Search found 244 matches

by Blokus
Tue May 26, 2020 3:09 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 612
Views: 75984

Re: pY Petroleum Handling

There is no alternate resource output for the derrick even though I have Bob's and Angel's mods active as well. :? There is a hotkey to change it if nothing is broken, I think by default it was shift+g but you can check under the hotkey settings under pyph. Playing ABPy is fairly likely to break st...
by Blokus
Sat May 09, 2020 8:23 pm
Forum: PyMods
Topic: Reconfigurable Ports
Replies: 1
Views: 307

Re: Reconfigurable Ports

If you mean reconfiguring where the ports are actually located on the device, you would need to edit the prototype definitions in py mods themselves (and it would apply to all of them). If you mean reconfiguring which port is assigned to which ingredient, there are mods for that, such as Fluid Permu...
by Blokus
Fri May 08, 2020 1:56 am
Forum: PyMods
Topic: Acetone production
Replies: 1
Views: 469

Re: Acetone production

Last I was playing, the acetone I was getting from cumene was more than I could possibly use, since that was also my primary source of phenol. If you pivot towards some recipes that are optional phenol sinks (such as blood meal nylon) then that may help some too. Or you could just burn the phenol. I...
by Blokus
Wed May 06, 2020 2:05 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 781
Views: 116701

Re: pY HighTech Discussion

How about adding an option to make the resource patches infinite? EDIT: To specify, Phosphate rock. I'd be shocked if py did this. Assuming roughly standard richness settings, a good thing to work toward once you get your first circuit 2 is mega phosphate mines. Megamines in general no longer requi...
by Blokus
Thu Apr 16, 2020 3:59 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 189357

Re: pY Raw Ores Discussion

katalex wrote:
Wed Apr 15, 2020 3:43 am
Hello, I find conflict. Installed pyanodons and aai mods only.
Try pycoal touched by an angel. If tbaa doesn't already fix that then they probably just don't care about it.
by Blokus
Tue Apr 14, 2020 4:48 pm
Forum: PyMods
Topic: Machines Passing Fluid Through Each Other
Replies: 3
Views: 637

Re: Machines Passing Fluid Through Each Other

Nope. There is this mod: https://mods.factorio.com/mod/assembler ... /changelog
but last I checked it still doesn't work with py as is (I think I recall someone on the Factorio discord trying to force it to cooperate with py).
by Blokus
Fri Apr 03, 2020 9:59 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 325485

Re: pY Coal Processing - Discussion

Glassworks fuel? I saw another post that said "Any liquid with a fuel value" but that's also something completely unable to be determined in game. I've got coal gas already as that was an ingredient, but need it elsewhere too. Liquid fuels need a fuel value tool tip. Or the glassworks and...
by Blokus
Mon Mar 30, 2020 12:26 pm
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 3438

Re: Some small mistakes I found

Tier 3 circuits (processing-unit) are unlocked by blue science, yet they require neuromorphic chips, which require empty neuromorphic chips, which require carbon nanotubes, which are unlocked by Nanotechnology (purple science). I'm assuming this is a mistake since Nanotechnology has all of the reci...
by Blokus
Mon Mar 23, 2020 10:02 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 612
Views: 75984

Re: pY Petroleum Handling

try lube from aromatics and yes things are weird now without vanilla oil Loil has little use now except power making and solid fuel for trains hoil also has litle uses now and yes i know there are small amounts needed for metals but that is by far not a large amount So u understood i wanted to say ...
by Blokus
Mon Mar 23, 2020 4:47 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 612
Views: 75984

Re: pY Petroleum Handling

As it is, you never unlock vanilla lubricant, so the comparison isn't really appropriate. An existing save may still have it unlocked. In principle forcing technology updates would remove it, but I'm not 100% on that.
by Blokus
Thu Mar 19, 2020 9:07 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 218
Views: 52250

Re: [MOD 0.16] Realistic Reactors

I have been trying to put together my own little realistic reactors blueprint. I decided to use Realistic Reactors Utilities for its heat switch to help me not waste so many fuel cells during warmup. But I encountered an issue where the heat switch seems to transmit heat rather slowly when it is ope...
by Blokus
Thu Mar 19, 2020 12:20 am
Forum: PyMods
Topic: Fuel values for oil burner in PYPH
Replies: 7
Views: 855

Re: Fuel values for oil burner in PYPH

If you press f4 and check show-debug-info-in-tooltips then fluids will show their fuel value on mouseover in FNEI.
by Blokus
Tue Mar 10, 2020 6:19 pm
Forum: PyMods
Topic: How to start with Py + Bob + Angel
Replies: 7
Views: 2482

Re: How to start with Py + Bob + Angel

As far as I understand, PyCoal TBAA is probably not set up for PyAL yet. Before PyAL it worked, and yeah circuit 1 was a bit of a mess but workable, to my knowledge. That being said, in the end ABPy is easier than Py. The very early game is harder just because there's more stuff you need to get onli...
by Blokus
Mon Mar 09, 2020 11:23 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 189357

Re: pY Raw Ores Discussion

That is actually in a github commit from two days ago, just not pushed to the portal.
by Blokus
Sat Feb 29, 2020 5:56 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 325485

Re: pY Coal Processing - Discussion

Py buildings indeed make very little pollution. Pymods at least at present are absolutely not balanced around having biters, so this is a low priority thing. Tailings ponds when venting gases do indeed make a lot of pollution if you check in the pollution tab. But it is made by script rather than th...
by Blokus
Sun Feb 23, 2020 11:57 pm
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 3438

Re: Some small mistakes I found

I think #5 is basically just a way to help people figure out how to mine niobium in FNEI, it's not meant to be usable. But it might instead be an old relic of an older version that never got deleted.
by Blokus
Fri Feb 21, 2020 12:47 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 325485

Re: pY Coal Processing - Discussion

Raw nexelit should be able to be smelted in a regular furnace, there should also be a nexelit processing tech if you have PyRO (which it looks like you do) for getting it with a better ratio. Searching in the tech tree is a good way to be misled, use FNEI or similar instead. Titanium gated behind ch...
by Blokus
Thu Jan 30, 2020 3:52 am
Forum: PyMods
Topic: Resource gen settings
Replies: 21
Views: 2269

Re: Resource gen settings

I've only ever used vanilla resource gen. What does RSO provide that people like? Depends how you tune it. By default it is like super railworld, with a tendency to be more consistent than vanilla resource gen at low frequencies (i.e. there tends to be less of "deserts and oases" in terms...
by Blokus
Wed Jan 29, 2020 12:43 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 189357

Re: pY Raw Ores Discussion

Plus to get to that point requires 500 hours of gameplay... so there's that. So it comes into play almost halfway through a run? lol Not really, this is actually pretty close to the end of a 1-rocket run. If you don't get into the realm of launching numerous rockets or doing an endgame mod like Spa...
by Blokus
Tue Jan 28, 2020 7:55 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 189357

Re: pY Raw Ores Discussion

For me, to get 100 molten nexelit in the following ways take the following amounts of high grade nexelit: Melting reduced: 15 high grade. Melting high grade: 5.9 high grade Melting sintered, where the thing that you sintered was reduced nexelit: 4.5 high grade Melting sintered, where the thing that ...

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