Search found 301 matches
- Fri Oct 25, 2024 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.10-1] Updating blueprint contents loses name
- Replies: 1
- Views: 318
[2.0.10-1] Updating blueprint contents loses name
I'm working through my old (broken) railway blueprints, replacing them with new ones. Selecting new contents for an old blueprint results in the immediate loss of the label. Icons and grid settings are preserved.
- Thu Oct 24, 2024 8:45 am
- Forum: Gameplay Help
- Topic: No more modular bases?
- Replies: 3
- Views: 1454
Re: No more modular bases?
No you can produce science a little everywhere, and send it to orbit from a bit everywhere because you can make rocket silos everywhere.
But much of the science doesn't need to go into orbit at all.
The limitation on the landing pad forces one only to have the "labs" near a landing pad i'd ...
- Wed Oct 02, 2024 10:57 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 65145
Re: Friday Facts #406 - Space Age Music
the steam from the reactors is blowing towards the direction the ship is traveling. I know there is no friction in space, but the ship is moving. At least the steam should be being left behind as the ship moves forward even if the steam were to 'travel' of its own accord forward.
That's not how ...
- Sun Sep 22, 2024 10:36 am
- Forum: Gameplay Help
- Topic: Marathon: Large distances to ore - empty furnaces
- Replies: 8
- Views: 2218
Re: Marathon: Large distances to ore - empty furnaces
With productivity mods you should start at the top of the chain. Science labs, rocket silo, hier tier sciences, blue circuits, green circuits. Then the saving also get multiplied as you move down. Furnaces are actually one of the worst places for them.
True, but irrelevant. Tier 1 modules are ...
- Sun Sep 15, 2024 11:11 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 88215
Re: Friday Facts #427 - Combat Balancing & Space Age LA
players can derive some enjoyment in pulling off a 'skill-shot without using an aimbot/bot' to use an FPS phrase/term.
Yes, they can . But Factorio is an automation game, and this sort of action game skill should not be required of players. At standard settings, if you invest sensibly in ...
- Sun Jul 14, 2024 1:08 am
- Forum: Energy Production
- Topic: Reactor reloading without steam tanks
- Replies: 3
- Views: 2335
Re: Reactor reloading without steam tanks
This setup stores energy in the heat pipes. The accumulator isn't used as a buffer, just a temperature sensor.
The heat pipes can indeed store lots of energy (the equivalent of several hundred accumulators per heat exchanger). But by the time the accumulator starts to drain they already have ...
- Sat Jul 13, 2024 10:31 pm
- Forum: Energy Production
- Topic: Reactor reloading without steam tanks
- Replies: 3
- Views: 2335
Re: Reactor reloading without steam tanks
In a conventional steam-controlled regulated nuclear power design, the steam tanks serve two purposes. They detect a shortage of steam (and therefore of heat), but they also store energy to cover the time lag between inserting a fuel cell and steam production actually recovering to its maximum rate ...
- Sun Jun 02, 2024 11:44 am
- Forum: Gameplay Help
- Topic: Can you improve this Automated Storage System?
- Replies: 5
- Views: 1969
Re: Can you improve this Automated Storage System?
The concept is to compute the average content of all chests with one combinator and enable inserters whose chest has less than the average and disable inserters whose chest has more than the average.
Even simpler (and probably faster) is to use the contents of the last chest in the queue as the ...
- Mon Apr 01, 2024 10:51 am
- Forum: Gameplay Help
- Topic: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
- Replies: 2
- Views: 1937
Re: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
I'd like to start recycling plates and other mats that have lying around in storage chests
Fair enough, that's a reasonable thing to want to do ...
and in order to do that, I'd like to replace the passive providers that hold the plates that the machines in the HUB request with buffer chests ...
