Search found 35 matches
- Tue Sep 22, 2015 5:45 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Robot Technologies
- Replies: 24
- Views: 36534
Re: [MOD 0.12.x] Expanded Robot Technologies
Just updated for Factorio 0.12.7 and onwards, see the first post for the download and the changes made. As always do let me know if you have any suggestions for the future!! 
- Wed Aug 05, 2015 3:24 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Robot Technologies
- Replies: 24
- Views: 36534
Re: [0.12.X] Expanded Robot Technologies
I was halfway through writing my last post when I realised that you were on multiplayer! I'm glad you finally got it!
- Wed Aug 05, 2015 9:17 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Robot Technologies
- Replies: 24
- Views: 36534
Re: [0.12.X] Expanded Robot Technologies
BLuehasia,
I'm not too sure about the syntax for multiplayer commands as I haven't played with that area yet, try this:
/c game.player[1].force.research_all_technologies()
and
/c game.player[2].force.research_all_technologies()
the 1 and 2 are the player numbers but I think you can replace ...
I'm not too sure about the syntax for multiplayer commands as I haven't played with that area yet, try this:
/c game.player[1].force.research_all_technologies()
and
/c game.player[2].force.research_all_technologies()
the 1 and 2 are the player numbers but I think you can replace ...
- Mon Aug 03, 2015 7:35 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Robot Technologies
- Replies: 24
- Views: 36534
Re: [0.12.X] Expanded Robot Technologies
I love this mod :D
Thanks man, that really means a lot! :)
what would be the command line to force research this mod also me and my friend are playing a current game 12.1 and are doing a play through with all tech cheated done
hey this is are 4th major play through and we wanted to focus on ...
Thanks man, that really means a lot! :)
what would be the command line to force research this mod also me and my friend are playing a current game 12.1 and are doing a play through with all tech cheated done
hey this is are 4th major play through and we wanted to focus on ...
- Sat Jul 18, 2015 9:40 pm
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 23399
Re: [0.11.X] Expanded Robot Technologies
I don't quite understand what you mean, the mod adds in extra technologies on top of the already existing ones. If you have installed it part way through a save then you may have to open the console and put in
/c game.player.force.resettechnologies()
for the rest of the techs to show up ...
/c game.player.force.resettechnologies()
for the rest of the techs to show up ...
- Sat Jul 18, 2015 10:17 am
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 23399
Re: [0.11.X] Expanded Robot Technologies
THERE IS NOW A 0.12 RELEASE VERSION!!!!!
This can be found here: https://forums.factorio.com/forum/vie ... 93&t=13610
- Sat Jul 18, 2015 10:12 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Robot Technologies
- Replies: 24
- Views: 36534
[MOD 0.14.x] Expanded Robot Technologies
Expanded Robot Technologies
Type : Mod
Name : Expanded Robot Technolgies
Description : A small mod that adds in more robot speed, robot carrying capacity, logistic trash slots and character logistics technologies.
License : Free to include in any mod packs you want, please credit me in a ...
Type : Mod
Name : Expanded Robot Technolgies
Description : A small mod that adds in more robot speed, robot carrying capacity, logistic trash slots and character logistics technologies.
License : Free to include in any mod packs you want, please credit me in a ...
- Fri Jul 10, 2015 10:11 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 92279
Re: Friday facts #94 - No 0.12 Release today
T-shirt design idea - small image of all placeable items in the game under the logo.
Congrats on the news Kovarex!!
Congrats on the news Kovarex!!
- Sun Jun 21, 2015 9:35 pm
- Forum: Modding help
- Topic: list of all the possible effect of a technology
- Replies: 4
- Views: 2736
Re: list of all the possible effect of a technology
I don't know how hard it would be to do but does anyone know if they are going to open up the ability to add in your own technology effects as it would be a real help to me and I would think it would increase the modibility of factorio 10 fold?
- Wed Apr 15, 2015 7:38 am
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 23399
Re: [0.11.X] Expanded Robot Technolgies
Not at all, just link it back to me please.darkshadow1809 wrote:+1 me for thisNatfrac42 wrote:New update released, now with speed upgrades too. See the first post for download link.Mind if i throw it in the modpack
?
- Tue Apr 14, 2015 12:43 pm
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 23399
Re: [0.11.X] Expanded Robot Technolgies
New update released, now with speed upgrades too. See the first post for download link.
- Thu Mar 26, 2015 10:20 am
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 23399
Re: [0.11.X] Logistic Robot Capacity Mod
I'll try and incorporate this after the speed upgrades.Morofry wrote:This is a very nice mod, but what I want to see more is a mod that [through research] increases the amount of distance a robot can travel before having to recharge (battery capacity).
- Mon Mar 23, 2015 8:10 pm
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 23399
Re: [0.11.X] Logistic Robot Capacity Mod
Yeah, i've got easter holidays coming up so will work on it over that.
- Tue Mar 17, 2015 11:00 pm
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 23399
Re: [0.11.X] Logistic Robot Capacity Mod
Yeah, i thought about doing that but towards the end of the game i'm just sitting there waiting for enough modules to build the rocket defense so i figured more techs are better to keep the factory moving and keep me busy. Do let me know if the current tech cost feels wrong.
- Sat Mar 14, 2015 10:29 am
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 23399
[0.11.X] Expanded Robot Technologies
This mod was inspired by Arumba's new modded Factorio series on youtube although i had been thinking about doing it anyway.
The mod increases the number of technologies for robot carrying capacity and speed up to 10. The cargo increases by 1 each time and the speed increases by 20% each time ...
The mod increases the number of technologies for robot carrying capacity and speed up to 10. The cargo increases by 1 each time and the speed increases by 20% each time ...