Search found 301 matches

by Khagan
Fri Oct 25, 2024 12:31 am
Forum: Resolved Problems and Bugs
Topic: [2.0.10-1] Updating blueprint contents loses name
Replies: 1
Views: 318

[2.0.10-1] Updating blueprint contents loses name

I'm working through my old (broken) railway blueprints, replacing them with new ones. Selecting new contents for an old blueprint results in the immediate loss of the label. Icons and grid settings are preserved.
by Khagan
Thu Oct 24, 2024 8:45 am
Forum: Gameplay Help
Topic: No more modular bases?
Replies: 3
Views: 1454

Re: No more modular bases?


No you can produce science a little everywhere, and send it to orbit from a bit everywhere because you can make rocket silos everywhere.

But much of the science doesn't need to go into orbit at all.


The limitation on the landing pad forces one only to have the "labs" near a landing pad i'd ...
by Khagan
Wed Oct 02, 2024 10:57 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 65145

Re: Friday Facts #406 - Space Age Music


the steam from the reactors is blowing towards the direction the ship is traveling. I know there is no friction in space, but the ship is moving. At least the steam should be being left behind as the ship moves forward even if the steam were to 'travel' of its own accord forward.

That's not how ...
by Khagan
Sun Sep 22, 2024 10:36 am
Forum: Gameplay Help
Topic: Marathon: Large distances to ore - empty furnaces
Replies: 8
Views: 2218

Re: Marathon: Large distances to ore - empty furnaces


With productivity mods you should start at the top of the chain. Science labs, rocket silo, hier tier sciences, blue circuits, green circuits. Then the saving also get multiplied as you move down. Furnaces are actually one of the worst places for them.


True, but irrelevant. Tier 1 modules are ...
by Khagan
Sun Sep 15, 2024 11:11 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88215

Re: Friday Facts #427 - Combat Balancing & Space Age LA


players can derive some enjoyment in pulling off a 'skill-shot without using an aimbot/bot' to use an FPS phrase/term.


Yes, they can . But Factorio is an automation game, and this sort of action game skill should not be required of players. At standard settings, if you invest sensibly in ...
by Khagan
Sun Jul 14, 2024 1:08 am
Forum: Energy Production
Topic: Reactor reloading without steam tanks
Replies: 3
Views: 2335

Re: Reactor reloading without steam tanks


This setup stores energy in the heat pipes. The accumulator isn't used as a buffer, just a temperature sensor.


The heat pipes can indeed store lots of energy (the equivalent of several hundred accumulators per heat exchanger). But by the time the accumulator starts to drain they already have ...
by Khagan
Sat Jul 13, 2024 10:31 pm
Forum: Energy Production
Topic: Reactor reloading without steam tanks
Replies: 3
Views: 2335

Re: Reactor reloading without steam tanks

In a conventional steam-controlled regulated nuclear power design, the steam tanks serve two purposes. They detect a shortage of steam (and therefore of heat), but they also store energy to cover the time lag between inserting a fuel cell and steam production actually recovering to its maximum rate ...
by Khagan
Sun Jun 02, 2024 11:44 am
Forum: Gameplay Help
Topic: Can you improve this Automated Storage System?
Replies: 5
Views: 1969

Re: Can you improve this Automated Storage System?


The concept is to compute the average content of all chests with one combinator and enable inserters whose chest has less than the average and disable inserters whose chest has more than the average.


Even simpler (and probably faster) is to use the contents of the last chest in the queue as the ...
by Khagan
Mon Apr 01, 2024 10:51 am
Forum: Gameplay Help
Topic: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
Replies: 2
Views: 1937

Re: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?


