Search found 417 matches
- Wed May 15, 2019 1:07 am
- Forum: Not a bug
- Topic: [0.17.38] Train repathing within chain signals not fixed as described
- Replies: 11
- Views: 4674
Re: [0.17.38] Train repathing within chain signals not fixed as described
The fix and the related logic has nothing to do with preventing train self-collisions on roundabounds.
The fix is related to not allowing train to get stuck in chain signal section, but it can still pick a different exit then previously selected (on purpose).
The logic itself doesn't have ...
- Tue May 14, 2019 3:20 am
- Forum: Not a bug
- Topic: [0.17.38] Train repathing within chain signals not fixed as described
- Replies: 11
- Views: 4674
Re: [0.17.38] Train repathing within chain signals not fixed as described
The same applies if the destination station gets disabled by a circuit, if the destination station becomes inaccessible, or if rail along the planned path gets destroyed/removed. As far as I can tell, there are only 2 different behaviors of trains regarding pathfinding: (in the wiki's terms ...
- Mon May 13, 2019 12:12 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 8757
Re: It can also be used to mine any kind of path, said no-one ever
"Paving"/"pavement" seems like the best alternative so far.
- Sun May 12, 2019 9:24 pm
- Forum: Not a bug
- Topic: [0.17.38] Trains do not drive to stations of same name if another station is in between
- Replies: 8
- Views: 2063
Re: [0.17.38] Trains do not drive to stations of same name if another station is in between
Trains making an effort to not plug up other trains' stations is a good thing at any distance. The solution is to not put stops in weird places on rail lines that other trains will be trying to path through (and cannot avoid).
- Sun May 12, 2019 8:35 pm
- Forum: Not a bug
- Topic: [0.17.38] Trains do not drive to stations of same name if another station is in between
- Replies: 8
- Views: 2063
Re: [0.17.38] Trains do not drive to stations of same name if another station is in between
Working as intended. Train stops that are not the destination are more expensive to path to/through than train stops that are, but are occupied.
- Sun May 12, 2019 5:03 am
- Forum: Not a bug
- Topic: [0.17.38] Train repathing within chain signals not fixed as described
- Replies: 11
- Views: 4674
Re: [0.17.38] Train repathing within chain signals not fixed as described
I did it by clicking the arrow in the train schedule manually, but the fix says it's a general rule about repathing while within a chain segment, so the cause of the repath shouldn't make a difference. (Also the wiki doesn't indicate any distinction.) The two stations I used are the ones in the ...
- Sat May 11, 2019 4:40 pm
- Forum: Not a bug
- Topic: [0.17.38] Items disappear when picking up assembling machine
- Replies: 17
- Views: 7660
Re: [0.17.38] Items disappear when picking up assembling machine
+1. It seems backwards that people have to go to considerable lengths to destroy unwanted items (sacrifice box and bullets) while at the same time potentially precious ingredients are snatched away so easily.
If productivity exploitation is in fact the problem, I'd argue that there are better ways ...
If productivity exploitation is in fact the problem, I'd argue that there are better ways ...
- Sat May 11, 2019 1:06 pm
- Forum: Not a bug
- Topic: [0.17.38] Train repathing within chain signals not fixed as described
- Replies: 11
- Views: 4674
[0.17.38] Train repathing within chain signals not fixed as described
See 68681
Either I'm misunderstanding something, or the fix in the 0.17.38 patch notes is not working as described:
Changes
When a train performs path finding while in a chain signal sequence, the pathfinding will have a constraint to not go through reserved block before exiting the chain ...
Either I'm misunderstanding something, or the fix in the 0.17.38 patch notes is not working as described:
Changes
When a train performs path finding while in a chain signal sequence, the pathfinding will have a constraint to not go through reserved block before exiting the chain ...
- Wed May 08, 2019 5:33 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 8757
Re: It can also be used to mine any kind of path
Really? You can't think of any reasons that communities of people or developers shouldn't use common nomenclature rather than redefine their own terms? I mean... certainly there can't be any loss of readability if we just ignore the english language and redefine terms as we feel like it ...
