Spaghetti is cheap (both to build and run). And low tech. Stack/fast inserters, beacons, and level 3 modules are most certainly not. EMBRACE YOUR INNER ITALIAN!
On another note, I'm not seeing how your design gets 238 out without sending it to Kovarex first. What if you need your 238 going to ...
Search found 417 matches
- Tue May 28, 2019 8:46 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)
- Replies: 18
- Views: 8320
- Mon May 27, 2019 6:57 pm
- Forum: Energy Production
- Topic: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not included)
- Replies: 19
- Views: 13022
Re: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not inclu
Blueprint updated with minor cosmetic wiring optimizations, and circuit limits added to fuel cell chests to make startup easier when fuel is scarce.
- Mon May 27, 2019 5:51 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)
- Replies: 18
- Views: 8320
Re: Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)
In short, the reason for the weirdness you pointed out is that I've designed both Kovarex and processing to produce up to a full belt of product (both lanes). The intent is that once you extend either side (probably Kovarex first) long enough that it's saturating the outer lane, you can add a side ...
- Mon May 27, 2019 12:49 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)
- Replies: 18
- Views: 8320
Re: Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)
The lower belts enable the upper belt when they have ≥ 10* 235 on them, which means that the first centrifuge is leaving more than a full inserter stack capacity of 235 on the belt. Since the centrifuges only load/unload with 1 inserter, if there's more than the inserter stack capacity on the belt ...
- Mon May 27, 2019 11:51 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)
- Replies: 18
- Views: 8320
Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)
Overview
Under the principle of "haste makes waste", I designed a simple, self-contained module for uranium processing and the Kovarex process that can be slapped down as soon as uranium processing and efficiency module 1s are available. The idea is that by keeping power and technology ...
Under the principle of "haste makes waste", I designed a simple, self-contained module for uranium processing and the Kovarex process that can be slapped down as soon as uranium processing and efficiency module 1s are available. The idea is that by keeping power and technology ...
- Sun May 26, 2019 9:26 pm
- Forum: Balancing
- Topic: A Deeper Look into Combat Robotics
- Replies: 37
- Views: 21712
Re: A Deeper Look into Combat Robotics
Agree that they should work like conbots. If combat robots used the behavior of conbots (and used their traffic zones), not only would it be more thematically fitting, it would introduce some new mechanics as balancing points around which they could be designed for more interesting gameplay.
Having ...
Having ...
- Sun May 26, 2019 9:02 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.41] Flamethrower turret tooltip inconsistent with (updated) wiki
- Replies: 10
- Views: 7188
Re: [0.17.41] Flamethrower turret tooltip inconsistent with (updated) wiki
Then the bonuses page is imprecise, because it lists a bonus only to flamethrower ammo (visible in screenshot above under tooltip) instead of fire damage in general.
- Thu May 23, 2019 5:59 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Toolbelt Research Name Misleading
- Replies: 18
- Views: 6867
Re: [0.17.4] Toolbelt Research Name Misleading
I actually like the technology, because it makes for some meaningful gameplay decisions earlier in the game: if you're lugging around tons of junk and feeling the inventory crunch, it makes sense that you can invest some lab time to fix it. Conversely, if you run a clean ship, you might put off that ...
- Thu May 23, 2019 5:39 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 163
- Views: 67175
Re: Roboports should output missing materials to circuit network
It's possible for logistics statistics to be negative, but that does not reflect the total outstanding requests. I tried requesting 5 pistols (of which there was unsurprisingly only 1 in my system), and saw a pistol signal of -1 while the assigned logibot floated to the one available. As soon as the ...
- Mon May 20, 2019 6:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.41] Flamethrower turret tooltip inconsistent with (updated) wiki
- Replies: 10
- Views: 7188
[posila] [0.17.41] Flamethrower turret tooltip inconsistent with (updated) wiki
Recently, Bilka was nice enough to update the flamethrower turret page of the wiki to clear up confusion about how the flamethrower turret works. However, the numbers there do not add up to the damage numbers shown in game: ttip.png Moreover, the in-game tooltip indicates stacking of the flammables ...
- Mon May 20, 2019 6:03 pm
- Forum: Balancing
- Topic: "Laser speed" - bit overkill?
- Replies: 12
- Views: 6998
Re: "Laser speed" - bit overkill?
Something appears to be stacking. The base fire damage from flamethrower turrets is 90.[...]
