Quick intermission between criticisms of the sound, for a shout out to Factorio's new sound designer for the dilligent efforts, and to acknowledge that he has one of the hardest jobs ever... :P
We 100% support you though Ian !! Please keep going ! :>
Search found 215 matches
- Mon Feb 03, 2020 12:57 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 33573
- Fri Jan 31, 2020 6:53 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 35859
Re: Version 0.18.3
… or how about as a separate thread in the "Ideas and Suggestions" subforum?
Normally I'd agree with you there, but since this is what is actually being discussed in this release thread, I think posting it here is entirely appropriate. :> However I will of course defer to mod/dev preference. I ...
- Fri Jan 31, 2020 6:01 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 35859
Re: Version 0.18.3
Random question
But is the Factorio team open to suggestions regarding the sound? Like can I create some stuff and send it through instead of just saying "I don't like this/that"?
I imagine they would be, since they always finish each FFF with "as always, let us know what you think on our ...
- Fri Jan 31, 2020 5:45 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 33573
Re: Friday Facts #332 - More sounds & Map color tweaks
I have described this game as a sound designer's dream... and also nightmare. So try and bear with us while we get the balance right.
I agree. And we players want this to be right too, and I'm so happy to be able to join in with the discussion to make sure it's as good as possible. Thankyou for ...
I agree. And we players want this to be right too, and I'm so happy to be able to join in with the discussion to make sure it's as good as possible. Thankyou for ...
- Thu Jan 30, 2020 3:25 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 40872
Re: Version 0.18.2
I have played for some hours now, and here is my detailed thoughts about the new sounds, starting with the things I feel most strongly about:
New sound tech includes:
Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode.
This is a ...
New sound tech includes:
Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode.
This is a ...
- Tue Jan 28, 2020 4:58 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 40872
Re: Version 0.18.2
Thankyou :>zoom-volume-coefficient changed so you can hear more of the world when you zoom out. This will help with combat and give a greater sense of the overall factory.
Really looking forward to checking out these new sound effects! Especially doppler shift... so cool !
- Thu Jan 23, 2020 8:44 am
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 97788
Re: Version 0.18.0
There seems to be a new sound for accumulators too? It's awesome. :>
- Thu Jan 23, 2020 8:43 am
- Forum: General discussion
- Topic: Update to Beta, lost all BPs, super mad.
- Replies: 14
- Views: 6957
Re: Update to Beta, lost all BPs, super mad.
This has burned me before too. I solved it by just always sticking to the latest experimental release. :p
I agree it shouldn't be an intended use case to downgrade blueprints to an old version. That's just not a good use of development time. However maybe it will help players to move between ...
I agree it shouldn't be an intended use case to downgrade blueprints to an old version. That's just not a good use of development time. However maybe it will help players to move between ...
- Wed Jan 22, 2020 12:57 am
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 97788
Re: Version 0.18.0
There are tons of new features and they're all awesome. However in this post I want to focus on just one thing:
The sound effects.
I love the footsteps.
I LOVE the sound of the tank, although it doesn't seem to rev very much on poor quality fuels.
I love the sound of the trees being smashed by the ...
The sound effects.
I love the footsteps.
I LOVE the sound of the tank, although it doesn't seem to rev very much on poor quality fuels.
I love the sound of the trees being smashed by the ...
- Tue Jan 21, 2020 5:36 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 97788
Re: Version 0.18.0
omgomgomgogmomggogmgomg NEW SOUNDS !!!! :D
- Fri Jan 17, 2020 6:00 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 59585
Re: Friday Facts #330 - Main menu and File Share Shenanigans
The main menu redesign looks good :>
- Mon Dec 30, 2019 5:23 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 81693
Re: Friday Facts #327 - 2020 Vision
Factorio players are smart . They can work it out on their own without the need for spoon-feeding.
Thankyou for trusting in the player's intelligence - something almost no other developer does.
Some people just won't find it fun (fools!)
Using tutorials in an attempt to widen a game's appeal ...
- Sun Dec 29, 2019 9:09 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 81693
Re: Friday Facts #327 - 2020 Vision
I want to extend my condolences to those who spent so much time and effort on this new tutorial. It must be really gutting to see it scrapped. I am sorry for your loss.
However... with that heavy-heartedness aside, I fully support the move to scrap the tutorial.
Factorio players are smart . They ...
However... with that heavy-heartedness aside, I fully support the move to scrap the tutorial.
Factorio players are smart . They ...
- Fri Dec 13, 2019 6:09 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 37011
Re: Friday Facts #325 - New Explosions and Particles
I love these new destruction effects.
One problem with destruction of entities in Factorio is that once robots are unlocked, destroyed entities are instantly replaced by ghosts so that the robots will rebuild them.
This interferes with the visual effect at the moment of destruction.
Possible ...
One problem with destruction of entities in Factorio is that once robots are unlocked, destroyed entities are instantly replaced by ghosts so that the robots will rebuild them.
This interferes with the visual effect at the moment of destruction.
Possible ...
- Fri Dec 06, 2019 2:08 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 68716
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
omg this is an amazing FFF :D
Ian - the footsteps are creepy and awesome! Please keep going ! :D
Allaizn - the method you've used to obtain tree movement is technically totally amazing :> Thanks for the indepth explanation, it is fascinating.
The overall result is really convincing as tree ...
Ian - the footsteps are creepy and awesome! Please keep going ! :D
Allaizn - the method you've used to obtain tree movement is technically totally amazing :> Thanks for the indepth explanation, it is fascinating.
The overall result is really convincing as tree ...
- Sat Nov 30, 2019 7:05 am
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 35690
Re: Friday Facts #323 - Animated water
So watery! :D
This looks really nice. Another unexpected bonus thing that "we didn't know we needed". :>
The thing I am looking forward to most of all is the update to the sound effects, though. I am always in hope of news about that.. :D The preview of the artillery shown many FFF's ago was soooo ...
This looks really nice. Another unexpected bonus thing that "we didn't know we needed". :>
The thing I am looking forward to most of all is the update to the sound effects, though. I am always in hope of news about that.. :D The preview of the artillery shown many FFF's ago was soooo ...
- Fri Nov 22, 2019 5:41 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 42493
Re: Friday Facts #322 - New Particle system
Thankyou for this excellent optimization work guys :>
- Wed Nov 20, 2019 12:29 pm
- Forum: Balancing
- Topic: Cost of signal filtering
- Replies: 9
- Views: 6030
Re: Cost of signal filtering
Okay I understand now. Yeap, there isn't a better way to do that..
- Mon Nov 18, 2019 1:39 pm
- Forum: Balancing
- Topic: Cost of signal filtering
- Replies: 9
- Views: 6030
Re: Cost of signal filtering
When you say signal filtering, are you talking about extracting 1 signal from a wire that contains many signals?
For example, a red wire that contains the following:
A=1
B=2
C=4
...and we would like to have a wire containing only C=4 (for example), using as few combinators as possible?
If that's ...
For example, a red wire that contains the following:
A=1
B=2
C=4
...and we would like to have a wire containing only C=4 (for example), using as few combinators as possible?
If that's ...
- Mon Nov 18, 2019 1:31 pm
- Forum: Wiki Talk
- Topic: Request: Energy capacity on all equipment
- Replies: 2
- Views: 3427
Re: Request: Energy capacity on all equipment
3 hours response time for this request. Amazing ! :>