Search found 37 matches

by DrParanoia
Fri Jun 12, 2020 3:39 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73561

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I really feel bad for saying this - but I don't like the new design :( For me it looks too messy, and the version without the antenna looks like some sort of anus and with the antenna, it's a pit of worms :D
by DrParanoia
Fri Mar 22, 2019 8:20 pm
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

Show us what the train-stop is set to. Also, if that's correct, try placing a power pole in the box/trainstop circuit. Lets have a look at what's being sent on the network. -jim lee Here is the updated image. I've also added some more conditions to the train to illustrate the problem better. https:...
by DrParanoia
Fri Mar 22, 2019 8:02 am
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

Please look at the image carefully. 1) The Iron plates are read from the cargo. Condition is "Cargo: <Iron plates> => 1000"; cargo wagon has 500 plates; 500/1000 = 0.5 = 50% progress; 2) The coper plates signal is read from the circuit. Condition is "Circuit signal: <Copper plates> =>...
by DrParanoia
Thu Mar 21, 2019 9:45 pm
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

Trebor wrote:
Thu Mar 21, 2019 9:32 pm
The copper progress bar is correctly showing 0 of 1K loaded in the cargo wagon.
Please explain. Why showing copper as 0 is correct while the iron is showing 50% progress? Conditions are exactly the same.
by DrParanoia
Thu Mar 21, 2019 10:33 am
Forum: Not a bug
Topic: [0.17.16 Train GUI] Train progress bar for Circuit conditions
Replies: 2
Views: 776

Re: [0.17.16 Train GUI] Train progress bar for Circuit conditions

Circuit condition - Here we just show nothing or full, as we can't really know. Not a bug. With all the respect, it looks like a bug and causes confusion to the end user. Also, the "...as we can't really know" is not very clear here since the conditions are exactly the same and there shou...
by DrParanoia
Thu Mar 21, 2019 9:05 am
Forum: Not a bug
Topic: [0.17.16 Train GUI] Train progress bar for Circuit conditions
Replies: 2
Views: 776

[0.17.16 Train GUI] Train progress bar for Circuit conditions

Hi there! I've already posted this in suggestions, but for me this more seems like a bug (I know it's a "feature" but it's perceived as a bug). Please see the situation on the image below: https://www.dropbox.com/s/kwhqv1gazpdc7k6/train_example_2.png?dl=0&raw=1 So, as you can see, the ...
by DrParanoia
Wed Mar 20, 2019 9:22 pm
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

Okay, I will try to explain what I mean with an image. Please look at the following situation: https://www.dropbox.com/s/kwhqv1gazpdc7k6/train_example_2.png?dl=0&raw=1 So, the question is: Why there is a progress bar for Iron plates and there is no (or even can't be) a progress bar for Copper pl...
by DrParanoia
Wed Mar 20, 2019 8:58 pm
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

Is that what you've actually been looking for? I look for the exact same behaviour (like the highlighted Item count in your quote) but for the Circuit network parameter. And I actually wait for the boxes to be filled by the unloading train (8 boxes equal to 19200 total ore), also I don't use a comp...
by DrParanoia
Wed Mar 20, 2019 3:02 pm
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

If I remember correctly from a past FFF, trains can check the amount of a certain cargo, and a progress bar will be displayed in this case. But displaying a progress bar for a circuit condition is something entirely different because -- as said before -- you're trying to look into a black box there...
by DrParanoia
Wed Mar 20, 2019 2:06 pm
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

Note: I've not played with the most recent update as of yet. It seems like several of you want to over-complicate the scenario. Yes, trains cannot realistically look to the entire circuit network beyond themselves to see all of the computations that go into sending a signal. Thus, when a train or t...
by DrParanoia
Wed Mar 20, 2019 12:44 pm
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

However, you can't really know how many biters will be out there -- so how would you measure progress in that scenario? In this case, if your circuit is providing a value of 0 when the power is on and 1 when the power is off the progress will simply be as it is now (ON or OFF). But imagine if you h...
by DrParanoia
Wed Mar 20, 2019 11:56 am
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

While these still would be somewhat comparable to eachother (see, this game is so awesome, you can compare apples with oranges :P ), why bother? I mean, why bother with trains specificly, you could ask for a scale in every combinator GUI you opened, and it doesnt stop there. Because Train GUI is cu...
by DrParanoia
Wed Mar 20, 2019 11:54 am
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

I acknowledge this. The point is, however, that somebody has to program the game and the GUI, and they have to do it so that all cases are covered, be it really simple setups or complicated ones, with lots of combinators and conditions to check. I fully understand what you are saying, however, even...
by DrParanoia
Wed Mar 20, 2019 11:30 am
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

The circuit condition schedule option itself is not a leave condition with a 0-100% scale, its boolean, either true or false. Boolean doesn´t know how much % away from your 100% you are, it just looks at a number and says its >= or <= or ==, compared to what number you gave it But we have, now even...
by DrParanoia
Wed Mar 20, 2019 10:59 am
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

Well, you have a rather simple setup (sorry, no offense meant), with only one condition to check. So I can see why you're disappointed that there is no progress bar. However, think of mixed-cargo trains. Say you already have 15k iron in your unloading chests. Now a train fully loaded with iron pull...
by DrParanoia
Wed Mar 20, 2019 10:04 am
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

Re: [Train GUI] Circuit condition progress bar

Basically, the train station is waiting for one signal (e.g. "If Iron ore >= 19200 Then output GREEN") which it forwards then to the train. However, this one signal is all it will ever see, and it's the output of a black box. There could be dozens of combinators processing different input...
by DrParanoia
Tue Mar 19, 2019 6:37 pm
Forum: Ideas and Suggestions
Topic: [Train GUI] Circuit condition progress bar
Replies: 30
Views: 6193

[Train GUI] Circuit condition progress bar

Hi there! EDIT and TL;DR; In the situation on the image the <Copper plates> circuit signal should be used to draw a progress bar instead of simply being "all or nothing" since there is no reason it should be different from the "Cargo" leave condition. https://www.dropbox.com/s/kw...

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