Search found 164 matches
- Sat Nov 02, 2019 8:36 pm
- Forum: Minor issues
- Topic: Various minor issues (should be fixed) when running with Valgrind
- Replies: 7
- Views: 3205
Re: Various minor issues (should be fixed) when running with Valgrind
Fair enough. Thanks.
- Thu Oct 31, 2019 2:13 am
- Forum: Minor issues
- Topic: Various minor issues (should be fixed) when running with Valgrind
- Replies: 7
- Views: 3205
Re: Various minor issues (should be fixed) when running with Valgrind
I would definitively ignore the deflate one for a moment. I think it is a real bug, but I will report it to deflate upstream mainling list probably instead. I should be able to reproduce it easily on my own. The other ones are conditional jumps on uninitalized value in update buffer renderer (Unifor...
- Tue Oct 29, 2019 10:46 pm
- Forum: 1 / 0 magic
- Topic: [0.17.74] Hang on SIGTERM during startup.
- Replies: 6
- Views: 2419
Re: [0.17.74] Hang on SIGTERM during startup.
Do this happen with 0.17.73 or 0.17.72 too?
- Tue Oct 29, 2019 10:38 pm
- Forum: Not a bug
- Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
- Replies: 12
- Views: 2013
Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Valgrind stuff reported separately: viewtopic.php?f=7&t=77344
- Tue Oct 29, 2019 10:38 pm
- Forum: Minor issues
- Topic: Various minor issues (should be fixed) when running with Valgrind
- Replies: 7
- Views: 3205
Various minor issues (should be fixed) when running with Valgrind
A bunch of conditional jumps on uninitialised variables and "minor memory" leaks. Not sure if memory leaks ones doesn't look too serious, but the conditional jumps should probably be fixed. One of the issues in deflate. I tried checking the zlib 1.2.9 - 1.2.11, but the line numbers don't m...
- Tue Oct 29, 2019 10:06 pm
- Forum: Not a bug
- Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
- Replies: 12
- Views: 2013
Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
On the original report you mentioned leaks in the game and that you had uploaded a log file with them yet I don't see any log file on the report. We also run valgrind with leak detection so I'm surprised that it would show anything. Can you give me the full log file that you're saying is showing le...
- Mon Oct 28, 2019 9:01 pm
- Forum: Not a bug
- Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
- Replies: 12
- Views: 2013
Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
It got fixed quickly upstream indeed. For reference:
https://gitlab.freedesktop.org/mesa/mes ... 57d242473a
https://gitlab.freedesktop.org/mesa/mes ... uests/2473
Cheers,
end of topic.
https://gitlab.freedesktop.org/mesa/mes ... 57d242473a
https://gitlab.freedesktop.org/mesa/mes ... uests/2473
Cheers,
end of topic.
- Fri Oct 25, 2019 4:05 pm
- Forum: Not a bug
- Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
- Replies: 12
- Views: 2013
Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Just tested --no-crash-handler with 0.17.74 binaries. It does work perfectly, and I was able to grab correct stack traces including line number information and inspect state of Mesa driver variables for some extra debugging using gdb.
- Fri Oct 25, 2019 2:00 pm
- Forum: Not a bug
- Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
- Replies: 12
- Views: 2013
Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Indeed, I was able to reproduce same issue with demo. Makes bisecting way quicker than a steam version. Thank for the hint. Awesome about the new flag! I reported an issue upstream https://gitlab.freedesktop.org/mesa/mesa/issues/1999 , it is a tricky bug , that only shows up with very specific compi...
- Fri Oct 25, 2019 11:09 am
- Forum: Not a bug
- Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
- Replies: 12
- Views: 2013
Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Just a quick question. What would you recommend to run Factorio under gdb or valgrind? Right now if I try to do that, it starts steam, asks for confirmation, and also does trap SIGSEGV, so the crash can't be captured in the gdb anyway. Should I maybe download factorio build from factorio.com (I do h...
- Fri Oct 25, 2019 9:42 am
- Forum: Not a bug
- Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
- Replies: 12
- Views: 2013
Re: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
Yes, I do a bit of driver development.
I just didn't notice there is a call to glLinkProgram hidden there. That makes much more sense, and I is very likely a bug in shader compiler in my drivers. I will investigate it on Mesa side, do apitrace and bisect code in Mesa git.
Thanks for your help.
