Search found 215 matches

by BattleFluffy
Mon Feb 03, 2020 12:57 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 33573

Re: Friday Facts #332 - More sounds & Map color tweaks

Quick intermission between criticisms of the sound, for a shout out to Factorio's new sound designer for the dilligent efforts, and to acknowledge that he has one of the hardest jobs ever... :P
We 100% support you though Ian !! Please keep going ! :>
by BattleFluffy
Fri Jan 31, 2020 6:53 pm
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 35859

Re: Version 0.18.3


… or how about as a separate thread in the "Ideas and Suggestions" subforum?


Normally I'd agree with you there, but since this is what is actually being discussed in this release thread, I think posting it here is entirely appropriate. :> However I will of course defer to mod/dev preference. I ...
by BattleFluffy
Fri Jan 31, 2020 6:01 pm
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 35859

Re: Version 0.18.3


Random question

But is the Factorio team open to suggestions regarding the sound? Like can I create some stuff and send it through instead of just saying "I don't like this/that"?


I imagine they would be, since they always finish each FFF with "as always, let us know what you think on our ...
by BattleFluffy
Fri Jan 31, 2020 5:45 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 33573

Re: Friday Facts #332 - More sounds & Map color tweaks

I have described this game as a sound designer's dream... and also nightmare. So try and bear with us while we get the balance right.

I agree. And we players want this to be right too, and I'm so happy to be able to join in with the discussion to make sure it's as good as possible. Thankyou for ...
by BattleFluffy
Thu Jan 30, 2020 3:25 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 40872

Re: Version 0.18.2

I have played for some hours now, and here is my detailed thoughts about the new sounds, starting with the things I feel most strongly about:


New sound tech includes:
Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode.

This is a ...
by BattleFluffy
Tue Jan 28, 2020 4:58 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 40872

Re: Version 0.18.2

zoom-volume-coefficient changed so you can hear more of the world when you zoom out. This will help with combat and give a greater sense of the overall factory.
Thankyou :>
Really looking forward to checking out these new sound effects! Especially doppler shift... so cool !
by BattleFluffy
Thu Jan 23, 2020 8:44 am
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 97788

Re: Version 0.18.0

There seems to be a new sound for accumulators too? It's awesome. :>
by BattleFluffy
Thu Jan 23, 2020 8:43 am
Forum: General discussion
Topic: Update to Beta, lost all BPs, super mad.
Replies: 14
Views: 6957

Re: Update to Beta, lost all BPs, super mad.

This has burned me before too. I solved it by just always sticking to the latest experimental release. :p

I agree it shouldn't be an intended use case to downgrade blueprints to an old version. That's just not a good use of development time. However maybe it will help players to move between ...
by BattleFluffy
Wed Jan 22, 2020 12:57 am
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 97788

Re: Version 0.18.0

There are tons of new features and they're all awesome. However in this post I want to focus on just one thing:
The sound effects.

I love the footsteps.
I LOVE the sound of the tank, although it doesn't seem to rev very much on poor quality fuels.
I love the sound of the trees being smashed by the ...
by BattleFluffy
Tue Jan 21, 2020 5:36 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 97788

Re: Version 0.18.0

omgomgomgogmomggogmgomg NEW SOUNDS !!!! :D
by BattleFluffy
Fri Jan 17, 2020 6:00 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 59585

Re: Friday Facts #330 - Main menu and File Share Shenanigans

The main menu redesign looks good :>
by BattleFluffy
Mon Dec 30, 2019 5:23 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 81693

Re: Friday Facts #327 - 2020 Vision



Factorio players are smart . They can work it out on their own without the need for spoon-feeding.
Thankyou for trusting in the player's intelligence - something almost no other developer does.

Some people just won't find it fun (fools!)

Using tutorials in an attempt to widen a game's appeal ...
by BattleFluffy
Sun Dec 29, 2019 9:09 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 81693

Re: Friday Facts #327 - 2020 Vision

I want to extend my condolences to those who spent so much time and effort on this new tutorial. It must be really gutting to see it scrapped. I am sorry for your loss.
However... with that heavy-heartedness aside, I fully support the move to scrap the tutorial.

Factorio players are smart . They ...
by BattleFluffy
Fri Dec 13, 2019 6:09 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 37011

Re: Friday Facts #325 - New Explosions and Particles

I love these new destruction effects.

One problem with destruction of entities in Factorio is that once robots are unlocked, destroyed entities are instantly replaced by ghosts so that the robots will rebuild them.

This interferes with the visual effect at the moment of destruction.

Possible ...
by BattleFluffy
Fri Dec 06, 2019 2:08 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 68716

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

omg this is an amazing FFF :D

Ian - the footsteps are creepy and awesome! Please keep going ! :D

Allaizn - the method you've used to obtain tree movement is technically totally amazing :> Thanks for the indepth explanation, it is fascinating.
The overall result is really convincing as tree ...
by BattleFluffy
Sat Nov 30, 2019 7:05 am
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 35690

Re: Friday Facts #323 - Animated water

So watery! :D

This looks really nice. Another unexpected bonus thing that "we didn't know we needed". :>

The thing I am looking forward to most of all is the update to the sound effects, though. I am always in hope of news about that.. :D The preview of the artillery shown many FFF's ago was soooo ...
by BattleFluffy
Fri Nov 22, 2019 5:41 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 42493

Re: Friday Facts #322 - New Particle system

Thankyou for this excellent optimization work guys :>
by BattleFluffy
Wed Nov 20, 2019 12:29 pm
Forum: Balancing
Topic: Cost of signal filtering
Replies: 9
Views: 6030

Re: Cost of signal filtering

Okay I understand now. Yeap, there isn't a better way to do that..
by BattleFluffy
Mon Nov 18, 2019 1:39 pm
Forum: Balancing
Topic: Cost of signal filtering
Replies: 9
Views: 6030

Re: Cost of signal filtering

When you say signal filtering, are you talking about extracting 1 signal from a wire that contains many signals?

For example, a red wire that contains the following:

A=1
B=2
C=4

...and we would like to have a wire containing only C=4 (for example), using as few combinators as possible?

If that's ...
by BattleFluffy
Mon Nov 18, 2019 1:31 pm
Forum: Wiki Talk
Topic: Request: Energy capacity on all equipment
Replies: 2
Views: 3427

Re: Request: Energy capacity on all equipment

3 hours response time for this request. Amazing ! :>

Go to advanced search