Search found 59 matches

by MiniMe943
Sat Mar 12, 2016 9:36 am
Forum: General discussion
Topic: Out of the Loop on Starting Conditions for a New Game
Replies: 9
Views: 3726

Re: Out of the Loop on Starting Conditions for a New Game

prg wrote:

Code: Select all

/c game.local_player.clear_items_inside()
Byoutiful.
by MiniMe943
Sat Mar 12, 2016 7:06 am
Forum: General discussion
Topic: Out of the Loop on Starting Conditions for a New Game
Replies: 9
Views: 3726

Re: Out of the Loop on Starting Conditions for a New Game

Targa wrote:Pick up items out of your inventory, drop on ground (Z key), walk away. You now have nothing.
But... But... It's still there...
by MiniMe943
Sat Mar 12, 2016 12:02 am
Forum: General discussion
Topic: Out of the Loop on Starting Conditions for a New Game
Replies: 9
Views: 3726

Out of the Loop on Starting Conditions for a New Game

I haven't played Factorio since 11.x something or other, but I felt like playing again, so I updated the game, updated my mods, removed outdated ones, and started a new game. Only thing is, I started with a burner drill, a stone furnace, and a loaded gun. Has the game always given you this from the ...
by MiniMe943
Sat Sep 26, 2015 1:12 am
Forum: MoMods
Topic: Suggestions
Replies: 4
Views: 9732

Re: Suggestions

Hello, ludsoe . I took the liberty to pimp up your energy mod with wind turbine sprite from SimCity 3000. Here how it looks in the end: http://imgur.com/mb0O2Wq.gif http://imgur.com/7kG5F1f.jpg http://imgur.com/e0jHuMW.jpg Both second and third pictures demonstrates maximum possible density of turb...
by MiniMe943
Sun May 31, 2015 6:37 am
Forum: Mods
Topic: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
Replies: 5
Views: 13372

Re: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod

RU: вот интересно - сказал о работе над модом 31 января, а сейчас кончается май. Работа сделана? EN: that's interesting - he said about working on the mod on January 31, and now ends in may. The work is done? I can't speak for the guy on when it'll be done, but the thread is still in the WIP sectio...
by MiniMe943
Sat May 16, 2015 2:41 am
Forum: Mods
Topic: [0.14.22] SlowMo - Slower Stuff! 0.1.1
Replies: 22
Views: 14184

Re: [11.21+] SlowMo - Slower Stuff! 0.0.6

0.0.6 Update -Added slow train (try to get away from the biters now!) -Added slow mining drill (sometimes you just want to make the patch last a while) -Added slow furnaces (both steel and electric) -Added slow modules, slow down existing machines! -Added a slow tool! Now take even longer to get st...
by MiniMe943
Wed May 13, 2015 10:48 pm
Forum: Mods
Topic: [0.14.22] SlowMo - Slower Stuff! 0.1.1
Replies: 22
Views: 14184

Re: [11.21+] SlowMo - Slower Belts! 0.0.4

Maybe somebody knows interesting mod on the splitter that splitting the flows from 2 parts to the greater number of flows? Dfault splitter have 2 sections for 2 flows, is it possible to make 3-flow splitter? A three way splitter? That's a good idea... although the fact that this hasn't been made al...
by MiniMe943
Tue May 12, 2015 11:24 pm
Forum: Mods
Topic: [0.14.22] SlowMo - Slower Stuff! 0.1.1
Replies: 22
Views: 14184

Re: [11.21+] SlowMo - Slower Belts! 0.0.4

I have no clue what I'd ever need this for, but I love how absurd it is. It's nice seeing such an unconventional mod. Keep it up. :D
by MiniMe943
Sat May 02, 2015 2:47 pm
Forum: Gameplay Help
Topic: A Question About Where to Smelt
Replies: 7
Views: 4948