- Tue May 07, 2019 11:02 pm
- Forum: Ideas and Suggestions
- Topic: Scale worker robot speed research
- Replies: 49
- Views: 16966
Re: Scale worker robot speed research
The one caveat I see is that the transmission efficiency for the standby field would have to be something miserable like 5% or dependent upon n in order for people to actually care about its cost (and for the change to not just be a massive buff to roboports/bots).
- Tue May 07, 2019 1:09 am
- Forum: Ideas and Suggestions
- Topic: Scale worker robot speed research
- Replies: 49
- Views: 16966
Re: Scale worker robot speed research
Bottleneck! Yes, that's the term we want. The point is to convert hard limits imposed by untenable factors into bottlenecks that can be resolved with scaling or clever design, not to just make things easier by buffing numbers or removing limiting factors entirely.
- Tue May 07, 2019 12:11 am
- Forum: Ideas and Suggestions
- Topic: Scale worker robot speed research
- Replies: 49
- Views: 16966
Re: Scale worker robot speed research
A lot of suggestions seem to be around trying to adjust the algorithms for bot charging. I don't think any of these will give a great solution but worse, for heavily bot based factories it could have a huge impact on UPS. Simple queues You're looking at O(1) for adding a new bot. Once you start ...
- Mon May 06, 2019 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings
- Replies: 7
- Views: 4938
- Mon May 06, 2019 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Scale worker robot speed research
- Replies: 49
- Views: 16966
Re: Scale worker robot speed research
The ideal outcome is to pick bots with just barely enough energy to dash to the charge pad. Skip all bots below the threshold (they will crawl and slow things down), and continue queueing bots above the threshold. Unfortunately it sounds like a pretty dumb algorithm, because it means searching for ...
- Mon May 06, 2019 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Scale worker robot speed research
- Replies: 49
- Views: 16966
Re: Scale worker robot speed research
The total workload on the roboport is the same or slightly lower, but it is not distributed the same; because the bots fly faster, they make it back to the roboport faster (and closer in time to each other), so they will spend more time queued at the roboport (rather than in transit) because the ...
- Mon May 06, 2019 1:09 pm
- Forum: Ideas and Suggestions
- Topic: Scale worker robot speed research
- Replies: 49
- Views: 16966
Re: Scale worker robot speed research
Don't you want bots with more charge to go first?[...]
But does this theoretical issue have practical consequences? In what factory is higher speed research an actual measurable drawback?
The practical problem to be addressed is the case where a large number of robots arrive at a roboport in a ...
- Mon May 06, 2019 1:15 am
- Forum: Ideas and Suggestions
- Topic: Scale worker robot speed research
- Replies: 49
- Views: 16966
Re: Scale worker robot speed research
That'd be neat if roboports prioritized fast bots to keep the charging ports working as fast as possible.
If by "fast bots" you mean ones that haven't drained completely, I don't know if that's really necessary, since that would only apply if some bots already ran out of power. The only problem I ...
- Sun May 05, 2019 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Scale worker robot speed research
- Replies: 49
- Views: 16966
Re: Scale worker robot speed research
Since the deadlock issue appears to be a thing, I'm going to assume that roboports use a first-come-first-serve rule to recharge bots. This is because the premise of deadlocks being caused by speed research is that bots that would, without the research, still be en-route to the roboport make it to ...
- Sun May 05, 2019 9:34 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Delete redundant (cleared) Blueprints
- Replies: 6
- Views: 2606
Re: [0.17.x] Delete redundant (cleared) Blueprints
+1. I run into this problem when updating multiple blueprints to newer versions (e.g. optimizing rail system blueprints). It struck me as odd that blueprints are so hard to get rid of. If someone takes issue with the suggestion above, I think an alternative would be for Shift+Right Click to trash a ...
- Sun May 05, 2019 8:36 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 244648
Re: Solar panels less of a no-brainer
+1 to title; I feel like in its current state solar power is too rewarding for the amount of effort it takes, and I like the bad weather / solar eclipse idea to introduce some unreliability. Making solar itself more complex could be interesting, but implementation would be tricky. Either way, I feel ...