Search found 232 matches
- Fri Sep 29, 2023 6:34 am
- Forum: General discussion
- Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
- Replies: 17
- Views: 3056
Re: Anyone else got hyped enough about space age that they had to dive into space exploration?
Exactly the opposite. Knowing that the new vanilla version is going into space anyway has reduced the likelihood of my trying SE in the foreseeable future from small to none.
- Thu Sep 28, 2023 10:19 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 47812
Re: Friday Facts #377 - New new rails
Removing the ballast because there is concrete underneath would hardly be realistic. I live a stone's throw from one of the world's smallest curve radius mainline railway junctions (Newmarket, NZ). The tracks in the junction are set in concrete to withstand the extreme lateral forces. No gravel or ...
- Fri Sep 22, 2023 10:37 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 6406
Re: Quality level names poll
So after four days the leading contenders are:
- 'Normal' by a nose from 'Standard'
- 'Improved'
- Dead heat between 'Superior' and 'Excellent'
- 'Exceptional'
- 'Perfect', despite a late run from 'Flawless'
- Thu Sep 21, 2023 11:09 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 53154
Re: Friday Facts #376 - Research and Technology
You design an exact chip, with a specific number of transistors, for a specific purpose. During production you do not magically get a more useful/powerful chip because additional transistors appeared in the final product. Nor do you set out to make a V6 engine and occasionally get a V8. It's the ot...
- Mon Sep 18, 2023 10:49 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 53154
Re: Friday Facts #376 - Research and Technology
I'm not looking to get in to a naming discussion right now, but I'll just point out that "Refined" is not an ideal quality term because there are other refined substances in the game. Correct me if I am wrong but isn't it only 3 items that would cause an issue there: Refined Concrete, Ref...
- Mon Sep 18, 2023 10:44 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 53154
Re: Friday Facts #376 - Research and Technology
AMD 93.5% success (final product fully functional) with a defect density of 0.09: https://www.reddit.com/r/Amd/comments/e8bfxd/amd_has_935_chiplets_with_all_8_cores_and_full/ Look further down that discussion. 93.5% are 'functional', but nowhere near all of those meet the highest spec; many are onl...
- Mon Sep 18, 2023 12:22 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 6406
Quality level names poll
I've gleaned a collection of names suggested in both the original Quality FFF thread and the previous Quality poll and sorted them roughly in order of increasing implied quality, along with the original fantasy/rarity style names. Choose one for each quality level (but you don't have to follow my su...
- Sun Sep 17, 2023 2:54 am
- Forum: General discussion
- Topic: Quality Poll
- Replies: 22
- Views: 2414
Re: Quality Poll
If the names would be replaced they should be replaced with names that actually describe quality: Decent Good Great Excellent Perfect 'Great' is is rather hyperbolic compared to the other terms here. One might use it colloquially, but it doesn't really fit on a 'formal' list of quality names. And i...
- Fri Sep 15, 2023 11:00 pm
- Forum: General discussion
- Topic: Quality Poll
- Replies: 22
- Views: 2414
Re: Quality Poll
If I had to rename generic quality grades for the game this is what I would pick. ( Less fantasy inspired ) Normal -> Normal Uncommon -> Scarce Rare -> Radiant Epic -> Pristine Legendary -> Superior Sorry, but this is a very chaotic list. 'Scarce' is still a rarity rating, not a quality one; 'Super...
- Fri Sep 15, 2023 10:38 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Compact 1200 spm
- Replies: 2
- Views: 1200
Re: Compact 1200 spm
I love it, very neat. Thanks. The scaling up from 200 spm to 1200 spm led to a couple of changes in the overall design that I meant to mention in the OP but forgot. Firstly, there is no need to cache the rocket components during launch. The caching is less obvious in the revised 1.1 200 spm than in...
- Thu Sep 14, 2023 7:12 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Compact 200 spm (0.17)
- Replies: 6
- Views: 4487
Re: Compact 200 spm (1.1)
Now that I have finally posted this design's big brother , here is the updated version of the 200 spm factory. The 1.1 changes to lower tier modules started me redesigning the refinery, and what with one thing and another, I ended up redoing almost everything. The new version is significantly more c...
- Thu Sep 14, 2023 6:54 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Compact 1200 spm
- Replies: 2
- Views: 1200
Compact 1200 spm
A little while ago (for values of 'a little while' that stretch to nearly 4 years) I posted in this forum my design for a monolithic 200 spm factory . I have always intended to follow that up with its big brother, so thought I'd better do so before the expansion makes it completely obsolete. Here is...
- Wed Sep 13, 2023 3:55 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 798
- Views: 120545
Re: Friday Facts #375 - Quality
Normal Good Enhanced Exceptional Perfect Ok. That's my naming suggestion, made up of many of the previous suggestions. I like the way you worked through this. I'd go for 'Excellent' rather than 'Exceptional', though; 'Exceptional' still has too much connotation of rarity rather than quality. And 'E...
- Mon Sep 11, 2023 12:19 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 798
- Views: 120545
Re: Friday Facts #375 - Quality
I cannot express how much i feel a visceral sense of boredom and frustration just reading about it, knowing that if I want to make legendary robots I need to set up a recycler loop for: The bots The frames Electric Engines Normal Engines Gears Batteries Sulphuric acid (I doubt liquids will have qua...
- Mon Sep 11, 2023 12:11 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 798
- Views: 120545
Re: Friday Facts #375 - Quality
Most factory production processes have an advertised spec with +/- tolerances. Depending on what's being manufactured, anything that comes off the assembly line that can't be made to fit these specs they either scrap, or they rebrand and sell it as a lower grade product. As a specific example, basi...
- Sat Sep 09, 2023 6:21 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 798
- Views: 120545
Re: Friday Facts #375 - Quality
I noticed they don't mention anything related to science packs, an oversight? Or is science unaffected by quality. If so, just ignore quality for science. This probably leads to more distributed manufacture, bottom up. Yes, I think you are right. Apart from some of my very early games, my own build...
- Sat Sep 02, 2023 1:16 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 40780
Re: Friday Facts #374 - Smarter robots
And it would at least make the "I'm so powerful I can ride a train and build a track as we go!" work a damned sight better. It's maybe naive, but that was the expectation that I had when I first built a personal roboport. I was kinda pissed when it not only didn't work but upgrading made ...
- Fri Sep 01, 2023 10:43 am
- Forum: Combinator Creations
- Topic: Botless labs
- Replies: 13
- Views: 1816
Re: Botless labs
This is what I was trying to create in the first place. I came up with almost exactly this, except with half the number of underground belts Tertius' screenshot has more tightly woven belts than necessary, but I ended up with 2/3 the number rather than 1/2: Woven belt labs.png It's one of those des...
- Thu Aug 31, 2023 10:57 pm
- Forum: Combinator Creations
- Topic: Botless labs
- Replies: 13
- Views: 1816
Re: Botless labs
It's better for UPS, because it uses half the inserters. I've never really bothered about the UPS meta-game. If my factory is so big that UPS is suffering, I call that game won and start a new one. I don't really know, why I messed with all the other designs. This is what I was trying to create in ...
- Tue Aug 29, 2023 10:36 pm
- Forum: Combinator Creations
- Topic: Botless labs
- Replies: 13
- Views: 1816
Re: Botless labs
I just ran two belts each side, with old-fashioned long-arm inserters for the further belts. They were fast enough. The beacon rows are then at right-angles to the belts, which tunnel under them. But this isn't fully beaconed, is it? Or it is a sushi belt. I'm speaking of the classic 8-beacon rows,...