Search found 129 matches

by Ultros
Mon May 06, 2019 11:15 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320420

Re: [MOD 0.17] Orbital Ion Cannon 1.7.2

It would be nice, but it's also incompatible with the goal of not allowing you to target unexplored chunks; if the reveal radius were larger, it would let you fire further and further into the black. That's already possible with normal artillery, though, so I'm not sure if that's a goal (or if it i...
by Ultros
Fri May 03, 2019 11:26 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 55366

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

the same would be when it would potentially come to any exclusivity deals, which is its own subject...
This alone makes the alleged "competitor" product not even worth considering.
by Ultros
Fri May 03, 2019 4:13 am
Forum: Releases
Topic: Version 0.17.35
Replies: 20
Views: 13885

Re: Version 0.17.35

Zinic wrote:
Fri May 03, 2019 4:01 am
In this update, I noticed a weird bug that I couldn't reproduce. I accidentally saved over my save that had the bug present, but you can see it in the image attached.
This has always been the case. When the smelter isn't smelting anything it has no icon.
by Ultros
Mon Apr 29, 2019 1:20 pm
Forum: General discussion
Topic: Comprehensive power management
Replies: 32
Views: 9450

Re: Comprehensive power management

DaleStan wrote:
Mon Apr 29, 2019 1:05 pm
3) Yes
Steam temperature is quite pointless though, since it depends on only one variable, what plant produced it. A boiler will produce 180°C steam and a nuclear plant will produce 500°C steam.
by Ultros
Sat Apr 27, 2019 3:21 pm
Forum: Not a bug
Topic: [0.17.34] Negative item count in logistic system
Replies: 2
Views: 819

Re: [0.17.34] Negative item count in logistic system

This is not a bug, it means that there is more demand for the item than supply within the logistics network.
by Ultros
Tue Apr 23, 2019 11:04 pm
Forum: General discussion
Topic: Stack inserter bug, flawed design or is the current behavior the best possible?
Replies: 23
Views: 6076

Re: Stack inserter bug, flawed design or is the current behavior the best possible?

The biggest reason IMO is that enforcing checks on the inserter every cycle will have to be done for all potential insert events, even those that are from a single item type source (as is normally the case) and therefore will decrease the performance of inserters for all players. I experienced the e...
by Ultros
Sat Apr 20, 2019 12:40 pm
Forum: Technical Help
Topic: [0.17.32] 5th Steam Engine Placement causes hard crash, computer reboots.
Replies: 17
Views: 2970

Re: [0.17.32] 5th Steam Engine Placement causes hard crash, computer reboots.

OKay I ran the simultaneous stress tests and I had no issues with power or shut downs for about 20 minutes. I used Furmark and Prime95. So I disabled smoke. And for a few minutes, I thought it had done it. I managed to place down several more burners and powerplants. Then it crashed again. And then...
by Ultros
Fri Apr 19, 2019 8:32 pm
Forum: Ideas and Suggestions
Topic: A tweak to improve constant combinator switching/power behavior
Replies: 3
Views: 1226

Re: A tweak to improve constant combinator switching/power behavior

Unpowered combinators lead to undefined output (more specifically, it does not update its internal state until power returns). The right way to do this is to ensure that your combinators never lose power by putting them on a separate solar/accumulator power circuit. 1) The whole point of a constant ...
by Ultros
Fri Apr 19, 2019 8:19 pm
Forum: Show your Creations
Topic: My very first Factory
Replies: 4
Views: 2636

Re: My very first Factory

As mentioned above, if it works and you're having fun, you're doing it right :D One thing to go for next would IMO be megabasing, usually defined as getting at least 1k SPM (science per minute consumed by labs). It forces you to think of designs and optimise out your spaghetti, as well as use beacon...
by Ultros
Fri Apr 19, 2019 2:15 pm
Forum: Technical Help
Topic: [0.17.32] 5th Steam Engine Placement causes hard crash, computer reboots.
Replies: 17
Views: 2970

Re: [0.17.32] 5th Steam Engine Placement causes hard crash, computer reboots.

