Search found 45 matches
- Mon Jul 15, 2019 6:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.54] Sync mods with save: disabled mods show as "keep enabled"
- Replies: 13
- Views: 3443
Re: [0.17.54] Sync mods with save: disabled mods show as "keep enabled"
I am having a similar, yet far worse issue with 0.17.57. Regardless of save, even with all mods disabled, attempting to sync a save's mods wants to enable ALL mods. Mods that are not currently enabled are listed as enabled and marked as "keep enabled," and mods not associated with the save...
- Sat Jul 13, 2019 3:32 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190086
Re: pY Fusion Energy - Discussion
Kimberlite, you say? I have no idea how rare anything in this mod is supposed to be, considering the map I'm currently playing has EVERYTHING nearby, but here's just one spot near my base with the stuff. Something like 18 pipes in three patches all near each other. Guess RSO is being RSO? Didn't tou...
- Fri Jul 12, 2019 6:15 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 101343
Re: pY Industry - Discussion
Thanks for the Niobium pipe update, bringing the flow rates in line with iron pipes.
- Wed May 01, 2019 10:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1377203
Re: Development and Discussion
Okay, I might be blind and missing something obvious, but this seems a little bit strange to me. So Bob recently changed the basic steel smelting to require oxygen by default in new games. Now, at least with Angel's mods, steel production-related tech starts with the basic yellow science only. While...
- Sat Apr 27, 2019 4:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1208050
Re: Bugs & FAQ
Potential bugs: 5 units of sodium hydroxide solution crafted per craft in an electrolyzer. Also, no apparent void recipe for this new fluid. Is it intended for the newly added sodium hydroxide solution recipe in electrolyzers to produce 5 units of the fluid per 2 second craft? It seems incredibly lo...