Search found 232 matches

by Khagan
Fri Sep 29, 2023 6:34 am
Forum: General discussion
Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
Replies: 17
Views: 3056

Re: Anyone else got hyped enough about space age that they had to dive into space exploration?

Exactly the opposite. Knowing that the new vanilla version is going into space anyway has reduced the likelihood of my trying SE in the foreseeable future from small to none.
by Khagan
Thu Sep 28, 2023 10:19 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47812

Re: Friday Facts #377 - New new rails

Removing the ballast because there is concrete underneath would hardly be realistic. I live a stone's throw from one of the world's smallest curve radius mainline railway junctions (Newmarket, NZ). The tracks in the junction are set in concrete to withstand the extreme lateral forces. No gravel or ...
by Khagan
Fri Sep 22, 2023 10:37 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 6406

Re: Quality level names poll

So after four days the leading contenders are:
  1. 'Normal' by a nose from 'Standard'
  2. 'Improved'
  3. Dead heat between 'Superior' and 'Excellent'
  4. 'Exceptional'
  5. 'Perfect', despite a late run from 'Flawless'
by Khagan
Thu Sep 21, 2023 11:09 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 53154

Re: Friday Facts #376 - Research and Technology

You design an exact chip, with a specific number of transistors, for a specific purpose. During production you do not magically get a more useful/powerful chip because additional transistors appeared in the final product. Nor do you set out to make a V6 engine and occasionally get a V8. It's the ot...
by Khagan
Mon Sep 18, 2023 10:49 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 53154

Re: Friday Facts #376 - Research and Technology

I'm not looking to get in to a naming discussion right now, but I'll just point out that "Refined" is not an ideal quality term because there are other refined substances in the game. Correct me if I am wrong but isn't it only 3 items that would cause an issue there: Refined Concrete, Ref...
by Khagan
Mon Sep 18, 2023 10:44 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 53154

Re: Friday Facts #376 - Research and Technology

AMD 93.5% success (final product fully functional) with a defect density of 0.09: https://www.reddit.com/r/Amd/comments/e8bfxd/amd_has_935_chiplets_with_all_8_cores_and_full/ Look further down that discussion. 93.5% are 'functional', but nowhere near all of those meet the highest spec; many are onl...
by Khagan
Mon Sep 18, 2023 12:22 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 6406

Quality level names poll

I've gleaned a collection of names suggested in both the original Quality FFF thread and the previous Quality poll and sorted them roughly in order of increasing implied quality, along with the original fantasy/rarity style names. Choose one for each quality level (but you don't have to follow my su...
by Khagan
Sun Sep 17, 2023 2:54 am
Forum: General discussion
Topic: Quality Poll
Replies: 22
Views: 2414

Re: Quality Poll

If the names would be replaced they should be replaced with names that actually describe quality: Decent Good Great Excellent Perfect 'Great' is is rather hyperbolic compared to the other terms here. One might use it colloquially, but it doesn't really fit on a 'formal' list of quality names. And i...
by Khagan
Fri Sep 15, 2023 11:00 pm
Forum: General discussion
Topic: Quality Poll
Replies: 22
Views: 2414

Re: Quality Poll

If I had to rename generic quality grades for the game this is what I would pick. ( Less fantasy inspired ) Normal -> Normal Uncommon -> Scarce Rare -> Radiant Epic -> Pristine Legendary -> Superior Sorry, but this is a very chaotic list. 'Scarce' is still a rarity rating, not a quality one; 'Super...
by Khagan
Fri Sep 15, 2023 10:38 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Compact 1200 spm
Replies: 2
Views: 1200

Re: Compact 1200 spm

I love it, very neat. Thanks. The scaling up from 200 spm to 1200 spm led to a couple of changes in the overall design that I meant to mention in the OP but forgot. Firstly, there is no need to cache the rocket components during launch. The caching is less obvious in the revised 1.1 200 spm than in...
by Khagan
Thu Sep 14, 2023 7:12 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Compact 200 spm (0.17)
Replies: 6
Views: 4487