Your save contains 3 boilers and 6 steam engines though, which means that the save succeeded before your computer crashed?

In either case, loading your save had no issues and I could build another 10 or so steam engines without any crashes. It's almost certainly a hardware problem.
by Ultros
Fri Apr 19, 2019 1:46 pm
Forum: Gameplay Help
Topic: harsher world settings
Replies: 1
Views: 732

Re: harsher world settings

Why not just turn up the settings? Decreasing pollution absorption from the defaults (1 in vanilla, 0.5 for deathworld) can make the biter attacks much more difficult to handlel.
by Ultros
Fri Apr 19, 2019 1:25 pm
Forum: Not a bug
Topic: [0.17.32] corrupted save
Replies: 6
Views: 1407

Re: [0.17.32] corrupted save

You should definitely post your corrupted save here, otherwise the devs can't help you.
by Ultros
Fri Apr 19, 2019 1:24 pm
Forum: Ideas and Suggestions
Topic: Add direction arrows to Train block visualisation
Replies: 6
Views: 2184

Re: Add direction arrows to Train block visualisation

Another possibility is to have it similar to the "train path" arrows you get while hovering over an automatic train in motion, but with additional colouring for block. Unidirectional tracks get single arrows, and dual-directional tracks get a set of two arrows.
by Ultros
Fri Apr 19, 2019 1:23 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 20908

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

blackbat wrote:
Fri Apr 19, 2019 12:57 pm

Also, @Klonan, I hope you tweak the icon for the Assemble Mk3, the gears on this one are... not functional.

Otherwise, great stuff, as usual.
Normally I'd say this is excessive nitpicking, but this is a game about process automation engineering after all.
by Ultros
Fri Apr 19, 2019 12:02 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 27535

Re: Version 0.17.32

The time has already come to release new fluid physics. Come on, make a final effort and do it already. You put it off for too long. I'm actually pretty surprised it's not already done. With all the fuss about nuclear eating your UPS, I'm running ~20GW nuclear with only 0.25ms on fluid manager upda...
by Ultros
Thu Apr 18, 2019 10:58 pm
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 27535

Re: Version 0.17.32

The time has already come to release new fluid physics. Come on, make a final effort and do it already. You put it off for too long. I'm actually pretty surprised it's not already done. With all the fuss about nuclear eating your UPS, I'm running ~20GW nuclear with only 0.25ms on fluid manager upda...
by Ultros
Thu Apr 18, 2019 2:02 am
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 4288

Re: Economies of scale are breaking my brain

Oh, that's one of the conditions I put on myself. No beacons, no modules except for some oil/solid fuel processing. This is to be one of MANY such factories. I'm just realizing that maybe...just maybe...I'm gonna need to find a lot more ore. No, you're gonna need to find a lot more computing power....
by Ultros
Thu Apr 18, 2019 1:57 am
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 4288

Re: Economies of scale are breaking my brain

You're dealing with 8k gc/min, which is not really in the megabase range yet (should convert to roughly 250 or so SPM with 0.17 4 prod beaconed ratios). It's unlikely that your 400k chips are all being consumed if your production is only at 8k gc/min. Using megabase ratios (max prod modules with spe...
by Ultros
Thu Apr 18, 2019 1:43 am
Forum: General discussion
Topic: Minimal nuclear power for artillery outpost?
Replies: 23
Views: 6678

Re: Minimal nuclear power for artillery outpost?

A fully powered and upgraded laser drains about 8MW (9.6 shots per second) ...what? Are you confusing peak electrical consumption with drain? Wiki says only 24kW drain, and IIRC drain doesn't increase with upgrades. You're confusing the colloquial use of the word "drain" in the sense of &...
by Ultros
Wed Apr 17, 2019 11:11 am
Forum: Gameplay Help
Topic: Extended statistics
Replies: 7
Views: 2057

Re: Extended statistics

Press P, click All Time. You get a view classified by item type.

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