Search found 129 matches

by Ultros
Sun Apr 07, 2019 9:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
Replies: 21
Views: 13647

Re: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?

Dominik, could we get the current pump as a 'tier 2' pump (make it require space science for all I care) just to make mega-basing not a huge headache? 3k/s makes sense for pre-rocket factories, but not for post-rocket megabases. I know mods exist for that problem, I just live in a world where stuff...
by Ultros
Sun Apr 07, 2019 8:43 pm
Forum: Wiki Talk
Topic: Chunk pollution absorption numbers seem off
Replies: 6
Views: 3566

Re: Chunk pollution absorption numbers seem off

This has been reported as a bug, the wiki is also showing the incorrect /s (instead of /min) values.

viewtopic.php?f=7&t=68269&p=420027#p420027

-edit- didn't realise OP was the same in both instances.
by Ultros
Sun Apr 07, 2019 1:35 pm
Forum: Ideas and Suggestions
Topic: Consumables, pollution, coal filters
Replies: 8
Views: 2387

Re: Consumables, pollution, coal filters

This mod https://forums.factorio.com/viewtopic.php?f=190&t=7548&hilit=negative+emissions seems to do something like you are suggesting regarding removing pollution. I agree that it should be a part of the vanilla game, it just adds a new level of depth and increases player agency regarding p...
by Ultros
Sun Apr 07, 2019 1:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.25] Negative emissions should record actual pollution absorbed
Replies: 3
Views: 2753

[kovarex] [0.17.25] Negative emissions should record actual pollution absorbed

As far as I can tell, items with negative emissions are currently only used in mods, but since the game already handles this unexpected output of negative emissions value as a pollution consumer (excellent design!), it should not be too difficult to record the actual pollution emission instead of a ...
by Ultros
Sat Apr 06, 2019 5:22 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171095

Re: [MOD 0.17.X] Air Filtering

Has the mod been updated for the 0.17.12 pollution changes? I don't know for sure if it has or not, but a level 3 filter was consuming 1 filter item per ~25s and removing 5 pollution units per second (300 absorption/min). For a ~1k spm semi-megabase it took about 120 or so level 3 filters to equal ...
by Ultros
Thu Apr 04, 2019 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.28] Pollution stats confusion
Replies: 10
Views: 8227

Re: Pollution stats confusion

I also filed a new report today because my search-fu was insufficient. https://forums.factorio.com/viewtopic.php?f=7&t=69024 However, I have a different guess regarding the origin of this issue. The per second pollution seems to have been linked to the pollution value overhaul in 0.17.12 https:/...
by Ultros
Thu Apr 04, 2019 4:40 pm
Forum: Duplicates
Topic: [0.17.24] Pollution display inconsistencies and minor typos
Replies: 2
Views: 1140

[0.17.24] Pollution display inconsistencies and minor typos

The pollution overhaul recently changed the values for pollutant generation and absorption significantly, most notably where the biter/spitter pollution absorption per spawn was changed in 0.17.12 https://forums.factorio.com/viewtopic.php?f=3&t=67694 The wiki page for pollution https://wiki.fact...
by Ultros
Thu Apr 04, 2019 4:38 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
Replies: 16
Views: 11382

Re: [0.17.1] "'Item' is in the way" message should not appear for the same item placed

Should this be happening ? I think I would prefer it would let you overwrite in that situation, like with real belt placing. +1 to the agree. This also applies to replacing a non-ghost entity with a ghost entity, which I think should also be allowed. Without modding reach, it is annoying to have to...

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