Search found 98 matches

by tiriscef
Thu Aug 29, 2019 10:14 pm
Forum: Mods
Topic: [1.1+] [WIP] Sosciencity
Replies: 15
Views: 6934

Re: [MOD 0.17+] [WIP] Sosciencity

Image

The Automated Greenhouse that will be used to grow food.

It's not animated yet, because I don't feel proficient enough in blender. ^^"
by tiriscef
Thu Aug 29, 2019 10:03 pm
Forum: Mods
Topic: [1.1+] [WIP] Sosciencity
Replies: 15
Views: 6934

[1.1+] [WIP] Sosciencity

https://i.imgur.com/FVBwqxz.png Co-Authors: Johanna Spieker, _traum Discord: https://discord.gg/yg7yytYQRq Description You are an architect. The architect of a new civilization. You crashlanded on this planet, lost most of your resources, found out it's inhabited by vicious aliens and - yeah - near...
by tiriscef
Sun Aug 18, 2019 6:12 pm
Forum: Won't implement
Topic: Container-prototype: allow SpriteVariations
Replies: 2
Views: 1119

Re: Container-prototype: allow SpriteVariations

Rseding91 wrote: ↑
Sun Aug 18, 2019 4:37 am
Making an entity support sprite variations means it needs to store the variation runtime + save/load it.
Even if the entity has just a Sprite defined instead of a SpriteVariation? o.o
by tiriscef
Sun Aug 18, 2019 12:19 am
Forum: Won't implement
Topic: Container-prototype: allow SpriteVariations
Replies: 2
Views: 1119

Container-prototype: allow SpriteVariations

Hey, I would like to request to let the Container-Prototype use SpriteVariations, similar to the SimpleEntity-prototype. My usecase: I have a container entity where I expect the player to place a larger amount of and that would look weird when every instance looks identical. So I would like to use m...
by tiriscef
Mon Aug 12, 2019 5:04 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

Thank you. :)
I fixed it.
by tiriscef
Mon Aug 12, 2019 3:05 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

Oh, I never knew the next-function can break.

Could you send me your save so I have something to test?
by tiriscef
Thu Aug 08, 2019 11:02 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

No, but I like this idea. I will add it when I have time. Just not this weekend.
by tiriscef
Wed Aug 07, 2019 10:39 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 25857

Re: PY Functionnal - Discussion

This is how I would implement it: RECIPE { type = "recipe", name = "methane-light-arc-pyrolisis", category = "eaf", enabled = false, energy_required = 3, ingredients = { {type = "fluid", name = "methane", amount = 100} }, results = { {type = "fl...
by tiriscef
Mon Aug 05, 2019 11:57 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

Oh, it was a bug. I forgot an eventhandler that should remove those invisible beacons. I published a fix.
by tiriscef
Fri Aug 02, 2019 5:51 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

Fixed it. :)

(How did I not test the case that the player dies of the blood donation?^^)
by tiriscef
Thu Aug 01, 2019 8:39 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

Weird, I tested the migration a lot and never had this issue. And I don't understand how this could possibly happen.

Could you send me your savefile?

Also I'll publish a hotfix that should solve this in a few minutes.
by tiriscef
Thu Aug 01, 2019 3:51 pm
Forum: PyMods
Topic: Soil Extractor MK4 is effectively slower than MK3...
Replies: 17
Views: 4862

Re: Soil Extractor MK4 is effectively slower than MK3...

I created a small mod that lets you choose how the number of module slots should progress.
by tiriscef
Thu Aug 01, 2019 2:48 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

BlueTemplar wrote: ↑
Thu Aug 01, 2019 11:21 am
They pretty much only have πλάσμα in common ?
(But, why not, after all vanilla has the whimsical 1.21 "JW" nuclear fuel...)
I don't get it.^^"
by tiriscef
Thu Aug 01, 2019 9:11 am
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

Hey, I released version 0.0.4, featuring blood and alcohol. New Features: - Rocket Fuel from bacteria in your blood (1 million nerd points if someone gets the reference) - Sugar from sugar plants and Citric acid and ethanol as fermentation products - Serine and proteins from plants (currently just s...
by tiriscef
Mon Jul 29, 2019 7:01 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356033

Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)

The gif looks a bit like as if the inserter north of the tier 1 machine does the hammering. :)
by tiriscef
Thu Jul 25, 2019 2:13 pm
Forum: Modding help
Topic: Checking if a localisation exists in data stage
Replies: 1
Views: 575

Checking if a localisation exists in data stage

Hey, I'm currently struggling with a script that is executed in the data-final-fixes stage and that should append something to the description of some items. Code: local function append_compostable_description(item_name, humus_count) local prototype = data.raw.item[item_name] if not prototype then -...
by tiriscef
Tue Jul 23, 2019 4:53 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

Yes, it's supposed to be metal. But now I feel dumb because plastic would be the more sensible material for the wall.^^

Well, with blenders high level functions it's relatively easy to make metal materials. I find organic materials way harder. And I'm still not quite happy with the compost.
by tiriscef
Tue Jul 23, 2019 1:14 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289032

Re: pY Alien Life - Discussion

I kind of disapprove. ^^
by tiriscef
Tue Jul 23, 2019 11:44 am
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

Image

I learned a bit about shaders, special thanks to stackexchange.^^
Note to Chibi Engineer: rust protection is important.
by tiriscef
Sat Jul 20, 2019 10:04 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23410

Re: pY Veganism (WIP)(unofficial)

So I dove into blender and 3d modelling, because I want to learn it and because I need a composter where humus is being made. This is what I came up with up to now: https://i.imgur.com/8DZMY6D.png But I don't yet understand shaders and materials enough to make the metal parts look less clean and the...

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