Search found 98 matches
- Thu Aug 29, 2019 10:14 pm
- Forum: Mods
- Topic: [1.1+] [WIP] Sosciencity
- Replies: 15
- Views: 6934
Re: [MOD 0.17+] [WIP] Sosciencity
The Automated Greenhouse that will be used to grow food.
It's not animated yet, because I don't feel proficient enough in blender. ^^"
- Thu Aug 29, 2019 10:03 pm
- Forum: Mods
- Topic: [1.1+] [WIP] Sosciencity
- Replies: 15
- Views: 6934
[1.1+] [WIP] Sosciencity
https://i.imgur.com/FVBwqxz.png Co-Authors: Johanna Spieker, _traum Discord: https://discord.gg/yg7yytYQRq Description You are an architect. The architect of a new civilization. You crashlanded on this planet, lost most of your resources, found out it's inhabited by vicious aliens and - yeah - near...
- Sun Aug 18, 2019 6:12 pm
- Forum: Won't implement
- Topic: Container-prototype: allow SpriteVariations
- Replies: 2
- Views: 1119
- Sun Aug 18, 2019 12:19 am
- Forum: Won't implement
- Topic: Container-prototype: allow SpriteVariations
- Replies: 2
- Views: 1119
Container-prototype: allow SpriteVariations
Hey, I would like to request to let the Container-Prototype use SpriteVariations, similar to the SimpleEntity-prototype. My usecase: I have a container entity where I expect the player to place a larger amount of and that would look weird when every instance looks identical. So I would like to use m...
- Mon Aug 12, 2019 5:04 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
Thank you. :)
I fixed it.
I fixed it.
- Mon Aug 12, 2019 3:05 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
Oh, I never knew the next-function can break.
Could you send me your save so I have something to test?
Could you send me your save so I have something to test?
- Thu Aug 08, 2019 11:02 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
No, but I like this idea. I will add it when I have time. Just not this weekend.
- Wed Aug 07, 2019 10:39 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 25857
Re: PY Functionnal - Discussion
This is how I would implement it: RECIPE { type = "recipe", name = "methane-light-arc-pyrolisis", category = "eaf", enabled = false, energy_required = 3, ingredients = { {type = "fluid", name = "methane", amount = 100} }, results = { {type = "fl...
- Mon Aug 05, 2019 11:57 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
Oh, it was a bug. I forgot an eventhandler that should remove those invisible beacons. I published a fix.
- Fri Aug 02, 2019 5:51 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
Fixed it. :)
(How did I not test the case that the player dies of the blood donation?^^)
(How did I not test the case that the player dies of the blood donation?^^)
- Thu Aug 01, 2019 8:39 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
Weird, I tested the migration a lot and never had this issue. And I don't understand how this could possibly happen.
Could you send me your savefile?
Also I'll publish a hotfix that should solve this in a few minutes.
Could you send me your savefile?
Also I'll publish a hotfix that should solve this in a few minutes.
- Thu Aug 01, 2019 3:51 pm
- Forum: PyMods
- Topic: Soil Extractor MK4 is effectively slower than MK3...
- Replies: 17
- Views: 4862
Re: Soil Extractor MK4 is effectively slower than MK3...
I created a small mod that lets you choose how the number of module slots should progress.
- Thu Aug 01, 2019 2:48 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
I don't get it.^^"BlueTemplar wrote: βThu Aug 01, 2019 11:21 amThey pretty much only have ΟλάΟΞΌΞ± in common ?
(But, why not, after all vanilla has the whimsical 1.21 "JW" nuclear fuel...)
- Thu Aug 01, 2019 9:11 am
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
Hey, I released version 0.0.4, featuring blood and alcohol. New Features: - Rocket Fuel from bacteria in your blood (1 million nerd points if someone gets the reference) - Sugar from sugar plants and Citric acid and ethanol as fermentation products - Serine and proteins from plants (currently just s...
- Mon Jul 29, 2019 7:01 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356033
Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)
The gif looks a bit like as if the inserter north of the tier 1 machine does the hammering. :)
- Thu Jul 25, 2019 2:13 pm
- Forum: Modding help
- Topic: Checking if a localisation exists in data stage
- Replies: 1
- Views: 575
Checking if a localisation exists in data stage
Hey, I'm currently struggling with a script that is executed in the data-final-fixes stage and that should append something to the description of some items. Code: local function append_compostable_description(item_name, humus_count) local prototype = data.raw.item[item_name] if not prototype then -...
- Tue Jul 23, 2019 4:53 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
Yes, it's supposed to be metal. But now I feel dumb because plastic would be the more sensible material for the wall.^^
Well, with blenders high level functions it's relatively easy to make metal materials. I find organic materials way harder. And I'm still not quite happy with the compost.
Well, with blenders high level functions it's relatively easy to make metal materials. I find organic materials way harder. And I'm still not quite happy with the compost.
- Tue Jul 23, 2019 1:14 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 289032
Re: pY Alien Life - Discussion
I kind of disapprove. ^^
- Tue Jul 23, 2019 11:44 am
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
I learned a bit about shaders, special thanks to stackexchange.^^
Note to Chibi Engineer: rust protection is important.
- Sat Jul 20, 2019 10:04 pm
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 23410
Re: pY Veganism (WIP)(unofficial)
So I dove into blender and 3d modelling, because I want to learn it and because I need a composter where humus is being made. This is what I came up with up to now: https://i.imgur.com/8DZMY6D.png But I don't yet understand shaders and materials enough to make the metal parts look less clean and the...