Search found 45 matches
- Sat Aug 17, 2019 5:46 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
Re: pY Petroleum Handling
There are definitely some places where you technically can build infinite but the scale is genuinely problematic. The idea of feeding boron with refined syngas from tholins sufficient to make a yellow belt of diamonds is definitely one of these. Anyway, I see what you were going for now, you were d...
- Sat Aug 17, 2019 3:59 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
Re: pY Petroleum Handling
it was a 1:1 for many builds that required sand regarding speed crushers can do 40/s or so but stone >sand is 16:9 the 20/s was in a mk4 too u forgot to keep in mind the mining cost : Pb Ti require acetylene and that is expensive niobium require drill heads so it is not so cheep ti get compared to ...
- Sat Aug 17, 2019 2:10 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
Re: pY Petroleum Handling
speed! it was 20/s or something like that now it is 8/s or so So now it's three buildings versus one to get a similar output. Doesn't change my argument. Still saves enough space and logistics work versus using soil extractors/washers to be worth the iron expenditure. Again, don't like it? Mod it. ...
- Sat Aug 17, 2019 1:55 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
Re: pY Petroleum Handling
some time ago py nerfed hard the speed of them it was 2 energy needed now it is 5 also he thought it was too cheep but i needed to use iron to begin with if i was truly cheep i could have made water>soil>sand for like 0 cost but those builds are larger so i used sand extractors also they were in go...
- Sat Aug 17, 2019 1:04 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
Re: pY Petroleum Handling
do you have one for sand extractors too? if not ill steam the code and modify it Don't know what you'd want from sand extractors. Those recipes just need iron sticks as it is and are arguably more exploitable than any of the ground boring recipes. Its like, your opinion man. :) For me, getting ores...
- Sat Aug 17, 2019 1:54 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
Re: pY Petroleum Handling
For anyone interested in NOT having drilling fluid required for ground boring recipes and would rather stick with lubricant: https://mods.factorio.com/mod/pyborerrevert PS: This is the first mod I've done for Factorio, so there are probably better ways of implementing what this mod does, but it shou...
- Fri Aug 16, 2019 11:53 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
- Fri Aug 16, 2019 11:08 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
Re: pY Petroleum Handling
With today's update in PyPH for ground borers, there may have been a slight oversight if also using PyHT due to the new drilling fluid requirements. If also using PyHT, drilling fluid 2 and 3 require Ethylene Glycol, which requires Colloidal Silica. Colloidal Silica is locked behind the Nanotechnolo...
- Thu Aug 15, 2019 1:51 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 423228
Re: pY Raw Ores Discussion
Are there high res versions of the organization charts? The ones in they stickied thread at the top are blurry and unreadable. If you're referring to the imgur gallery, you should be able to just click on an image to get a larger version of it or right-click and open in new tab/window for the full-...
- Mon Aug 12, 2019 12:22 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 70604
Re: PyBlock (alpha)
I finally finished building this. Didn't see the "G4 -> Molten Copper" recipe at first. Still awfully complex. It did run for a while but now it's blocked. Not listed is that you also need sand castings and borax and you get molyb-something ore that you have to get rid of. Raw borax also ...
- Mon Aug 05, 2019 5:41 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 70604
Re: PyBlock (alpha)
I stopped handcrafting circuit boards and buildings by hand. Now I'm seriously strapped for copper. I looked into improving the recipe for copper plates but I'm not finding much. There is a minor improvement if I crush copper ore but very minor. Also looks slower so I need more buildings. So extra ...
- Thu Aug 01, 2019 12:44 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 551
- Views: 187663
Re: pY Fusion Energy - Discussion
Issue caused by game version 17.60: Laser turrets now require blue science. Laser turrets are required for molybdenum mines. Molybdenum plates are required for aramid, which is required for stainless steel, silicon wafers, and cladded cores, which are part of circuit board 2 production, which is req...
- Thu Jul 25, 2019 10:36 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 70604
Re: PyBlock (alpha)
As pointed out by BlueTemplar, the advanced foundry has a very early hot air recipe to smelt iron ore into wrought iron plates, then a recipe with hot air for wrought iron plates to standard iron plates. This process is EXTREMELY efficient for ore:plate ratio at this phase of the game. This, of cour...
- Tue Jul 23, 2019 6:31 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 579484
Re: pY Coal Processing - Discussion
Using cooling towers allows you to remove the water input to the system once it's been given an initial supply by looping the water output from the cooling towers back to the buildings using water and making 60 C steam. Once you've done that, you don't need to worry about feeding water into that sys...
- Mon Jul 22, 2019 12:20 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 70604
Re: PyBlock (alpha)
Hi, I've recently started playing PyBlock and only (already? :) advanced to green science. Got started with building trains now. I've noticed a few things though that seem to make no sense or are annoying: 3) 60Β°C steam, seriously? At 60Β°C steam turns into water. Rapidly. Under pressure like you ne...
- Sun Jul 21, 2019 1:32 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 236578
Re: pY HighTech Discussion
That seems to have done the trick. All recipes seem to be showing up now.kingarthur wrote: βSun Jul 21, 2019 1:21 pmTry updating everything one last time we replaced all the mod migration this time
Thanks for all the hard work.
- Sun Jul 21, 2019 1:00 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 236578
Re: pY HighTech Discussion
already fixed update pycoalprocessing to after making sure all other are up to date This update is not having an impact on my saves made on the previous version of pyHT that are now loading with the most recent versions of the pY suite. 20190721085110_1.jpg Loading a different save made after fixin...
- Sun Jul 21, 2019 12:19 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 236578
Re: pY HighTech Discussion
Emergency Feedback: Dozens of players claimed, that they update pyHT and pyFE for the two new ore graphics, but all the basic recipe of the current savefiles have been disabled, for example, transport belt/small electric pole/boiler, no basic recipe escapes.. Most of these players' current savefile...
- Sat Jul 20, 2019 3:11 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 203534
Re: Friday Facts #304 - Small bugs; Big changes
I'll add my voice to the crowd in thinking that the change to basic oil processing is not a good idea for the reasons stated by many prior. I think that the proposed alternative being discussed of producing heavy oil with being able to get oil cracking earlier, if not unlocked at basic oil processin...
- Mon Jul 15, 2019 9:51 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 187116
Re: pY Petroleum Handling
Try running the following command to gain back the myriad recipes that seem to have been borked in the new update, it's worked for me: /c for _,player in pairs(game.players) do player.force.reset_recipes() player.force.reset_technologies() player.force.reset_technology_effects() end Edit: I found th...