to the Production tab, but the rest of them are left on the Angel's Industries tab. EDIT: Also a bunch of stuff is left on the Angel's Vehicles tab which I think should be moved off? I could probably also make a list of other things I think should be s...
by alercah
Tue Jun 23, 2020 5:21 am
Forum: General discussion
Topic: Criticism of the 0.18.32 fluid mixing changes.
Replies: 11
Views: 4561

Re: Criticism of the 0.18.32 fluid mixing changes.

The fluid changes will be post-1.0.
by alercah
Tue Jun 23, 2020 12:20 am
Forum: Not a bug
Topic: [0.18.32] Mod management GUI runs off the side of my screen.
Replies: 4
Views: 846

Re: [0.18.32] Mod management GUI runs off the side of my screen.

Yes, on the default of 125% it just barely fits, and on 100% it fits comfortably.
by alercah
Mon Jun 22, 2020 11:23 pm
Forum: Mods
Topic: [MOD] Enhanced Pipette Tool
Replies: 0
Views: 482

[MOD] Enhanced Pipette Tool

Enhanced Pipette Tool This is a small mod that enhances the pipette tool to also copy-paste entity settings. There really isn't much to it. I won't be checking discussion here regularly but figured it was worth linking for discussion. Please direct bug reports and feature requests to GitHub. Portal...
by alercah
Mon Jun 22, 2020 7:43 pm
Forum: Not a bug
Topic: [0.18.32] Mod management GUI runs off the side of my screen.
Replies: 4
Views: 846

[0.18.32] Mod management GUI runs off the side of my screen.

At 1920x1080, the mod GUI runs off the side of the screen, rendering it unusable. Screenshot attached.
by alercah
Mon Jun 22, 2020 7:29 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 50282

Re: [0.18] Please post bugs and balance issues here.

Bug report: the capitalization on many items is inconsistent with the base game. For instance, the base game has "Iron ore" (lower-case o) but Bob's mods add "Zinc Ore" (upper-case O).
by alercah
Mon Jun 22, 2020 5:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385348

Re: Development and Discussion

It breaks the flow of the game a bit that I'm able to unlock facilities and recipes without having unlocked prerequisites for using them. For example, steel smelting which requires oxygen is researchable without having researched electrolysis to get the oxygen. Similarly, the crop processing plant ...

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