Search found 82 matches

by Mmmmmmorten
Sat Apr 13, 2019 4:52 pm
Forum: Logistic Train Network
Topic: LTN 1.10.6 - Error message network ID
Replies: 5
Views: 1591

Re: LTN 1.10.6 - Error message network ID

'0x' prefix or an 'h' suffix means the number is in hexadecimal. Sooo... Hex A = Decimal 10 or Binary 1010... So there is a Iron ore supply shortage in my 10 Network (Inner city)? Only network with Iron ore in it - so that makes sense... But both stations (only 2) have more than 100k storage and ea...
by Mmmmmmorten
Sat Apr 13, 2019 4:26 pm
Forum: Logistic Train Network
Topic: LTN 1.10.6 - Error message network ID
Replies: 5
Views: 1591

LTN 1.10.6 - Error message network ID

Running Factorio on 0.17.28 and latest LTN 1.10.6 and LTN Tracker 0.10.4 Get this strange message (that I can't reproduce as it only popped once): :!: "[LTN] No station supplying Iron ore found in networks 0xa." Checked LTN Tracker and found no network without Network ID assigned. It does ...
by Mmmmmmorten
Sat Apr 13, 2019 1:00 pm
Forum: Logistic Train Network
Topic: Requester with multiple requests?
Replies: 8
Views: 6209

Re: Requester with multiple requests?

Requests are processed by age. LTN will keep sending trains to fulfill the request you added first. Only when that is not possible or the requested amount drop below the threshold will the next item be processed. If all requests were added on the same tick (set up CC first, connect to lamp with all...
by Mmmmmmorten
Sat Apr 13, 2019 10:44 am
Forum: Logistic Train Network
Topic: Requester with multiple requests?
Replies: 8
Views: 6209

Re: Requester with multiple requests?

Well, it works fine! :) It was kind of like mrvn said.. a potluck of trains at the beginning, but it quickly stabilized and is now running smoothly. :D Wonder if the LTN setup use math to determine that iron had larger negative number (changed it to -72k as it is used a lot more) sent choose to clos...
by Mmmmmmorten
Sat Apr 13, 2019 10:15 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 24691

Re: What mods are you using - and why?

the shuttle train mod simply adds some ease of use for pax trains. You still make the train and stations, but you can easily call the shuttle train to a station, and when you get in it gives a pop-up with stations you can go to. Nice feature... just counted and have 39 PAX stations, so a pop-up wou...
by Mmmmmmorten
Fri Apr 12, 2019 5:01 pm
Forum: Show your Creations
Topic: How to kill trees...
Replies: 11
Views: 5814

Re: How to kill trees...

I feed wood to boilers. They can consume practically unlimited amount. That's fine for the first day or two of playing, but when you complete your starter city and get rockets off you do not have boilers any more. At least i do not - the 3 coal plants I had in starter city is demolished as I needed...
by Mmmmmmorten
Fri Apr 12, 2019 10:58 am
Forum: Releases
Topic: Version 0.17.24
Replies: 24
Views: 16868

Re: Version 0.17.24

It *should* work fine (for most people). I actually do read the release information to check what is included and I DO update now and then. On latest 0.17.28 right now. Been so many bug fixes, ups improvements etc that doing the update is recommended (better game crash avoidance). That being said -...
by Mmmmmmorten
Fri Apr 12, 2019 9:17 am
Forum: Show your Creations
Topic: How to kill trees...
Replies: 11
Views: 5814

Re: How to kill trees...

I have now modified my way to kill trees... Turning them into something useful was just to good of an opportunity to miss out on, so I'm now making coal (small scale) for my, basically dormant, military science build in my starter city. Factorio Tree killing 2.jpg Works nicely and nothing to it... J...
by Mmmmmmorten
Fri Apr 12, 2019 1:18 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 24691

Re: What mods are you using - and why?

I don't want to change vanilla gameplay where I can avoid, so I use: Kind of in the same mindset... Well, I do have some "cheater-light" mods.. like nanobots (cheat in early game, now just fun), far-reach, squeak-through (really do enjoy the movement freedom it gives), PowerArmor (mostly ...
by Mmmmmmorten
Thu Apr 11, 2019 7:09 pm
Forum: Balancing
Topic: Rail stack size
Replies: 16
Views: 6064

Re: Rail stack size

I played around with the Creative mod a few days ago, trying to test a 4000SPM base in a sandbox and needing to produce almost 30 000 rails/min is absolutely ridiculous. No other finished product even compares to it remotely (others being located in the 500-2000 Units/min range for a 4000SPM base)....
by Mmmmmmorten
Thu Apr 11, 2019 1:32 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 24691

Re: What mods are you using - and why?