Re: Compact 200 spm (1.1)

Now that I have finally posted this design's big brother , here is the updated version of the 200 spm factory. The 1.1 changes to lower tier modules started me redesigning the refinery, and what with one thing and another, I ended up redoing almost everything. The new version is significantly more c...
by Khagan
Thu Sep 14, 2023 6:54 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Compact 1200 spm
Replies: 2
Views: 1200

Compact 1200 spm

A little while ago (for values of 'a little while' that stretch to nearly 4 years) I posted in this forum my design for a monolithic 200 spm factory . I have always intended to follow that up with its big brother, so thought I'd better do so before the expansion makes it completely obsolete. Here is...
by Khagan
Wed Sep 13, 2023 3:55 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120545

Re: Friday Facts #375 - Quality

Normal Good Enhanced Exceptional Perfect Ok. That's my naming suggestion, made up of many of the previous suggestions. I like the way you worked through this. I'd go for 'Excellent' rather than 'Exceptional', though; 'Exceptional' still has too much connotation of rarity rather than quality. And 'E...
by Khagan
Mon Sep 11, 2023 12:19 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120545

Re: Friday Facts #375 - Quality

I cannot express how much i feel a visceral sense of boredom and frustration just reading about it, knowing that if I want to make legendary robots I need to set up a recycler loop for: The bots The frames Electric Engines Normal Engines Gears Batteries Sulphuric acid (I doubt liquids will have qua...
by Khagan
Mon Sep 11, 2023 12:11 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120545

Re: Friday Facts #375 - Quality

Most factory production processes have an advertised spec with +/- tolerances. Depending on what's being manufactured, anything that comes off the assembly line that can't be made to fit these specs they either scrap, or they rebrand and sell it as a lower grade product. As a specific example, basi...
by Khagan
Sat Sep 09, 2023 6:21 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120545

Re: Friday Facts #375 - Quality

I noticed they don't mention anything related to science packs, an oversight? Or is science unaffected by quality. If so, just ignore quality for science. This probably leads to more distributed manufacture, bottom up. Yes, I think you are right. Apart from some of my very early games, my own build...
by Khagan
Sat Sep 02, 2023 1:16 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 40780

Re: Friday Facts #374 - Smarter robots

And it would at least make the "I'm so powerful I can ride a train and build a track as we go!" work a damned sight better. It's maybe naive, but that was the expectation that I had when I first built a personal roboport. I was kinda pissed when it not only didn't work but upgrading made ...
by Khagan
Fri Sep 01, 2023 10:43 am
Forum: Combinator Creations
Topic: Botless labs
Replies: 13
Views: 1816

Re: Botless labs

This is what I was trying to create in the first place. I came up with almost exactly this, except with half the number of underground belts Tertius' screenshot has more tightly woven belts than necessary, but I ended up with 2/3 the number rather than 1/2: Woven belt labs.png It's one of those des...
by Khagan
Thu Aug 31, 2023 10:57 pm
Forum: Combinator Creations
Topic: Botless labs
Replies: 13
Views: 1816

Re: Botless labs

It's better for UPS, because it uses half the inserters. I've never really bothered about the UPS meta-game. If my factory is so big that UPS is suffering, I call that game won and start a new one. I don't really know, why I messed with all the other designs. This is what I was trying to create in ...
by Khagan
Tue Aug 29, 2023 10:36 pm
Forum: Combinator Creations
Topic: Botless labs
Replies: 13
Views: 1816

Re: Botless labs

I just ran two belts each side, with old-fashioned long-arm inserters for the further belts. They were fast enough. The beacon rows are then at right-angles to the belts, which tunnel under them. But this isn't fully beaconed, is it? Or it is a sushi belt. I'm speaking of the classic 8-beacon rows,...

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