Search found 232 matches

by Khagan
Sat Aug 21, 2021 11:34 pm
Forum: Gameplay Help
Topic: Drones keep getting stuck in infinite recharge loop
Replies: 6
Views: 2112

Re: Drones keep getting stuck in infinite recharge loop

Ive constructed what is supposed to be a self maintaining perimeter wall around my very large base ... Trying to segregate each line of wall into it's own network is also not working because it involves manually running out to each corner and making a network supply bridge, and dumping in 500+ dron...
by Khagan
Fri Aug 13, 2021 9:31 am
Forum: Combinator Creations
Topic: Configurable train loader
Replies: 9
Views: 3740

Configurable train loader

So you want to dispatch a train load of assorted goodies to a distant building site, containing everything needed for a few hundred metres of defensive wall, a new science factory or a nuclear power station ('some assembly required'). How do you get the right mix of items loaded on the train? I'm su...
by Khagan
Thu Aug 05, 2021 11:43 pm
Forum: General discussion
Topic: No more mining drills required
Replies: 0
Views: 1364

No more mining drills required

I don't remember seeing this pointed out anywhere on the forums, and it's slightly surprising at first glance. If you are at the infinite stage of the game, with at least some research going into mining productivity, and are increasing the capacity of your factory at a steady rate (e.g. 100 spm per ...
by Khagan
Sat Jul 24, 2021 5:40 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 32882

Re: What are the most impractical items in Factorio?

In the early game I use wooden chests since I got plenty of wood anyway and their size is sufficient. And in the middle and end game I just use steal chest I'm exactly the other way around: I almost exclusively use iron chests. I do find the capacity of wooden chests a significant limitation, and t...
by Khagan
Wed Jul 14, 2021 4:48 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 32882

Re: What are the most impractical items in Factorio?

I was trying to think of what I rarely, if ever use: Water barrels, can't think of a use for them, tbh. A topic that has seen extended discussion . Shotguns, Artillery Cannon / Tank Cannon, Tanks in general. Lots of fun, but I never need them. I've never seen the point of the shotgun, and artillery...
by Khagan
Sat Jul 03, 2021 9:57 am
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5805

Re: Personel train transport?

ks13 wrote:
Sat Jul 03, 2021 1:18 am
mergele wrote:
Fri Jul 02, 2021 9:40 pm
The constant combinators have a on/off toggle?
No they don't
<panto>Oh yes they do!</panto>
ConstCombinatorSwitch.png
ConstCombinatorSwitch.png (47.43 KiB) Viewed 4735 times
Admittedly, it isn't accessible remotely.
by Khagan
Tue Jun 22, 2021 1:36 am
Forum: Gameplay Help
Topic: Can Logistic/Construction Robots Be Delivered From an Inventory to a Chest Requesting Them?
Replies: 3
Views: 1037

Re: Can Logistic/Construction Robots Be Delivered From an Inventory to a Chest Requesting Them?

At the edge of my base I've placed some new roboports, and I need to put robots into them. I've delivered robots to that location via train, unloaded them into a chest with an inserter, and deconstructed said chest to put the items into the Spidertron's inventory. I'd just have a roboport close eno...
by Khagan
Thu Jun 10, 2021 3:25 am
Forum: Implemented in 2.0
Topic: Comments on Deciders, possibly other entities
Replies: 64
Views: 19924

Re: Commenting combinators

+1 for the general idea of this thread.

I don't really mind whether it is done with names, descriptions or signposts, but it would be extremely useful to have some way of noting for a combinator (or group of them) what it does, how it does it and/or what it is supposed to be connected to.
by Khagan
Mon May 24, 2021 10:41 am
Forum: Not a bug
Topic: Worker speed 3 and utility science.
Replies: 5
Views: 1613

Re: Worker speed 3 and utility science.