My games are usually biter-less and very train-focused. Here is what I use. Mine too... Done biters, but found them just a distraction from building and having fun.. while my brother swears to Biters being an important part of Factorio... I-love-trains mods LTN LTN Tracker (shameless plug of my own...
by Mmmmmmorten
Thu Apr 11, 2019 12:22 pm
Forum: Logistic Train Network
Topic: Requester with multiple requests?
Replies: 8
Views: 6209

Re: Requester with multiple requests?

With the provided parameters assuming 48k is the train capacity LTN will sent 3 trains, one for each item. 60k-48k is below the threshold for a 2nd delivery. Fantastic! Just what I wanted to do! :D Not often my fantasies and what will work actually match... Just one clarification and I'm all set......
by Mmmmmmorten
Thu Apr 11, 2019 12:02 pm
Forum: Logistic Train Network
Topic: Beware the extra wire...
Replies: 3
Views: 1259

Re: Beware the extra wire...

Yeah... I've been doing the light pole for reading inventory, but had the cable directly form the constant combinator to the input lamp.
Gonna change that as it does make sense to have it all from the light pole so I also can read all the data.

Thanks :)

/old dude
:geek:
by Mmmmmmorten
Wed Apr 10, 2019 11:27 pm
Forum: Logistic Train Network
Topic: Beware the extra wire...
Replies: 3
Views: 1259

Beware the extra wire...

Not sure if I screwed up when I, - well copy & paste - is the correct term, built my last 5 copper smelter train stations in LTN. Just updated Factorio and LTN and suddenly found my copper stations 8 - 13 was in network id 128. :!: I never set anything up for 128, and was wondering what, how, wh...
by Mmmmmmorten
Wed Apr 10, 2019 10:48 pm
Forum: Logistic Train Network
Topic: Requester with multiple requests?
Replies: 8
Views: 6209

Requester with multiple requests?

I'm trying out a new station type in my robot focused mega build. The station I'm trying to build is for unloading mats from 18x trains [6-12-0], but now I'm trying all Active provider chests and I'll check station storage from the Storage chests at the station itself, instead of the boxes the train...
by Mmmmmmorten
Tue Apr 09, 2019 8:16 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 24691

Re: What mods are you using - and why?

I really like those threads. Sometimes you can find new handy mods, that you have overseen on the mod portal. So here are my mods in 0.17: <removed the insane long list of mods> Most are just QoL mods and pretty self-explanatory, so I didn't wrote a text to all. My main overhaul mods are Bob+SpaceX...
by Mmmmmmorten
Tue Apr 09, 2019 7:19 pm
Forum: Logistic Train Network
Topic: Shutting down Depot's in LTN
Replies: 4
Views: 2076

Re: Shutting down Depot's in LTN

I'm using depots that remove isDepot signal while any signal is sent from the train stop. See Depot for LTN 1.9.0 Disabling multiple of these depots is as simple as connecting all decider inputs with one wire and feeding any signal into it with a constant combinator. hmm think I used that blueprint...
by Mmmmmmorten
Tue Apr 09, 2019 7:06 pm
Forum: Logistic Train Network
Topic: Shutting down Depot's in LTN
Replies: 4
Views: 2076

Re: Shutting down Depot's in LTN

Use this LTN settings. In this case trains never go depot until full unload. Enjoy. ohhh I did not even think about LTN settings ... and there are a lot of them too... even "disable dispatcher" - can't use that as my starter city will shut down. But the "Stop timeout (ticks)" se...
by Mmmmmmorten
Tue Apr 09, 2019 2:32 pm
Forum: Show your Creations
Topic: How to kill trees...
Replies: 11
Views: 5814

Re: How to kill trees...

Nope.. had not thought about it.. for some reason mod's keep slipping my mind. (must be an age thing). I'm staying away from Bio, Bob's and larger mods for now. The Charcoal Burner on the other hand is right up my alley and a much better use of wood than just burning it up... Wood to landfill might ...
by Mmmmmmorten
Tue Apr 09, 2019 2:28 pm
Forum: Logistic Train Network
Topic: Shutting down Depot's in LTN
Replies: 4
Views: 2076

Shutting down Depot's in LTN

Building my base still and running tests of all (or parts) of the build as I progress. Also doing changes to LTN, such as segregating network ID's, more depots where needed. Now my problem has been that I have most of my work-in-progress Mega Base (4.800 SPPM target) on a power switch located in my ...

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