Internally, some of the turrets and equipment do use ammo definitions - they just get an infinite supply of it. Laser beams are defined as an "ammo type", for example.[...]
I'm beginning to suspect that ...
- Mon May 20, 2019 10:17 am
- Forum: Balancing
- Topic: "Laser speed" - bit overkill?
- Replies: 12
- Views: 6998
Re: "Laser speed" - bit overkill?
Flamethrower turrets also have quadratic damage scaling. Each flame damage upgrade applies a damage buff to all fire weapons including flame turrets, and
a second damage buff specifically to flame turrets, so the flame turrets get buffed twice, multiplicatively, and they end up dealing truly ...
- Sun May 19, 2019 8:12 am
- Forum: Not a bug
- Topic: [0.17.38] Train repathing within chain signals not fixed as described
- Replies: 11
- Views: 4839
Re: [0.17.38] Train repathing within chain signals not fixed as described
Can anyone tell me why this topic is in "Not a bug"?
To be clear, the behavior I'm reporting in my example case in the first post is that trains within a chain sequence repath to a path that goes through a reserved block before it goes through any non-chain, non-reserved blocks , seemingly in ...
To be clear, the behavior I'm reporting in my example case in the first post is that trains within a chain sequence repath to a path that goes through a reserved block before it goes through any non-chain, non-reserved blocks , seemingly in ...
- Sat May 18, 2019 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Improved Access to Train ID
- Replies: 7
- Views: 3797
Re: Improved Access to Train ID
One thing I would like to point out that is relevant to the topic (and, in fact, one of the reasons I agree with the OP): this
In vanilla Factorio, it requires manual intervention to change the train composition of a train.
is not quite true, because trains and their cars can get damaged/destroyed ...
In vanilla Factorio, it requires manual intervention to change the train composition of a train.
is not quite true, because trains and their cars can get damaged/destroyed ...
- Sat May 18, 2019 3:16 am
- Forum: Ideas and Suggestions
- Topic: The switch to the train.
- Replies: 5
- Views: 1910
Re: The switch to the train.
That sounds like a job for a railway control circuit system. If you let the warehouse broadcast its state to the rail network, then the resource stations can hold the trains using a circuit condition until the warehouse is not full.
- Sat May 18, 2019 3:01 am
- Forum: Ideas and Suggestions
- Topic: Improved Access to Train ID
- Replies: 7
- Views: 3797
Re: Improved Access to Train ID
The problem is IDs are designed to refer to a specific car composition, so you can't just keep it the same. If you merge 2 trains, for example, currently it deletes the old IDs and assigns a completely new one. If you have persistent user-defined ones, how is the system supposed to decide which one ...
- Fri May 17, 2019 6:17 pm
- Forum: Ideas and Suggestions
- Topic: The switch to the train.
- Replies: 5
- Views: 1910
Re: The switch to the train.
I may be missing something here, but if you want a train to wait instead of skipping a stop, what's wrong with just not turning off the stop?
- Fri May 17, 2019 6:06 pm
- Forum: Ideas and Suggestions
- Topic: Improved Access to Train ID
- Replies: 7
- Views: 3797
Re: Improved Access to Train ID
I don't think user-defined IDs would work very well since they get changed every time cars are attached or detached.
I would definitely like better exposure to the IDs though; having to rig up a stop and a power pole just to find the ID of a train is annoying.
I would definitely like better exposure to the IDs though; having to rig up a stop and a power pole just to find the ID of a train is annoying.
- Wed May 15, 2019 4:50 pm
- Forum: Not a bug
- Topic: [0.17.38] Train repathing within chain signals not fixed as described
- Replies: 11
- Views: 4839
Re: [0.17.38] Train repathing within chain signals not fixed as described
The problem isn't that it's not recalculating enough, the problem is that it arrives at the wrong answer when it does recalculate; it doesn't matter how many times I make it redo the math if it's just going to make the same mistake.
At any rate, passing signals does not cause recalculation. Other ...
At any rate, passing signals does not cause recalculation. Other ...
- Wed May 15, 2019 1:30 pm
- Forum: Not a bug
- Topic: [0.17.38] Train repathing within chain signals not fixed as described
- Replies: 11
- Views: 4839
Re: [0.17.38] Train repathing within chain signals not fixed as described
OK that makes sense....but what about the original example I gave? That is just about trains stopping in the roundabout because they didn't seem to follow the new rule (nothing to do with self collision).