- Thu Mar 21, 2024 10:51 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 41
- Views: 12027
Re: Quality level run-off poll
Good idea. I've added a post on the other thread pointing to this one. I don't think there is any particular need to 'close' the old one though.FuryoftheStars wrote: Thu Mar 21, 2024 10:41 am Hey, should you maybe update the other poll pointing people here? (Can polls be "closed"?)
- Thu Mar 21, 2024 10:50 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 30156
Re: Quality level names poll
Those still posting on this thread might like to be pointed at the run-off poll at
viewtopic.php?f=5&t=111779
which has the set of top choices from this poll as one option.
(Thanks to FuryOfTheStars for reminding me to make this public service announcement.)
viewtopic.php?f=5&t=111779
which has the set of top choices from this poll as one option.
(Thanks to FuryOfTheStars for reminding me to make this public service announcement.)
- Thu Mar 21, 2024 3:13 am
- Forum: Gameplay Help
- Topic: Yellow Science - Raw Requirements
- Replies: 7
- Views: 2893
Re: Yellow Science - Raw Requirements
I'm not sure why you would first calculate the crude oil requirements from the heavy oil, then calculate the Petro from that crude oil and then find the crude oil for the remaining balance at the .975 ratio.
Because the quantity of crude required depends on the limiting component. Usually ...
- Wed Mar 13, 2024 1:25 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 41
- Views: 12027
Re: Quality level run-off poll
I would have gone B, A, S, SS, SSS for the letter grades.
Why not go the whole snake hog, and suggest S, SS, SSS, SSSS, SSSSS? (Which we could then abbreviate S1, S2, S3, S4, S5.)
Seriously though, that's why there is an 'e.g.' in the letter grade option. If letter grades turn out to be the ...
- Tue Mar 12, 2024 3:47 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 41
- Views: 12027
Quality level run-off poll
The 'primary' poll to find the popular choices for quality level names seems to have stabilised (after a late run from 'Basic' to overtake 'Normal' for the first level). So here is a run-off.
- Thu Mar 07, 2024 10:47 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 9475
Re: Can trains ever crash into gates across tracks?
There will be no changes around this logic in 1.1.x because it would go in the way of expansion development causing a lot of merge conflicts that i am not willing to resolve.
That's fair enough, but it would be nice to see it fixed at some point in 2.x. I would have thought it could be done ...
- Mon Mar 04, 2024 3:04 am
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 9475
Re: Can trains ever crash into gates across tracks?
1/ Train could open all gates in the braking distance on all possible branches. That would be really expensive at runtime and especially expensive when trains would be modded with extremally high speed and dense junctions. Lets say this solution is unreasonable.
Fair enough.
2/ Lets think ...
- Sun Mar 03, 2024 9:29 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 9475
Re: Can trains ever crash into gates across tracks?
They can crash into gates. Gates need to lower to stop colliding and trains only open gates on their path. If a train recalculates path while moving fast it may happen that a new path goes through a closed gate and the gate may not open quickly enough and the train will collide with it.
I'd ...
- Sun Mar 03, 2024 9:37 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 30156
Re: Quality level names poll
I notice previous postes use Q1-Q5, that's what i suggested, it's not in the poll. My "valuable" opinion cannot be expressed in this poll !
That's because this poll is about the preferred names 8-) . Once those are settled, I'll post a run-off poll in which 'just numbers' will be one of the ...
- Fri Mar 01, 2024 7:08 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 134985
Re: Friday Facts #399 - Trash to Treasure
And landfill. Landfill eats stone like there's no tomorrow.Kasyu52 wrote: Fri Mar 01, 2024 5:30 pm isn't stone still needed in boilers, electric furnaces, rails, and refineries?
- Fri Mar 01, 2024 7:04 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 30156
Re: Quality level names poll
Let's please not make Q1 "basic", that feels a bit like you're "supposed" to use higher quality tiers, when quality is supposed to be optional.
That would be a reasonable argument against 'Crude' or Rough', but I don't think 'Basic' has quite that level of negative connotation.