Search found 50 matches
- Sun Jul 24, 2022 3:49 am
- Forum: Modding interface requests
- Topic: Please increase projectile "piercing damage" with ammo technology
- Replies: 2
- Views: 1276
Please increase projectile "piercing damage" with ammo technology
Projectiles that do piercing damage do not scale their piercing damage with technology improvements. In vanilla, this means that basic tank shells are physically incapable of piercing two Big Biters regardless of how many technologies you've researched. This is unintuitive because each level of the ...
- Fri Jul 22, 2022 3:48 am
- Forum: Documentation Improvement Requests
- Topic: Setting Turret Muzzles
- Replies: 1
- Views: 930
Setting Turret Muzzles
Setting Turret Muzzles
I'm working on a mod that adds many new types of turrets. One challenge has been figuring out how to set the turret's rotation and muzzle offset for the purposes of spawning projectiles, beams, streams, etc. It seems each type of turret uses a different set of properties ...
I'm working on a mod that adds many new types of turrets. One challenge has been figuring out how to set the turret's rotation and muzzle offset for the purposes of spawning projectiles, beams, streams, etc. It seems each type of turret uses a different set of properties ...
- Wed May 04, 2022 4:31 am
- Forum: Ideas and Suggestions
- Topic: Highlight Last Train Ghost
- Replies: 12
- Views: 4664
Re: QOL: Use a different color for the last train car ghost
Making the whole ghost train change colors when it has enough room would also help new players understand train signal mechanics. It would be more clear that spamming train signals might be a bad idea.
So revised idea, make the train ghost yellow if it doesn't fit, white if it does.
So revised idea, make the train ghost yellow if it doesn't fit, white if it does.
- Wed May 04, 2022 1:04 am
- Forum: Ideas and Suggestions
- Topic: Highlight Last Train Ghost
- Replies: 12
- Views: 4664
Re: QOL: Use a different color for the last train car ghost
Numbering the train cars is a good idea. It might be hard to see at large zoom levels. How about making the whole ghost green if it fits?
- Tue May 03, 2022 4:45 am
- Forum: Ideas and Suggestions
- Topic: Highlight Last Train Ghost
- Replies: 12
- Views: 4664
QOL: Use a different color for the last train car ghost
TL;DR
Use a different color or sprite for the last train ghost so we don't need to count when building tight intersections
What ?
My trains are six cars long. Without counting, is this space big enough?
train_no_highlight.jpg
If we highlight the last train car then you can tell at a glance ...
Use a different color or sprite for the last train ghost so we don't need to count when building tight intersections
What ?
My trains are six cars long. Without counting, is this space big enough?
train_no_highlight.jpg
If we highlight the last train car then you can tell at a glance ...
- Tue May 26, 2020 1:12 am
- Forum: Modding help
- Topic: What does factorio do with unused sprites?
- Replies: 3
- Views: 1338
Re: What does factorio do with unused sprites?
Thanks for the help! This should make my life a lot easier. I was dreading thinking about managing dozens of tiny mods.
- Tue May 26, 2020 12:11 am
- Forum: Modding help
- Topic: What does factorio do with unused sprites?
- Replies: 3
- Views: 1338
What does factorio do with unused sprites?
I'm trying to make a sprite pack mod that other mods can use. I don't want to create any entities, just provide art. This means there's a good chance that some of the assets would go unused if someone actually imports it as a dependency. Does anyone know what Factorio does with textures that are in ...
- Tue Mar 26, 2019 5:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click
- Replies: 5
- Views: 4092
Re: [0.17.18] Crash when adding module to assembler using shift+left click
The useful bits of the logs appears to be:
There are several bugs with the same error message. This is probably a duplicate.
Code: Select all
33.437 Error FluidBoxManager.cpp:445: this->doneSetup was not true
Logger::writeStacktrace skipped.- Tue Mar 26, 2019 5:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click
- Replies: 5
- Views: 4092
Re: [0.17.18] Crash when adding module to assembler using shift+left click
I should have mentioned that I was able to add it to other assemblers just fine.
- Tue Mar 26, 2019 5:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click
- Replies: 5
- Views: 4092
[Dominik][0.17.18] Crash when adding module to assembler using shift+left click
I experienced a reproducible crash when adding an efficiency 1 module to an electric engine assembler using shift + left click from the game world. It happened three times in a row.
Logs https://drive.google.com/file/d/1vZ40kGs5bJ_sfu8HJVu9Wlv11x1qdyDU/view?usp=sharing
Crash Dump https://drive ...
Logs https://drive.google.com/file/d/1vZ40kGs5bJ_sfu8HJVu9Wlv11x1qdyDU/view?usp=sharing
Crash Dump https://drive ...