Search found 179 matches
- Wed May 29, 2019 10:29 pm
- Forum: Outdated/Not implemented
- Topic: Respect Windows Storage Paths
- Replies: 34
- Views: 8911
Re: Respect Windows Storage Paths
System Admin here, just wanted to weigh in that %localappdata% is imho the "technically correct" best place to store larger files like Factorio save games. I can give a specific technical example of a problem this could cause in the real world. In a Windows Domain, a feature called "R...
- Wed May 29, 2019 12:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.8] Belt immunity equipment draining charge even when Power armor is not worn
- Replies: 4
- Views: 2956
Re: [0.17.8] Belt immunity equipment draining charge even when Power armor is not worn
Is this really resolved? What was changed to resolve it? :>
- Mon May 27, 2019 4:27 am
- Forum: Won't fix.
- Topic: [0.17.43] Invalid train station position possible
- Replies: 5
- Views: 1577
Re: [0.17.43] Invalid train station position possible
I tested this for Sparr in Vanilla 0.17.43 and can confirm. This behaviour definitely doesn't look right.

Video:
https://i.gyazo.com/e8d1c1c163eb8cfce72 ... 0ddc53.mp4

Video:
https://i.gyazo.com/e8d1c1c163eb8cfce72 ... 0ddc53.mp4
- Sun May 26, 2019 4:25 am
- Forum: Technical Help
- Topic: custom colors in Server Description
- Replies: 1
- Views: 1454
Re: custom colors in Server Description
That is using the new Rich Text system. :>
https://wiki.factorio.com/Rich_text
https://wiki.factorio.com/Rich_text
- Sun May 26, 2019 4:22 am
- Forum: Technical Help
- Topic: [0.17.43] Insert one item from hand on Mac
- Replies: 4
- Views: 1328
Re: [0.17.43] Insert one item from hand on Mac
Not using mac, but I do this by hovering over the assembling machine with the items on my cursor, and hitting Z.
Z drops 1 item, dropping it on top of an assembling machine puts it inside. Also useful for putting a few ammo in each turret, etc..
Hopefully this method works for you..
Z drops 1 item, dropping it on top of an assembling machine puts it inside. Also useful for putting a few ammo in each turret, etc..
Hopefully this method works for you..
- Sat May 25, 2019 9:21 am
- Forum: Not a bug
- Topic: [0.17.43] Crash during autosave
- Replies: 1
- Views: 399
Re: [0.17.43] Crash during autosave
I ran memtest and found errors, so this is most likely due to faulty hardware on my side.
- Sat May 25, 2019 7:02 am
- Forum: Not a bug
- Topic: [0.17.43] Crash during autosave
- Replies: 1
- Views: 399
[0.17.43] Crash during autosave
I was reformatting some pipes at my refinery, when an autosave began. The progress bar stayed at the bottom for a while, then I alt-tabbed and found the message that the game had crashed.
- Fri May 24, 2019 4:42 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 23852
Re: Friday Facts #296 - All kinds of bugs
Thanks for your continuing efforts, and for keeping us all in the loop! :>
Saving the tank/car color is a really nice change.
Saving the tank/car color is a really nice change.
- Thu May 23, 2019 2:27 am
- Forum: Minor issues
- Topic: [0.17.41] Some minor rendering bugs
- Replies: 9
- Views: 3237
Re: [0.17.41] Some minor rendering bugs
My GUI scale is at the default, Automatic (100%).
Thanks for confirming this isn't just me :>
Thanks for confirming this isn't just me :>
- Wed May 22, 2019 3:18 pm
- Forum: Minor issues
- Topic: [0.17.41] Some minor rendering bugs
- Replies: 9
- Views: 3237
Re: [0.17.41] Some minor rendering bugs
Now using 0.17.42 and I spotted another.
Faint lines on landfill ghost:
https://gyazo.com/c3e5fa63eccefb3a094893843cef0b9c
Faint lines on landfill ghost:
https://gyazo.com/c3e5fa63eccefb3a094893843cef0b9c
- Tue May 21, 2019 3:35 pm
- Forum: Minor issues
- Topic: [0.17.41] Some minor rendering bugs
- Replies: 9
- Views: 3237
[0.17.41] Some minor rendering bugs
During my long play sessions I've occasionally noticed some minor rendering bugs. They don't interfere with my play experience whatsoever, but I thought it might be helpful to document them. :> Here's a small collection of the ones I've seen. Checkboard pattern on dense diagonal rails from map view:...