I'd like to start recycling plates and other mats that have lying around in storage chests

Fair enough, that's a reasonable thing to want to do ...


and in order to do that, I'd like to replace the passive providers that hold the plates that the machines in the HUB request with buffer chests ...
by Khagan
Thu Mar 21, 2024 10:51 am
Forum: General discussion
Topic: Quality level run-off poll
Replies: 41
Views: 12027

Re: Quality level run-off poll

FuryoftheStars wrote: Thu Mar 21, 2024 10:41 am Hey, should you maybe update the other poll pointing people here? (Can polls be "closed"?)
Good idea. I've added a post on the other thread pointing to this one. I don't think there is any particular need to 'close' the old one though.
by Khagan
Thu Mar 21, 2024 10:50 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 30156

Re: Quality level names poll

Those still posting on this thread might like to be pointed at the run-off poll at
viewtopic.php?f=5&t=111779
which has the set of top choices from this poll as one option.

(Thanks to FuryOfTheStars for reminding me to make this public service announcement.)
by Khagan
Thu Mar 21, 2024 3:13 am
Forum: Gameplay Help
Topic: Yellow Science - Raw Requirements
Replies: 7
Views: 2893

Re: Yellow Science - Raw Requirements


I'm not sure why you would first calculate the crude oil requirements from the heavy oil, then calculate the Petro from that crude oil and then find the crude oil for the remaining balance at the .975 ratio.


Because the quantity of crude required depends on the limiting component. Usually ...
by Khagan
Wed Mar 13, 2024 1:25 am
Forum: General discussion
Topic: Quality level run-off poll
Replies: 41
Views: 12027

Re: Quality level run-off poll


I would have gone B, A, S, SS, SSS for the letter grades.


Why not go the whole snake hog, and suggest S, SS, SSS, SSSS, SSSSS? (Which we could then abbreviate S1, S2, S3, S4, S5.)

Seriously though, that's why there is an 'e.g.' in the letter grade option. If letter grades turn out to be the ...
by Khagan
Tue Mar 12, 2024 3:47 am
Forum: General discussion
Topic: Quality level run-off poll
Replies: 41
Views: 12027

Quality level run-off poll

The 'primary' poll to find the popular choices for quality level names seems to have stabilised (after a late run from 'Basic' to overtake 'Normal' for the first level). So here is a run-off.
by Khagan
Thu Mar 07, 2024 10:47 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 9475

Re: Can trains ever crash into gates across tracks?


There will be no changes around this logic in 1.1.x because it would go in the way of expansion development causing a lot of merge conflicts that i am not willing to resolve.


That's fair enough, but it would be nice to see it fixed at some point in 2.x. I would have thought it could be done ...
by Khagan
Mon Mar 04, 2024 3:04 am
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 9475

Re: Can trains ever crash into gates across tracks?


1/ Train could open all gates in the braking distance on all possible branches. That would be really expensive at runtime and especially expensive when trains would be modded with extremally high speed and dense junctions. Lets say this solution is unreasonable.

Fair enough.


2/ Lets think ...
by Khagan
Sun Mar 03, 2024 9:29 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 9475

Re: Can trains ever crash into gates across tracks?


They can crash into gates. Gates need to lower to stop colliding and trains only open gates on their path. If a train recalculates path while moving fast it may happen that a new path goes through a closed gate and the gate may not open quickly enough and the train will collide with it.


I'd ...
by Khagan
Sun Mar 03, 2024 9:37 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 30156

Re: Quality level names poll


I notice previous postes use Q1-Q5, that's what i suggested, it's not in the poll. My "valuable" opinion cannot be expressed in this poll !


That's because this poll is about the preferred names 8-) . Once those are settled, I'll post a run-off poll in which 'just numbers' will be one of the ...
by Khagan
Fri Mar 01, 2024 7:08 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 134985

Re: Friday Facts #399 - Trash to Treasure

Kasyu52 wrote: Fri Mar 01, 2024 5:30 pm isn't stone still needed in boilers, electric furnaces, rails, and refineries?
And landfill. Landfill eats stone like there's no tomorrow.
by Khagan
Fri Mar 01, 2024 7:04 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 30156

Re: Quality level names poll


Let's please not make Q1 "basic", that feels a bit like you're "supposed" to use higher quality tiers, when quality is supposed to be optional.


That would be a reasonable argument against 'Crude' or Rough', but I don't think 'Basic' has quite that level of negative connotation.

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