Search found 164 matches

by movax20h
Thu Oct 31, 2019 2:13 am
Forum: Minor issues
Topic: Various minor issues (should be fixed) when running with Valgrind
Replies: 7
Views: 3205

Re: Various minor issues (should be fixed) when running with Valgrind

I would definitively ignore the deflate one for a moment. I think it is a real bug, but I will report it to deflate upstream mainling list probably instead. I should be able to reproduce it easily on my own. The other ones are conditional jumps on uninitalized value in update buffer renderer (Unifor...
by movax20h
Tue Oct 29, 2019 10:46 pm
Forum: 1 / 0 magic
Topic: [0.17.74] Hang on SIGTERM during startup.
Replies: 6
Views: 2419

Re: [0.17.74] Hang on SIGTERM during startup.

Do this happen with 0.17.73 or 0.17.72 too?
by movax20h
Tue Oct 29, 2019 10:38 pm
Forum: Minor issues
Topic: Various minor issues (should be fixed) when running with Valgrind
Replies: 7
Views: 3205

Various minor issues (should be fixed) when running with Valgrind

A bunch of conditional jumps on uninitialised variables and "minor memory" leaks. Not sure if memory leaks ones doesn't look too serious, but the conditional jumps should probably be fixed. One of the issues in deflate. I tried checking the zlib 1.2.9 - 1.2.11, but the line numbers don't m...
by movax20h
Tue Oct 29, 2019 10:06 pm
Forum: Not a bug
Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Replies: 12
Views: 2013

Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel

On the original report you mentioned leaks in the game and that you had uploaded a log file with them yet I don't see any log file on the report. We also run valgrind with leak detection so I'm surprised that it would show anything. Can you give me the full log file that you're saying is showing le...
by movax20h
Fri Oct 25, 2019 4:05 pm
Forum: Not a bug
Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Replies: 12
Views: 2013

Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel

Just tested --no-crash-handler with 0.17.74 binaries. It does work perfectly, and I was able to grab correct stack traces including line number information and inspect state of Mesa driver variables for some extra debugging using gdb.
by movax20h
Fri Oct 25, 2019 2:00 pm
Forum: Not a bug
Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Replies: 12
Views: 2013

Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel

Indeed, I was able to reproduce same issue with demo. Makes bisecting way quicker than a steam version. Thank for the hint. Awesome about the new flag! I reported an issue upstream https://gitlab.freedesktop.org/mesa/mesa/issues/1999 , it is a tricky bug , that only shows up with very specific compi...
by movax20h
Fri Oct 25, 2019 11:09 am
Forum: Not a bug
Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Replies: 12
Views: 2013

Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel

Just a quick question. What would you recommend to run Factorio under gdb or valgrind? Right now if I try to do that, it starts steam, asks for confirmation, and also does trap SIGSEGV, so the crash can't be captured in the gdb anyway. Should I maybe download factorio build from factorio.com (I do h...
by movax20h
Fri Oct 25, 2019 9:42 am
Forum: Not a bug
Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Replies: 12
Views: 2013

Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel

Yes, I do a bit of driver development.

I just didn't notice there is a call to glLinkProgram hidden there. That makes much more sense, and I is very likely a bug in shader compiler in my drivers. I will investigate it on Mesa side, do apitrace and bisect code in Mesa git.

Thanks for your help.
by movax20h
Thu Oct 24, 2019 10:51 pm
Forum: Not a bug
Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Replies: 12
Views: 2013

[0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel

So, I don't know if this is a bug in Mesa or Factorio, but I don't have any issues with Mesa in other titles, so reporting here. I might try to bisect the issue further, but this is what I got. I am experiencing reliable startup crashes with few versions of Factorio, including 0.17.69 and 0.17.73 wh...
by movax20h
Thu Oct 24, 2019 10:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.73] NPE crash in west_spawner_close.lua when trying to play cutscene during Arrival scenario
Replies: 1
Views: 2111

[0.17.73] NPE crash in west_spawner_close.lua when trying to play cutscene during Arrival scenario

Linux, Playing Introduction Arrival campaign. Killed by Compilatron (side effect of game crashing probably), when going to Compilatron before the reveal of Biters and new spawner on the west I think. I can provide video footage of my play when this happened. 3733.129 Error MainLoop.cpp:1195: Excepti...
by movax20h
Wed Mar 13, 2019 7:44 pm
Forum: Duplicates
Topic: [1.7.9] Crash after completing objective
Replies: 1
Views: 566

Re: [1.7.9] Crash after completing objective

Fixed in 1.7.10+ , also duplicated report: viewtopic.php?f=11&t=67153
by movax20h
Tue Mar 12, 2019 6:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Frozen biters in Introduction
Replies: 2
Views: 2222

Re: [0.17.4] biter stop moving when they touch a breakable object.

I have seen this many times. And I think this is intentional. They only attack a bit, but then pause. This way player is alerted that something is under attack, but they have a lot of time to react back. So they will only continue attacking and destroy things when player is close by again. Otherwise...
by movax20h
Tue Mar 12, 2019 6:42 pm
Forum: Not a bug
Topic: New campaign mode (0.17 beta) - got stuck on the loader
Replies: 3
Views: 1018

Re: New campaign mode (0.17 beta) - got stuck on the loader

This is not a bug.

I guess you are not connecting some facts in this game. Take a look at the compilatron belts, and how items do travel on them. It shouldn't be hard.

I guess, compilatron could give an extra hint if the objective is not completed in 3-4 minutes or something.
by movax20h
Tue Mar 12, 2019 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.17.11] NRE when Compilatron is about to demonstrate belts
Replies: 4
Views: 2671

[wheybags][0.17.11] NRE when Compilatron is about to demonstrate belts

Another crash in the Introduction scenario. Right around when Compilatron is about to demonstrate initial automation. Never happened to me before, and this is different than 0.17.9 issues with coal gathering objective. I had trouble reproducing it, but here is the video: https://youtu.be/pgp0GMMraAg...
by movax20h
Mon Mar 11, 2019 7:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Non-recoverable error in scenario
Replies: 28
Views: 13190

Re: [0.17.9] Non-recoverable error in scenario

This specific bug looks to be fixed in 0.17.10 indeed. Both in changelog, and by my quick testing.

The game crashes soon after (after putting needed items in a Compilatron's chest) in a bit different way, but I need to reproduce it. I do have log for it, and will open separate bug for this.
by movax20h
Sun Mar 10, 2019 1:15 am
Forum: Resolved Problems and Bugs
Topic: "Notice" poping up every time I want to save game
Replies: 14
Views: 4526

Re: "Notice" poping up every time I want to save game

Same here. Linux, amd64, Steam.

I never had 0.16 installed on this machine, however I did play 0.16 before, so maybe it was stored and then restored from Steam Cloud.

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