Search found 244 matches

by Blokus
Mon Mar 18, 2019 9:28 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 688996

Re: [0.16] Sea Block Pack 0.2.17

Military tech doesn't require blue science anymore, at least with the default mod settings. Was that something you wanted to make it harder to get sniper turrets and blasting charges? I would assume that this is a change in SCT (due to this feature of SCT being sort of absorbed into vanilla), not S...
by Blokus
Tue Mar 05, 2019 4:59 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 772635

Re: Development and Discussion

And that one tree can take you very far : I'm up to Blue Science on a single tree for power in my Seablock game (another is making rubber for lulz, and the last 3 are just chilling out in a chest), and Helmod tells me that I can power like 8 Mk2 boilers with it (pre-coal pellets!). That doesn't sou...
by Blokus
Tue Mar 05, 2019 4:55 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 772635

Re: Development and Discussion

In my opinion the advanced tree farms need to be good enough for making wood such that they're worth having. Then the bio-whatever becomes a typical angel's improved tech complication, a useful minor "waste product". That much I agree with; the wood return on the advanced ones is far less...
by Blokus
Tue Mar 05, 2019 2:58 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 772635

Re: Development and Discussion

Tree farming seems undertuned. The basic version is fairly powerful but limited by the number of trees you can find, which is fair. It seems bumpy in regular Angel's because the trees are just plain difficult to find, but it's totally fair in Seablock. Eventually you switch over to arbitrarily scal...

Go to advanced search