Search found 401 matches
- Sun Nov 15, 2020 10:36 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
I fail to see, why this issue is so important that you guys post text wall after text wall.[...] Because this if the devs find a possibIlity to solve the inconsistency in a reasonable amount of time,[...] and more are right here [...] Remove the energy buffer from dedicated logic devices (combinato...
- Sun Nov 15, 2020 9:18 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
The terminology can get a bit ambiguous since Factorio rolls a lot (voltage, amperage, etc.) into one concept of "power" or "electricity" which has a completely different internal representation anyways. The crux of the issue is that the behavior is inconsistent and results in er...
- Sun Nov 15, 2020 7:06 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
I don't see why this is even being talked about. In summary, it's inconsistent behavior, and it's disproportionately punishing to newer players learning the ropes for no good reason. Whenever your power satisfaction drops below 100%, all your machines slow down proportionally. Not true. Combinators...
- Sun Nov 15, 2020 6:41 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
Usually, this results in bug reports ("things don't work"), before being re-qualified as "not a bug", "Suggestion", or "Gameplay Help" depending on OP's wording and the dev/moderator who is involved. And it's not only my experience as Factorio forum's moderat...
- Sun Nov 15, 2020 6:04 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
That's, uh, sort of what this suggestion is about? I dunno why the OP titled it as they did,[...] This is why ↓ I mean, you can win the game without ever placing a single combinator. So much for it being a "noob trap". OP is just embarrassed because they built something elaborate that res...
- Sun Nov 15, 2020 5:23 am
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
Why would you have 50% satisfaction? I could understand it if it was a bug that happened frequently when you have random, instantaneous dips in power, but it sounds like you're consistently sitting on very low power (considering the baseline is 100% satisfaction). [...] Power can easily crash from ...
- Sun Nov 15, 2020 3:29 am
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
Okay, so this would scale speed directly with satisfaction? Or would you try to establish some kind of threshold or priority system such that it would still run at full speed if there was marginal power? Honestly, it's a bit unclear. I'm basically blackboxing some specifics because I'm not privy to...
- Sun Nov 15, 2020 3:10 am
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
[...] Another question for ikkru, though: How would you handle power variance? Particularly in extreme scenarios, which can be generated easily (intentionally or not) through circuit-controlled power systems? Say for example on Tick 1, the system has 25% power and runs at, say, 1/8th speed or whate...
- Sun Nov 15, 2020 3:05 am
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
Belts do get that fancy laser scanner thingy going on when you hook them up. I think that justifies at least 1W of power draw (besides being convenient for consistency). I did list that as optional though.
- Sun Nov 15, 2020 2:51 am
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
[...] Removing the pulse signal entirely is a drastic answer and I don't endorse it -- because it's a very useful thing that I use all the time , so kindly don't sneer at me for being unable to make things work --, but it's not the actual proposal here. The idea of clocking every logic device based...
- Sun Nov 15, 2020 2:12 am
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
What feature? The pulse function on inserters? I just demonstrated how it could easily be reproduced without broken behavior, so how is that removing it from the game?
- Sun Nov 15, 2020 1:59 am
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 31080
- Sun Nov 15, 2020 12:55 am
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 31466
Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
In this topic I demonstrated an inconsistency between inserters and combinators under low power conditions, (namely that the pulses from inserters do not slow down under low power like those from combinators do,) thinking it was a bug. I was told it's not a bug, but it's still inconsistent behavior,...
- Sat Nov 14, 2020 3:57 am
- Forum: Energy Production
- Topic: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not included)
- Replies: 18
- Views: 9958
Re: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not inclu
You can definitely do that, but I don't see much reason to include it in the blueprint, since you could just plunk down a boiler in place of one of the heat exchangers temporarily and dump fuel into it manually. No need for any additional infrastructure, so it's even more trivial than auxiliary sola...
- Fri Nov 13, 2020 3:38 am
- Forum: Energy Production
- Topic: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not included)
- Replies: 18
- Views: 9958
Re: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not inclu
I know, but then it's not a pure nuclear build, and wouldn't be compatible with the "Steam all the way" achievement. Adding a solar backup is a pretty trivial exercise, so I figure I'd assume it unwanted, and leave it to the end-user to tack one on at runtime if desired. I never thought of...
- Fri Nov 13, 2020 1:51 am
- Forum: Energy Production
- Topic: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not included)
- Replies: 18
- Views: 9958
Re: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not inclu
Erp. Unfortunately, there's no way to build a combinator logic circuit that can work while unpowered, (so the reset won't help there,) and an auto-starting circuit is going to get confused if you just manually prime the reactors and leave the system to its own devices. I hadn't considered trying to ...
- Thu Nov 12, 2020 2:18 pm
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 17103
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
[...] The optimal option is make all entites behave the same by the same rules under low power. But I dont think it's realistic How is this unrealistic? Throughout my posts, I've outlined how electrical networks could be used to implement logic clocks that keep all logic devices operating within th...
- Thu Nov 12, 2020 1:23 am
- Forum: Energy Production
- Topic: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not included)
- Replies: 18
- Views: 9958
Re: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not inclu
That's odd, there shouldn't be any normal case where the fuel count gets below 0. Did you happen to prime the reactors by manually putting in fuel? As another possibility, was your factory low on power when you started up this plant? You can restore it to normal behavior by undoing your change to th...
- Thu Nov 12, 2020 12:57 am
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 17103
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
The depth is, that you need to think about it, once you find out, that there is this behavior. And there are several strategies: I should point out that a big problem with this idea is that it's so difficult to identify that there is this behavior. Judging from the replies in this thread, the vast ...
- Wed Nov 11, 2020 10:50 pm
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 17103
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
I mean a combinator under low power is able to change the 1 tick pulse almost randomly. The pulse from the inserter or belt would have to be changed by the same rules. It's not random, but yes, that's the idea, that all logic devices follow the same low power rules. Combinators already do that amon...