Re: A Question About Where to Smelt

It is somewhat personal preference, but remember that when an ore field runs out you have no choice but to move your miners, while your smelting facility can stay the same throughout the game. So while you may at first put your furnaces near where you mine your ores, once does are finished you may ...
by MiniMe943
Sat May 02, 2015 2:36 pm
Forum: Gameplay Help
Topic: A Question About Where to Smelt
Replies: 7
Views: 4948

A Question About Where to Smelt

I've seen several screenshots and gameplays with long belts of ore being taken somewhere else and smelted. I usually just smelt the ore as soon as I mine it and then just make sure the resources get to where they need to be. Is there any advantage to having your smelting in a different area than you...
by MiniMe943
Fri May 01, 2015 3:27 am
Forum: Mods
Topic: [0.11.21] MoSurvival -Simulated Hunger
Replies: 7
Views: 15393

Re: [0.11.21] MoSurvival -Simulated Hunger

Well technically without eating them i am working on a mod right now. Makes you able to catch biters breed them and harvest food for them to make them grow stronger and breed :D and crossbreed them :) Only problem is the friendly A.I but Fish is gonna help me with that :D he has a pvp mod with frie...
by MiniMe943
Thu Apr 30, 2015 4:49 am
Forum: Mods
Topic: [0.11.21] MoSurvival -Simulated Hunger
Replies: 7
Views: 15393

Re: [0.11.21] MoSurvival -Simulated Hunger

You know those little animals roving around the mainland? How about turning those into a foodsource aswell? Little animals? Are you talking about the biters? Because if so, that makes me laugh... I want an insane mod like that. Like, imagine a whole MoAliens mod... A MoMod focused around industrial...
by MiniMe943
Sun Apr 26, 2015 8:33 am
Forum: Mods
Topic: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
Replies: 5
Views: 13372

Re: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod

Looks like a good idea for a mod. Mining in the game is pretty much place a drill and done. Any hands-on mining is with an axe, so it'll be nice to have this thing kind of in the middle. I'd probably use this for areas where I feel there's not enough resources to set up a proper drilling operation.
by MiniMe943
Sun Apr 26, 2015 2:47 am
Forum: MoMods
Topic: Suggestions
Replies: 4
Views: 9732

Re: Suggestions

I haven't tried MoCombat yet, but it looks like it'll be a good mod for adding more weapons and defenses without necessarily making the game more difficult. But I noticed that you're leaving out(?) a turret, a flame turret. I don't see it listed but a turret that uses flamethrower ammo would seem pr...
by MiniMe943
Tue Apr 14, 2015 7:50 am
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 64198

Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!

Schmendrick wrote:Scrap metal separates into iron and copper ore with sulfuric acid in an assembling machine.
Well that's good to know. Much obliged. Edit: Just realized it was in the description of the mod, tucked away between bullet points.
by MiniMe943
Tue Apr 14, 2015 4:05 am
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 64198

Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!

I recycled something and got scrap metal out of it, but I don't have any recipes for scrap metal and can't find a way of turning the scrap metal into anything useful. I haven't played with DyTech, but it looks like it has a recycler that uses scrap metal. Is this scrap metal useless to me?
by MiniMe943
Sat Apr 11, 2015 10:22 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 171781

Re: MoMods: CoreMod Downloads

Did you check the power stats? Well, that was an easy answer. I don't know why I didn't think of doing that, but sure enough they're producing power and it was just the graphical error. I guess sometimes the answer's right under your nose and you just can't see it until someone else points it out. ...
by MiniMe943
Thu Apr 09, 2015 4:38 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 171781

Re: MoMods: CoreMod Downloads

I posted a few posts back that I wasn't having any luck getting wind turbines to work properly, they still aren't for me. What should I do in terms of finding out why they aren't working? Would that show up on a log or something?
by MiniMe943
Mon Mar 02, 2015 5:29 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 171781

Re: [MOD 0.11.X] MoMods: MoWeather Fixes

I'm having trouble getting the Wind Turbines to work. When I place them outside of my electrical network, I get the yellow triangular error sign, and when I place it within my electrical network, I get a red sign. Is there something I'm missing with how those work?

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