Search found 179 matches

by BattleFluffy
Mon Jun 24, 2019 11:18 am
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 20603

Re: Friday Facts #300 - Special edition

kovarex wrote:
Fri Jun 21, 2019 5:49 pm
Drury wrote:
Fri Jun 21, 2019 4:53 pm
kovarex de-richment process:
Someone noticed. I'm almost a nutrition expert now :) And feel 20 years younger.
Damn, you're looking great! :D
by BattleFluffy
Wed Jun 19, 2019 9:04 pm
Forum: Balancing
Topic: Biter AI pathing makes game too easy.
Replies: 21
Views: 8114

Re: Biter AI pathing makes game too easy.

Koub wrote:
Wed Jun 19, 2019 8:15 pm
There is no reason why those creatures should have an innate sense of strategy
What about wolfs? They are pretty organized. :>

Bitters are well known for their foolishness...
by BattleFluffy
Tue Jun 18, 2019 9:15 am
Forum: Resolved Problems and Bugs
Topic: [posila] Weird flickering on belts
Replies: 6
Views: 3139

Re: Weird flickering on belts

Yes it's much more apparent on yours.
by BattleFluffy
Mon Jun 17, 2019 5:05 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Weird flickering on belts
Replies: 6
Views: 3139

Re: Weird flickering on belts

Yes I have noticed this too and documented it in this thread: viewtopic.php?f=7&t=71098
by BattleFluffy
Mon Jun 17, 2019 5:03 pm
Forum: Releases
Topic: Version 0.17.50
Replies: 11
Views: 12106

Re: Version 0.17.50

wooo faster inserters :>
by BattleFluffy
Sat Jun 15, 2019 5:15 pm
Forum: Minor issues
Topic: [0.17.41] Some minor rendering bugs
Replies: 9
Views: 3237

Re: [0.17.41] Some minor rendering bugs

Flickering belts of ore, with the new icons:
https://gyazo.com/9523f2e11eb83945c5965cbdc57bdb27
by BattleFluffy
Fri Jun 14, 2019 2:24 pm
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 22829

Re: Friday Facts #299 - Everything is more complex than expected

Thank you guys for making sure the trains are super rock solid :>
by BattleFluffy
Thu Jun 13, 2019 5:59 pm
Forum: General discussion
Topic: Redesign the entire railway system. Again!
Replies: 20
Views: 8387

Re: Redesign the entire railway system. Again!

I ran into a similar issue with my very large rail network. If the train pathfinder is taking ages, then there are 2 factors that are likely to cause this: 1. The trains are having to recalculate their paths frequently 2. The average length of the path they have to recalculate is very long I will de...
by BattleFluffy
Thu Jun 13, 2019 5:32 pm
Forum: Releases
Topic: Version 0.17.49
Replies: 24
Views: 15794

Re: Version 0.17.49

Reduced the UPS impact of a large number of bitters trying to pathfind. Awesome, thanks for looking at this Oxyd ! :D Pathfinder was using 1ms in my game in 0.17.48, I'm waiting for the patch to appear on Steam so I can see what my new times are. :> I did a little bit of reading back in old FFF's a...
by BattleFluffy
Wed Jun 12, 2019 7:57 am
Forum: Releases
Topic: Version 0.17.48
Replies: 13
Views: 10445

Re: Version 0.17.48

Everything works in this new version. :> Super stable once again, and the new ore icons look awwwwesome! :D
by BattleFluffy
Tue Jun 11, 2019 3:06 pm
Forum: Releases
Topic: Version 0.17.48
Replies: 13
Views: 10445

Re: Version 0.17.48

woohoo, testing this now :D

EDIT - No crash so far. Seems awesome. Thank you guys!!! :D
by BattleFluffy
Tue Jun 11, 2019 8:18 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 29621

Re: Friday Facts #298 - Demo upgrade for Stable

That does make sense that we want to teach the player how to automate the production of items, and you're right, they need to be used somewhere. But why does the NPE need to be different from the freeplay? Why not just have new players make Automation Science Packs, and feed them into a lab? Surely ...
by BattleFluffy
Mon Jun 10, 2019 4:58 pm
Forum: Resolved Problems and Bugs
Topic: Extreme slowdown after artillery does its job
Replies: 4
Views: 3614

Re: Extreme slowdown after artillery does its job

Hi friend :> That sounds like the same problem we've been having over in this thread.
by BattleFluffy
Mon Jun 10, 2019 4:51 pm
Forum: Duplicates
Topic: [0.17.47] Reproduceable crash 1 minute after loading game
Replies: 0
Views: 321

[0.17.47] Reproduceable crash 1 minute after loading game

After updating to 0.17.47 I loaded my save game. About 1 minute later, Factorio crashed. I've now tried this 3 times and it happened the exact same every time, always after about 1 minute. My save is 243mb: https://drive.google.com/open?id=1dDKeSGAo3WdSzlX7EhiSvn4oetq-OxPe No player action was neede...
by BattleFluffy
Mon Jun 10, 2019 4:11 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.16.51] Frozen Biters
Replies: 10
Views: 6170

Re: [Oxyd] [0.16.51] Frozen Biters

Here are some frozen bitters: https://i.gyazo.com/e82c4a8572a4e04913aee90fd328aa11.mp4 After a big shelling they basically always end up like this. In my current save it's easily reproducible - https://drive.google.com/open?id=1dDKeSGAo3WdSzlX7EhiSvn4oetq-OxPe - just use the artillery shelling remot...
by BattleFluffy
Sat Jun 08, 2019 12:54 am
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 17985

Re: Version 0.17.47

Damn you guys are quick. :>
by BattleFluffy
Fri Jun 07, 2019 12:04 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 29621

Re: Friday Facts #298 - Demo upgrade for Stable

Thanks for this awesome round of bug fixes ! :D The tank buff is a great idea. Tanks were arguably worse than cars before, with this change they become a lot more useful again. :> The lit lasers look way better! I second the request to make them a bit glowy :D I wish this glowyness for colorful ligh...
by BattleFluffy
Wed Jun 05, 2019 10:37 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]toolbar latency in multiplayer
Replies: 7
Views: 2535

Re: [Twinsen]toolbar latency in multiplayer

Ah amazing, this bug has affected me a lot in the past, that's awesome that it's going to be fixed now!
by BattleFluffy
Sat Jun 01, 2019 3:29 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 44115

Re: Friday Facts #297 - New resource icons

That's awesome about the improvements to inserters :D Also amazing that you caught the bug on that guy's twitch stream so quickly. I had a go at reproducing it after your post about it in the 0.17.44 thread, and I couldn't figure it out.. I love the direction of the new raw resource icons, being ran...
by BattleFluffy
Thu May 30, 2019 3:48 pm
Forum: Releases
Topic: Version 0.17.44
Replies: 20
Views: 11576

Re: Version 0.17.44

Thankyou devs for another round of awesome fixes :> It's amazing how niche/obscure some of these are... but it all contributes to making Factorio maximally stable and awesome.. :D

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