- Fri May 17, 2019 6:39 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 29609
Re: Friday Facts #295 - New design for the chemical plant
I absolutely *love* the new graphics for the chemical plant, and I think colourful smoke sounds awesome ! :D By the way, thanks for continuing to resolve the bugs ! I will just provide another weekly reminder that Factorio is incredibly stable and bug-free for the most part, and it's entirely becaus...
- Tue May 14, 2019 8:19 pm
- Forum: Not a bug
- Topic: [0.17.37] Train update taking very long
- Replies: 15
- Views: 3014
Re: [0.17.37] Train update taking very long
Interesting. It reminds me I have some unanswered questions about train pathfinding, this seems like a good place to ask.. First question, does the pathfinder iterate through blocks, or through "segments"? A block is defined by rail signals which demarcate the edges of the block, but a seg...
- Tue May 14, 2019 1:08 pm
- Forum: Not a bug
- Topic: [0.17.37] Crash on exit - ~BlueprintLibrary
- Replies: 4
- Views: 1349
Re: [0.17.37] Crash on exit - ~BlueprintLibrary
Received another one. Seems very similar to the last. I had left the game running for at least 48 hours to be fair.. 0000000076DDD348 (ntdll): (filename not available): KiUserExceptionDispatcher c:\cygwin64\tmp\factorio-build-rew5h8\src\map\advancedtile.cpp (93): AdvancedTile::~AdvancedTile ERROR: S...
- Mon May 13, 2019 9:48 am
- Forum: Not a bug
- Topic: [0.17.37] Train update taking very long
- Replies: 15
- Views: 3014
Re: [0.17.37] Train update taking very long
I had heard that too! I guess small trains might benefit more from tightly spaced signals, because they have a shorter stopping distance since they're less heavy. Big trains naturally drive really far apart from each other because they have so much mass/momentum. So spacing the signals close togethe...
- Mon May 13, 2019 12:05 am
- Forum: Not a bug
- Topic: [0.17.37] Train update taking very long
- Replies: 15
- Views: 3014
Re: [0.17.37] Train update taking very long
Why would doubling the number of signals, without changing the number of forks, cause the pathfinder time to more than double? Because of the way the pathfinder algorithm works. I'll try to explain using my limited understanding - if I get anything wrong I'm sure someone will jump in and correct me...
- Sun May 12, 2019 9:09 pm
- Forum: Not a bug
- Topic: [0.17.38] Trains do not drive to stations of same name if another station is in between
- Replies: 8
- Views: 1203
Re: [0.17.38] Trains do not drive to stations of same name if another station is in between
Hi, I have an idea for a a way around this problem. You could create 3 rail signals just to the left of the 3 train stops that are working (so, 9 signals total). They could be somewhere along the straight where the trains naturally park anyway. These signals need to be changed to Red via circuit net...
- Sat May 11, 2019 10:09 pm
- Forum: Gameplay Help
- Topic: Why not put a rail signal every two tiles?
- Replies: 18
- Views: 9547
Re: Why not put a rail signal every two tiles?
Apologies for necro'ing such an old thread, but I referred to this very thread during the design phase for my latest rail interchange, and I now have something important to add to the discussion! Having rail signals every 2 tiles is a bad idea if the amount of rails/trains is high, because it can ca...
- Sat May 11, 2019 10:03 pm
- Forum: Not a bug
- Topic: [0.17.37] Train update taking very long
- Replies: 15
- Views: 3014
Re: [0.17.37] Train update taking very long
I removed a ton of signals... thousands.. And now things are a lot faster. :> I did not realize that an excessive number of signals could cause the pathfinder update time to explode like that. Also, the trains didn't really seem to behave much differently with fewer signals on the track. I think on ...
- Sat May 11, 2019 5:17 am
- Forum: Not a bug
- Topic: [0.17.37] Train update taking very long
- Replies: 15
- Views: 3014
Re: [0.17.37] Train update taking very long
Great, thanks ! :>