Search found 166 matches
- Wed Jun 19, 2019 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Allow blueprinting all vehicles
- Replies: 8
- Views: 1833
Re: Allow blueprinting all vehicles
I asked how to blueprint tanks in another thread as I built myself a tank loading station and found that the tank with the item assignments would not blueprint. Annoying to have to re-do the assignments each game. https://forums.factorio.com/viewtopic.php?f=18&t=71701 The concern was raised that...
- Wed Jun 19, 2019 9:04 pm
- Forum: General discussion
- Topic: [Poll] 0.17 Quickbar
- Replies: 34
- Views: 9606
Re: [Poll] 0.17 Quickbar
I did nice. The one feature imo its still missing is the ability to "load" quickbar layouts. My only gripe is setting it up every single game. ......... Agreed. I was very disappointed when I started the second game and saw that the quickbar was not populated with the previous games assig...
- Wed Jun 19, 2019 8:59 pm
- Forum: General discussion
- Topic: Train cornering speed limit - variable radius corners
- Replies: 41
- Views: 13582
Re: Train cornering speed limit - variable radius corners
Related : https://forums.factorio.com/viewtopic.php?f=34&t=58107 https://forums.factorio.com/viewtopic.php?f=5&t=52911 Also would this benefit the gameplay for the majority of players ? I think not. Thanks for posting the related links. ref the comment .... I sort-of agree (Hence why I put ...
- Wed Jun 19, 2019 5:56 pm
- Forum: General discussion
- Topic: Train cornering speed limit - variable radius corners
- Replies: 41
- Views: 13582
Train cornering speed limit - variable radius corners
SkiCarver Edit - Poll removed to facilitate move to suggestions forum. Hi, I think an interesting 'complication' that could be added to Factorio is "realistic" train cornering speeds. That is, the speed a train can go round a tight corner should be limited and therefore we would want to tr...
- Mon Jun 17, 2019 1:56 pm
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 27511
Re: Question - Is Inserter item drop position intuitive?
mmmPI, I think you may be on to something there! good post.
- Mon Jun 17, 2019 9:24 am
- Forum: Ideas and Suggestions
- Topic: Default Train waiting condition for the new temporary Station
- Replies: 26
- Views: 6686
Re: Default Train waiting condition for the new temporary Station
I would like the idea of a configureable condition. I would like to have it at "30 seconds" + "passenger present". If i had hijacked another train, i would simply delete the passenger present, and the train proceeds with its tasks. At the moment i try to always add "passeng...
- Sun Jun 16, 2019 1:24 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt content side swapping
- Replies: 13
- Views: 10391
Re: Belt content side swapping
To be clear .... When space is limited I use this on the output of furnace arrays. as the first output set of inserters can ONLY place on the far side of the belt, I cannot happen that the belt is 'overloaded' for that case - at most, the belt has the far side fully compressed. the only downside of ...
- Sun Jun 16, 2019 12:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt content side swapping
- Replies: 13
- Views: 10391
Re: Belt content side swapping
indeed, but I only use it where space doesn't allow for the classic method.
- Sun Jun 16, 2019 7:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt content side swapping
- Replies: 13
- Views: 10391
Belt content side swapping
I'm sure this has been done before, but i find it useful on occasion .... In a line of machines it is useful to swap the content of the output belt to the other side to balance the output. using a splitter can shorten the usual method to only two track segments. place the splitter and ensure the out...
- Sat Jun 15, 2019 11:12 am
- Forum: Ideas and Suggestions
- Topic: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics
- Replies: 3
- Views: 852
Re: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics
Or; just shift click (or alt click?) (on the item on the right) to get it from logistiscs network. (already suggested by me some time ago) I sometime place a requestor chest and leave it collecting items ... That is why I would prefer the shift+RMB to copy the recipe from the crafting gui, so I can...
- Sat Jun 15, 2019 8:46 am
- Forum: Ideas and Suggestions
- Topic: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics
- Replies: 3
- Views: 852
Minor QoL suggestion - Add 'Shift-click' functionality to player logistics
TL;DR Add the "shift-click" ingredients copy-paste functionality to player logistic slots. What ? The ability to copy the required ingredients from an assembler to a requestor chest is a great QoL improvement - reducing a tedious aspect of the game and allow for more time on the fun aspec...
- Wed Jun 12, 2019 4:40 am
- Forum: Releases
- Topic: Version 0.17.48
- Replies: 13
- Views: 11379
Re: Version 0.17.48
Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM. That is a hell of a lot of ram, servers dont even have that much! We have a pair of 64TByte machines, but I´ll get either shot by the other admins for trying to install or we´ll ru...
- Wed Jun 12, 2019 2:48 am
- Forum: Ideas and Suggestions
- Topic: Enhanced alt-mode to help beginners
- Replies: 0
- Views: 460
Enhanced alt-mode to help beginners
TL;DR Add icons for the required ingredients for an item, to the 'alt-mode' picture on top of the assemblers. EnhancedAlt.png What ? I suggest adding an 'enhanced alt-mode' to factorio. The enhanced functionality would add the required ingredients to the picture on the top of assemblers showing the...
- Tue Jun 11, 2019 12:18 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498865
Re: Simple Questions and Short Answers
Question; How can I find out how many robots are waiting for recharge? I would like to be able to check on this to determine if I need to place more robotports, but I cannot find a way to do it without coming across a robotport with a circle of robots. Many thanks in anticipation. My solution is si...
- Sun Jun 09, 2019 8:50 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498865
Re: Simple Questions and Short Answers
Question; How can I find out how many robots are waiting for recharge? I would like to be able to check on this to determine if I need to place more robotports, but I cannot find a way to do it without coming across a robotport with a circle of robots. Many thanks in anticipation. Have you seen thi...
- Sun Jun 09, 2019 2:28 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51541
Re: Friday Facts #297 - New resource icons
I think the ore icons on the belts is somehow off. It's to much on the belt it's looks like it will fall off the belts. Shrinking the icons a tad could help also have a little more space between the individual rocks in the icon. Then it would be easier to se what belt it is under the gravel and pro...
- Sat Jun 08, 2019 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Game crash during KoS MMO event
- Replies: 11
- Views: 2993
- Sat Jun 08, 2019 10:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Game crash during KoS MMO event
- Replies: 11
- Views: 2993
Re: Game crash during KoS MMO event
and again ... plus the server crashed
- Sat Jun 08, 2019 9:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Game crash during KoS MMO event
- Replies: 11
- Views: 2993
[kovarex] Game crash during KoS MMO event
Hi,
Game crash (other users reported game crashing at the same time).
Game crash (other users reported game crashing at the same time).
- Sat Jun 08, 2019 9:04 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51541
Re: Friday Facts #297 - New resource icons
.... rather than trying to fix a material compression issue with z-depth, perhaps change the belt corner design. Rather than the 'luggage return' style belt with the associated shorter path on the inside, do as real ore belts do ... drop from one belt to another. (the 0.17 update includes a hint of...