If a technology in the "Research" screen has a light-brown background then I should be able to research it. If not it should be red. To research a new tech requires not merely that you have the tech to produce the required science flasks, but that you actually are producing them. The ochr...
by Khagan
Thu Apr 15, 2021 10:08 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.32] Shift-cut has cosmetic effect only
Replies: 2
Views: 2703

Re: [1.1.32] Shift-cut has cosmetic effect only

Klonan wrote:
Thu Apr 15, 2021 8:06 am
It is working as intended that the cut does nothing with shift: 88262
So there is no way to cut with tiles?
by Khagan
Thu Apr 15, 2021 12:06 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.32] Shift-cut has cosmetic effect only
Replies: 2
Views: 2703

[Klonan] [1.1.32] Shift-cut has cosmetic effect only

If I shift-drag when selecting an area to copy, the selection rectangle changes from white to blue, and on release a blueprint editor window appears (allowing e.g. inclusion of tiles). If I shift-drag when selecting an area to cut, the selection rectangle changes from white to red, but on release th...
by Khagan
Wed Apr 14, 2021 9:25 am
Forum: Gameplay Help
Topic: Option to include entities / tiles / trains / station names in copy&paste
Replies: 9
Views: 2257

Re: Option to include entities / tiles / trains / station names in copy&paste

Only works this way with copy. with cut you can place the blueprint on your shortcut bar, and then edit the blueprint. delete after use . Sure, but you can do that without shifting. As it stands, the effect of shift on cut is purely cosmetic, which is surely not the intention. Since it's not just m...
by Khagan
Tue Apr 13, 2021 10:11 pm
Forum: Gameplay Help
Topic: Option to include entities / tiles / trains / station names in copy&paste
Replies: 9
Views: 2257

Re: Option to include entities / tiles / trains / station names in copy&paste

Hold down shift when selecting the area to cut or copy. This will then allow editing of the copy selection as if it was a blueprint which includes allowing entities/times/trains/station names if appropriate. Can someone confirm that this is expected to work with cut as well as with copy? If I shift...
by Khagan
Thu Apr 08, 2021 8:07 am
Forum: Gameplay Help
Topic: What is the throughput of a turbine?
Replies: 7
Views: 2902

Re: What is the throughput of a turbine?

I've always worked on the basis that each boiler-to-boiler or turbine-to-turbine connection is equivalent for flow purposes to one unit of pipe. The wiki table clearly shows that *two* boiler are supposedly the same as *one* pipes though. Yup. And two boilers means one boiler-to-boiler connection.
by Khagan
Thu Apr 08, 2021 1:18 am
Forum: Gameplay Help
Topic: What is the throughput of a turbine?
Replies: 7
Views: 2902

Re: What is the throughput of a turbine?

The page about the https://wiki.factorio.com/Fluid_system#Pipelines only says, a pump-boiler-boiler-pump setup has a tp of 6000/s. What does that mean? Building to building is limited to 6000/s? I've always worked on the basis that each boiler-to-boiler or turbine-to-turbine connection is equivalen...
by Khagan
Tue Mar 02, 2021 6:41 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.25] Can't place a wall ghost near trees
Replies: 9
Views: 4105

Re: [1.1.25] Can't place a wall ghost near trees

This is working as intended, unfortunatelly. I'm fairly sure it has only started happening very recently (perhaps even being new in 1.1.25); I noticed it for the first time a day or two ago. Have the intentions changed? (A similar problem with cliffs not being demolished when needed has been around...
by Khagan
Mon Feb 22, 2021 9:18 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489210

Re: Simple Questions and Short Answers

Spidertron: Do the exoskeleton speed bonus stack? Are there any diminishing returns? The bonuses add. The fact that they add instead of multiplying is an implicit diminishing return. Maybe I don't know the technical, official, mathy meaning of "diminishing return," but when I use it in th...
by Khagan
Mon Feb 22, 2021 8:43 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489210

Re: Simple Questions and Short Answers

Latakia wrote:
Mon Feb 22, 2021 7:57 pm
Spidertron: Do the exoskeleton speed bonus stack? Are there any diminishing returns?
The bonuses add. The fact that they add instead of multiplying is an implicit diminishing return.
by Khagan
Wed Feb 03, 2021 8:43 am
Forum: Gameplay Help
Topic: When can I (safely) start with nuclear power?
Replies: 29
Views: 10140

Re: When can I (safely) start with nuclear power?

a 1x2 reactor core takes 14 Storage Tanks to hold all the Steam. Every 1x2 you tack on to that adds 26 more Storage Tanks for the Steam. You don't need anything like that many tanks to hold all the energy from one nuclear fuel cell, since the heat pipes also store energy, and you will have at least...

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