I just didn't notice there is a call to glLinkProgram hidden there. That makes much more sense, and I is very likely a bug in shader compiler in my drivers. I will investigate it on Mesa side, do apitrace and bisect code in Mesa git.
Thanks for your help.
- Thu Oct 24, 2019 10:51 pm
- Forum: Not a bug
- Topic: [0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
- Replies: 12
- Views: 2013
[0.17.69][0.17.73] Linux game crashes on startup with mesa 19.3.0-devel
So, I don't know if this is a bug in Mesa or Factorio, but I don't have any issues with Mesa in other titles, so reporting here. I might try to bisect the issue further, but this is what I got. I am experiencing reliable startup crashes with few versions of Factorio, including 0.17.69 and 0.17.73 wh...
- Thu Oct 24, 2019 10:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.73] NPE crash in west_spawner_close.lua when trying to play cutscene during Arrival scenario
- Replies: 1
- Views: 2111
[0.17.73] NPE crash in west_spawner_close.lua when trying to play cutscene during Arrival scenario
Linux, Playing Introduction Arrival campaign. Killed by Compilatron (side effect of game crashing probably), when going to Compilatron before the reveal of Biters and new spawner on the west I think. I can provide video footage of my play when this happened. 3733.129 Error MainLoop.cpp:1195: Excepti...
- Wed Mar 13, 2019 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.11] NRE when Compilatron is about to demonstrate belts
- Replies: 4
- Views: 2671
- Wed Mar 13, 2019 7:44 pm
- Forum: Duplicates
- Topic: [1.7.9] Crash after completing objective
- Replies: 1
- Views: 566
Re: [1.7.9] Crash after completing objective
Fixed in 1.7.10+ , also duplicated report: viewtopic.php?f=11&t=67153
- Tue Mar 12, 2019 6:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Frozen biters in Introduction
- Replies: 2
- Views: 2222
Re: [0.17.4] biter stop moving when they touch a breakable object.
I have seen this many times. And I think this is intentional. They only attack a bit, but then pause. This way player is alerted that something is under attack, but they have a lot of time to react back. So they will only continue attacking and destroy things when player is close by again. Otherwise...
- Tue Mar 12, 2019 6:42 pm
- Forum: Not a bug
- Topic: New campaign mode (0.17 beta) - got stuck on the loader
- Replies: 3
- Views: 1018
Re: New campaign mode (0.17 beta) - got stuck on the loader
This is not a bug.
I guess you are not connecting some facts in this game. Take a look at the compilatron belts, and how items do travel on them. It shouldn't be hard.
I guess, compilatron could give an extra hint if the objective is not completed in 3-4 minutes or something.
I guess you are not connecting some facts in this game. Take a look at the compilatron belts, and how items do travel on them. It shouldn't be hard.
I guess, compilatron could give an extra hint if the objective is not completed in 3-4 minutes or something.
- Tue Mar 12, 2019 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.11] NRE when Compilatron is about to demonstrate belts
- Replies: 4
- Views: 2671
[wheybags][0.17.11] NRE when Compilatron is about to demonstrate belts
Another crash in the Introduction scenario. Right around when Compilatron is about to demonstrate initial automation. Never happened to me before, and this is different than 0.17.9 issues with coal gathering objective. I had trouble reproducing it, but here is the video: https://youtu.be/pgp0GMMraAg...
- Mon Mar 11, 2019 7:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Non-recoverable error in scenario
- Replies: 28
- Views: 13190
Re: [0.17.9] Non-recoverable error in scenario
This specific bug looks to be fixed in 0.17.10 indeed. Both in changelog, and by my quick testing.
The game crashes soon after (after putting needed items in a Compilatron's chest) in a bit different way, but I need to reproduce it. I do have log for it, and will open separate bug for this.
The game crashes soon after (after putting needed items in a Compilatron's chest) in a bit different way, but I need to reproduce it. I do have log for it, and will open separate bug for this.
- Sun Mar 10, 2019 1:15 am
- Forum: Resolved Problems and Bugs
- Topic: "Notice" poping up every time I want to save game
- Replies: 14
- Views: 4526
Re: "Notice" poping up every time I want to save game
Same here. Linux, amd64, Steam.
I never had 0.16 installed on this machine, however I did play 0.16 before, so maybe it was stored and then restored from Steam Cloud.
I never had 0.16 installed on this machine, however I did play 0.16 before, so maybe it was stored and then restored from Steam Cloud.