Search found 26 matches
- Sun May 19, 2019 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Icon sign posts in Vanilla
- Replies: 9
- Views: 3691
Icon sign posts in Vanilla
TL;DR Signs with icons are the one of the most common helpers for factories and multiplayer and are currently created by abusing combinators. What ? Currently, to simulate a sign, you use constant combinator , which: Works only in ALT-MODE. Works only if visual combinators view is enabled in settin...
- Wed May 15, 2019 1:51 pm
- Forum: Releases
- Topic: Version 0.17.39
- Replies: 11
- Views: 11159
Re: Version 0.17.39
Great job, guys. Have you thought about adding "last used colours" or "favourite colours" to the engine and train stop? I like to have colours of my engines match train stops and colours of my train stops define factory or mining site. Because copying train stop settings copies a...
- Tue May 07, 2019 7:29 pm
- Forum: Releases
- Topic: Version 0.17.37
- Replies: 12
- Views: 12072
Re: Version 0.17.37
While you are at releasing stable version...
Have you though about reading missing constructions items from roboport?
Have you though about reading missing constructions items from roboport?
On the other hand, building big multi-combinator machine for that purpose is much more factorioristic.
- Mon Apr 08, 2019 9:16 pm
- Forum: Railway Setups
- Topic: Personal train
- Replies: 16
- Views: 13210
Re: Personal train
I made a better thing. All stations are connected together with wire. Each station has "call button", that is, a gate, which emits signal when player approaches. Gate signal emits signal X to the network. Simple combinator setup at each station disables train stop if there is X signal on t...
- Sun Apr 07, 2019 5:06 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 63289
Re: Friday Facts #289 - Character GUI
Don't make things infinite from the beginning, such as requester fields. Make it an infinite research. Otherwise the game becomes too easy. And the more research there is, the cooler. So: Research for requester functionality. Research for auto-trash functionality. Research for each row of requester/...
- Mon Mar 18, 2019 10:48 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 9829
Re: [0.16.3][Linux] Video hang on game exit
[0.17.15] If it does help for you, this problem doesn't exist on Wayland. Or it happens much less often. I managed to exit game multiple times without hangup, both in Plasma and GNOME. However, on Wayland, game runs 20Γ slower and has visual glitches. Glitches are about missing/blinking textures, mo...