https://drive.google.com/open?id=1kWpvU ... ixFlYXwgaH
Save file. Yes, now you mention it, there are a fair number of angry bitters..
PS Oxyd thankyou so much for your efforts at improving the pathfinder, it makes me so happy to see the gradual decrease in bitter foolishness.. :D
Search found 190 matches
- Tue Oct 22, 2019 1:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
- Replies: 7
- Views: 3140
- Tue Oct 22, 2019 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
- Replies: 7
- Views: 3140
Re: [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
Yes - my friend is just rehosting, I'll save a copy and upload it to google drive. Please check back in 15 minutes !
- Tue Oct 22, 2019 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
- Replies: 7
- Views: 3140
[Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
I had just pressed "Enter" to send a chat message. I'm playing multiplayer in my friend's game, he is hosting on his computer.
There wasn't anything particularly strange about the message I was sending, no special characters or anything like that.
Chat was working fine up until this point.
There wasn't anything particularly strange about the message I was sending, no special characters or anything like that.
Chat was working fine up until this point.
- Sun Oct 20, 2019 9:01 pm
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 32777
Re: Friday Facts #317 - New pathfinding algorithm
This pathfinder improvements is awesome! This looks like the exact explanation for all the "frozen bitters" I always see after an intense shelling. And the new heuristic should take care of it. :> Thankyou for preparing such a detailed explanation of the way the new algorithm works as well...
- Wed Oct 16, 2019 1:54 am
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 18675
Re: Version 0.17.70
"Deadly Bitters Tuesday"
I've been anticipating this patch since it was announced that bitters attacks would be less derpy. It did not disappoint! The attacks are much more coordinated and far deadlier with a huge swarm. I think this change makes the game much more exciting. :>
I've been anticipating this patch since it was announced that bitters attacks would be less derpy. It did not disappoint! The attacks are much more coordinated and far deadlier with a huge swarm. I think this change makes the game much more exciting. :>
- Sat Oct 12, 2019 5:13 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30519
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Thankyou for addressing the bitters mosh pit issue!! I always thought of it like the beat dropping at some rock concert and everyone entering a crazy mosh pit, but mating dance is a good description too :> Like others have already said, I too deeply wish for pathing AI similar to the way starcraft z...
- Sat Oct 05, 2019 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
- Replies: 12
- Views: 5835
Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player
Update. We continue to experience this problem, even when playing on Local Area Network.
- Tue Sep 24, 2019 7:40 pm
- Forum: News
- Topic: Factorio version 0.17 - Now stable
- Replies: 33
- Views: 18892
Re: Factorio version 0.17 - Now stable
woohoo !! :D
I hope to see a lot more multiplayer games with new players starting out... :>
I hope to see a lot more multiplayer games with new players starting out... :>
- Sat Sep 21, 2019 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
- Replies: 12
- Views: 5835
Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player
We experienced the disconnect after making a large blueprint again, my friend sent another log. It's attached.
- Sat Sep 21, 2019 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
- Replies: 12
- Views: 5835
Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player
Hi, my apologies for not responding about this sooner. My friend was away on holiday so we weren't playing. Does it still happen? Yes Does it only happen with this blueprint, or all big blueprints? It's not just this blueprint, it seems to be with any large blueprint I make of our "corridor&quo...
- Fri Sep 20, 2019 9:46 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 25797
Re: Friday Facts #313 - Light at the end of the bug tunnel
My 100th post. The new landfill graphics look AWESOME and you shouldn't feel guilty at all for not coming up with the best solution yourself. You should feel PROUD that you and the rest of the dev team have the courage and objectivity to listen to the community's suggestions and implement good ones!...
- Wed Sep 11, 2019 1:44 am
- Forum: Not a bug
- Topic: [0.17.68] Biters vs obstacles
- Replies: 5
- Views: 1962
Re: [0.17.68] Biters vs obstacles
I see this all the time. They get stuck on cliffs and things when moving as a group. Not sure if it's related, but they also go insane whenever a large group arrives at the wall. There's a critical moment when they get just out of range of the lasers..... they stop moving as a group and all start tr...
- Tue Sep 10, 2019 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
- Replies: 12
- Views: 5835
[0.17.68] Multiplayer: saving a blueprint disconnects other player
Me and a friend are playing entirely vanilla, no mods at all. Every time I try to save a large blueprint into a book in "My Blueprints", my friend gets a message "server is not responding" and is disconnected. This happened several times last night, and we were able to reproduce ...
- Thu Sep 05, 2019 1:40 pm
- Forum: Releases
- Topic: Version 0.17.68
- Replies: 8
- Views: 15085
Re: Version 0.17.68
I love the appearance of the new chemical plant. However, one thing I noticed is if the chemical plant runs out of ingredients, the sloshy water inside stops dead. It looks a little bit abrupt.. water doesn't stop dead like that in reality. Maybe one way to make it look better would be to make the a...
- Sun Sep 01, 2019 10:12 pm
- Forum: 1 / 0 magic
- Topic: [0.17.66] Crash during multiplayer
- Replies: 10
- Views: 2718
Re: [0.17.66] Crash during multiplayer
...and again, 10 minutes later.
I have no particular clue what caused it this time. I was just running back to the base to get some more ammo.
I have no particular clue what caused it this time. I was just running back to the base to get some more ammo.
- Sun Sep 01, 2019 9:58 pm
- Forum: 1 / 0 magic
- Topic: [0.17.66] Crash during multiplayer
- Replies: 10
- Views: 2718
Re: [0.17.66] Crash during multiplayer
It has happened again. Unfortunately, 0.17.67 is not out yet. Logs included anyway..
I have a better idea about what might have triggered it this time - this guy was leaving the game just as it happened.
I bet it's something to do with when a player leaves the game.
I have a better idea about what might have triggered it this time - this guy was leaving the game just as it happened.
I bet it's something to do with when a player leaves the game.
- Fri Aug 30, 2019 8:29 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40480
Re: Friday Facts #310 - Glowing Heat pipes
I absolutely LOVE the new heat pipes! They look simply awesome. I'm in love <3
Amazing job! :D
Amazing job! :D
- Fri Aug 23, 2019 5:38 pm
- Forum: 1 / 0 magic
- Topic: [0.17.66] Crash during multiplayer
- Replies: 10
- Views: 2718
Re: [0.17.66] Crash during multiplayer
I will Posila, thank you. :>
<3
<3
- Fri Aug 23, 2019 5:15 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111520
Re: Friday Facts #309 - Controversial opinions
Bitters should be more aggressive, and probe your defenses I wholeheartedly agree with this, and it's the most important issue to me personally of those listed in the FFF. Right now, the bitters are incredibly weak and foolish! When a sufficiently large group of them arrives at the wall, they sudde...
- Fri Aug 23, 2019 4:47 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111520
Re: Friday Facts #309 - Controversial opinions
Boilers shouldn't have a water output During our in-house testing, one of the things we did was invite people who had never played the game before into the office to try the new introduction campaign, while we observed them. One stumbling block that almost every person hit, was connecting their ste...