Search found 166 matches

by SkiCarver
Wed Jun 19, 2019 9:12 pm
Forum: Ideas and Suggestions
Topic: Allow blueprinting all vehicles
Replies: 8
Views: 1833

Re: Allow blueprinting all vehicles

I asked how to blueprint tanks in another thread as I built myself a tank loading station and found that the tank with the item assignments would not blueprint. Annoying to have to re-do the assignments each game. https://forums.factorio.com/viewtopic.php?f=18&t=71701 The concern was raised that...
by SkiCarver
Wed Jun 19, 2019 9:04 pm
Forum: General discussion
Topic: [Poll] 0.17 Quickbar
Replies: 34
Views: 9606

Re: [Poll] 0.17 Quickbar

I did nice. The one feature imo its still missing is the ability to "load" quickbar layouts. My only gripe is setting it up every single game. ......... Agreed. I was very disappointed when I started the second game and saw that the quickbar was not populated with the previous games assig...
by SkiCarver
Wed Jun 19, 2019 8:59 pm
Forum: General discussion
Topic: Train cornering speed limit - variable radius corners
Replies: 41
Views: 13582

Re: Train cornering speed limit - variable radius corners

Related : https://forums.factorio.com/viewtopic.php?f=34&t=58107 https://forums.factorio.com/viewtopic.php?f=5&t=52911 Also would this benefit the gameplay for the majority of players ? I think not. Thanks for posting the related links. ref the comment .... I sort-of agree (Hence why I put ...
by SkiCarver
Wed Jun 19, 2019 5:56 pm
Forum: General discussion
Topic: Train cornering speed limit - variable radius corners
Replies: 41
Views: 13582

Train cornering speed limit - variable radius corners

SkiCarver Edit - Poll removed to facilitate move to suggestions forum. Hi, I think an interesting 'complication' that could be added to Factorio is "realistic" train cornering speeds. That is, the speed a train can go round a tight corner should be limited and therefore we would want to tr...
by SkiCarver
Mon Jun 17, 2019 1:56 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27511

Re: Question - Is Inserter item drop position intuitive?

mmmPI, I think you may be on to something there! good post.
by SkiCarver
Mon Jun 17, 2019 9:24 am
Forum: Ideas and Suggestions
Topic: Default Train waiting condition for the new temporary Station
Replies: 26
Views: 6686

Re: Default Train waiting condition for the new temporary Station

I would like the idea of a configureable condition. I would like to have it at "30 seconds" + "passenger present". If i had hijacked another train, i would simply delete the passenger present, and the train proceeds with its tasks. At the moment i try to always add "passeng...
by SkiCarver
Sun Jun 16, 2019 1:24 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt content side swapping
Replies: 13
Views: 10391

Re: Belt content side swapping

To be clear .... When space is limited I use this on the output of furnace arrays. as the first output set of inserters can ONLY place on the far side of the belt, I cannot happen that the belt is 'overloaded' for that case - at most, the belt has the far side fully compressed. the only downside of ...
by SkiCarver
Sun Jun 16, 2019 12:12 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt content side swapping
Replies: 13
Views: 10391

Re: Belt content side swapping

disentius wrote:
Sun Jun 16, 2019 11:36 am
Setting output priority works fine until the belt backs up, then the other lane gets filled too,
If you want to make sure the second lane stays empty, set a filter on the splitter, or use the classic method.:)
indeed, but I only use it where space doesn't allow for the classic method.
by SkiCarver
Sun Jun 16, 2019 7:18 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt content side swapping
Replies: 13
Views: 10391

Belt content side swapping

I'm sure this has been done before, but i find it useful on occasion .... In a line of machines it is useful to swap the content of the output belt to the other side to balance the output. using a splitter can shorten the usual method to only two track segments. place the splitter and ensure the out...
by SkiCarver
Sat Jun 15, 2019 11:12 am
Forum: Ideas and Suggestions
Topic: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics
Replies: 3
Views: 852

Re: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics

Or; just shift click (or alt click?) (on the item on the right) to get it from logistiscs network. (already suggested by me some time ago) I sometime place a requestor chest and leave it collecting items ... That is why I would prefer the shift+RMB to copy the recipe from the crafting gui, so I can...
by SkiCarver
Sat Jun 15, 2019 8:46 am
Forum: Ideas and Suggestions
Topic: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics
Replies: 3
Views: 852

Minor QoL suggestion - Add 'Shift-click' functionality to player logistics

TL;DR Add the "shift-click" ingredients copy-paste functionality to player logistic slots. What ? The ability to copy the required ingredients from an assembler to a requestor chest is a great QoL improvement - reducing a tedious aspect of the game and allow for more time on the fun aspec...
by SkiCarver
Wed Jun 12, 2019 4:40 am
Forum: Releases
Topic: Version 0.17.48
Replies: 13
Views: 11379

Re: Version 0.17.48

Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM. That is a hell of a lot of ram, servers dont even have that much! We have a pair of 64TByte machines, but I´ll get either shot by the other admins for trying to install or we´ll ru...
by SkiCarver
Wed Jun 12, 2019 2:48 am
Forum: Ideas and Suggestions
Topic: Enhanced alt-mode to help beginners
Replies: 0
Views: 460

Enhanced alt-mode to help beginners

TL;DR Add icons for the required ingredients for an item, to the 'alt-mode' picture on top of the assemblers. EnhancedAlt.png What ? I suggest adding an 'enhanced alt-mode' to factorio. The enhanced functionality would add the required ingredients to the picture on the top of assemblers showing the...
by SkiCarver
Tue Jun 11, 2019 12:18 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498865

Re: Simple Questions and Short Answers

Question; How can I find out how many robots are waiting for recharge? I would like to be able to check on this to determine if I need to place more robotports, but I cannot find a way to do it without coming across a robotport with a circle of robots. Many thanks in anticipation. My solution is si...
by SkiCarver
Sun Jun 09, 2019 8:50 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498865

Re: Simple Questions and Short Answers

Question; How can I find out how many robots are waiting for recharge? I would like to be able to check on this to determine if I need to place more robotports, but I cannot find a way to do it without coming across a robotport with a circle of robots. Many thanks in anticipation. Have you seen thi...
by SkiCarver
Sun Jun 09, 2019 2:28 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51541

Re: Friday Facts #297 - New resource icons

I think the ore icons on the belts is somehow off. It's to much on the belt it's looks like it will fall off the belts. Shrinking the icons a tad could help also have a little more space between the individual rocks in the icon. Then it would be easier to se what belt it is under the gravel and pro...
by SkiCarver
Sat Jun 08, 2019 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Game crash during KoS MMO event
Replies: 11
Views: 2993

Re: Game crash during KoS MMO event

Rseding91 wrote:
Sat Jun 08, 2019 10:09 pm
More train stuff.
do you want any more log files from this event?
by SkiCarver
Sat Jun 08, 2019 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Game crash during KoS MMO event
Replies: 11
Views: 2993

Re: Game crash during KoS MMO event

and again ... plus the server crashed
by SkiCarver
Sat Jun 08, 2019 9:40 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Game crash during KoS MMO event
Replies: 11
Views: 2993

[kovarex] Game crash during KoS MMO event

Hi,

Game crash (other users reported game crashing at the same time).
by SkiCarver
Sat Jun 08, 2019 9:04 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51541

Re: Friday Facts #297 - New resource icons

.... rather than trying to fix a material compression issue with z-depth, perhaps change the belt corner design. Rather than the 'luggage return' style belt with the associated shorter path on the inside, do as real ore belts do ... drop from one belt to another. (the 0.17 update includes a hint of...

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