Search found 246 matches

by Blokus
Tue May 28, 2019 1:58 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589011

Re: pY Coal Processing - Discussion

Fix provided. Still I would hope that it can be considered as an official compatibility fix to the mod in a future update. Thanks, but it's not a great fix, just a hack to get my game running again. It takes away the small iron electric pole as an ingredient so there is no way to reuse them anymore...
by Blokus
Fri May 24, 2019 2:42 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432062

Re: pY Raw Ores Discussion

The upper levels of plantation dont even have a recipe. They seem to be still an work in progress and if it wasnt for FNEI or HelMod you would not know they existed. Whereever you're looking at, you got the wrong mod. They do have recipes: https://github.com/pyanodon/pycoalprocessing/blob/master/pr...
by Blokus
Thu May 23, 2019 10:29 pm
Forum: PyMods
Topic: When to use Nobium pipes?
Replies: 18
Views: 5777

Re: When to use Nobium pipes?

Also because physics---a wider pipe will move liquid slower at the same pressure even in real life. At the same pressure, yes; the basic issue is that there isn't really a way to make the "pressure" high enough to get an increase in flow rate from the wider pipe. Factorio's fluid mechanic...
by Blokus
Thu May 23, 2019 10:26 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432062

Re: pY Raw Ores Discussion

I started a new game, and I can not get quartz ore. I will assume that Crystal Mine MK1 should mine this ore, but it is not in the list of buildings. Installed: - Pyanodons Coal Processing - Pyanodons Fusion Energy - Pyanodons HighTech - Pyanodons Industry - Pyanodons Petroleum Handling - Pyanodons...
by Blokus
Thu May 23, 2019 12:06 pm
Forum: PyMods
Topic: When to use Nobium pipes?
Replies: 18
Views: 5777

Re: When to use Nobium pipes?

My impression from when Bob pipes had different sizes was that there isn't really a parameter for pipes that you can change to meaningfully alter flow rates.
by Blokus
Wed May 22, 2019 9:26 pm
Forum: PyMods
Topic: When to use Nobium pipes?
Replies: 18
Views: 5777

Re: When to use Nobium pipes?

The only reason to use the regular ones other than aesthetics is because you're making them anyway as ingredients for buildings. Other than that you're basically throwing resources away. For mods with as much fluid shenanigans going on as Py or AngelBob, I highly recommend https://mods.factorio.com/...
by Blokus
Tue May 21, 2019 1:58 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190376

Re: pY Petroleum Handling

Hi all. Hope life is good and thanks for your hard work. I'm getting an error when trying to run the pymods without pyHighTech: Failed to load mods: __pypetroleumhandling__/data.lua: 188: attempt to index field 'benzene' (a nil value) My mod versions are: Pyandodons Coal Processing 1.2.0 Pyanadons ...
by Blokus
Mon May 20, 2019 1:28 pm
Forum: PyMods
Topic: PyMods, wood for red science??
Replies: 4
Views: 2632

Re: PyMods, wood for red science??

At Coal Processing 1 you get the botanical nursery and its associated recipes for logs, which is how you automate wood in plain Py. Until then you have to chop wood by hand, and quite a lot of it (because both science and also the necessary buildings need a lot of wood). I can definitely say that if...
by Blokus
Thu May 16, 2019 3:38 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22947

Re: PyRO Chains Analysis

I installed the helmod and it is very helpful for comparing different ore processing chains, my life is easier now :) Helmod could be better though or i'm just bad at it, like instead for aiming for an end product, how about having a defined input of like 5000 ores, what would the following picked ...
by Blokus
Thu May 16, 2019 3:19 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432062

Re: pY Raw Ores Discussion

Using Py with Bob's and Angels seems to get stuck at the start. Or at least I can't figure it out. You need glass to make flasks. The glass needs Silicon Ore (which is can be obtained by processing Saphirite Chunks) or Quartz Ore (which needs a Crystal Mine). The Crystal Mine needs Transport Belts....
by Blokus
Wed May 15, 2019 9:18 pm
Forum: Angels Mods
Topic: Ferrous/Cupric Crystal Chain - Pointless?
Replies: 4
Views: 3763

Re: Ferrous/Cupric Crystal Chain - Pointless?

emp_zealoth wrote:
Tue Apr 30, 2019 6:41 pm
Huh, I might add that mod then

Do you know what mods make use of chrome or manganese, beyond bobs or angels?
Circuit Processing (part of Seablock, but also available by itself) uses chrome plate to make its final tier of circuit.
by Blokus
Wed May 15, 2019 5:24 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190376

Re: pY Petroleum Handling

put stone brick into any furnace to heat it up... cant be insert into stone furnace "Stone brick cant be smelted" Maybe is integration problem, I have all pyanodon mods at the same time allowed open the furnace and then place them if you do it another way YOU WILL NOT ADD IT TO THE FURNAC...
by Blokus
Tue May 14, 2019 9:09 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292140

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

If pyht mostly replaces it all, I don't think it's something I'd need, personally. I would be interested in Realistic Reactors, though---just asked, and the author said that while it won't break with pymods, it's not balanced for them at all. (link: https://forums.factorio.com/viewtopic.php?f=190&a...
by Blokus
Tue May 14, 2019 8:39 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190376

Re: pY Petroleum Handling

Peter524 wrote:
Tue May 14, 2019 8:00 pm
Hi pyanodon,
in version 1.1.2 you have updated recipe for produce hot air from hot stone brick, but missing recipe for produce hot-stone brick
I am on 1.1.2 and not having this problem. Perhaps you need to run the force technology updates command to sort out your recipes.
by Blokus
Tue May 14, 2019 6:23 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190376

Re: pY Petroleum Handling

Two comments related only in that they both pertain to PH: Has anyone tried to run a mega-tholin plant to supply them with miscellaneous chemicals? I find it tempting for its sheer simplicity, but 1000 tholins/s out of unmoduled yellow tholin extractors consumes 280 MW, which seems a bit prohibitiv...
by Blokus
Tue May 14, 2019 5:23 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190376

Re: pY Petroleum Handling

immortal_sniper1 wrote:
Tue May 14, 2019 5:21 pm
also how did u do 2 quotes in the same post?
Write one part of the post, click quote on another post, copy, edit the original one.
by Blokus
Tue May 14, 2019 5:13 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190376

Re: pY Petroleum Handling

pumpjacks mk01 Fair point, I forgot about that...but do you expect players to actually do that with the numbers as they are? Drilling fluid doesn't seem cheap. Consider two ways to get 100 crude/s before circuit 2 (rounded numbers): 7 small parts, 33 sand, 10 titanium ore, 2 lamps, 42 ash, 33 soil,...
by Blokus
Tue May 14, 2019 3:54 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190376

Re: pY Petroleum Handling

pumpjacks mk01 Fair point, I forgot about that...but do you expect players to actually do that with the numbers as they are? Drilling fluid doesn't seem cheap. Consider two ways to get 100 crude/s before circuit 2 (rounded numbers): Pumpjacks with drilling fluid 1: 7 small parts, 33 sand, 10 titani...
by Blokus
Tue May 14, 2019 3:31 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190376

Re: pY Petroleum Handling

Two comments related only in that they both pertain to PH: One of the stated goals of PH is to get you using oil sooner. I don't really see how it achieves that. The small patches that you can tap with yellow derricks seem extremely rare, higher tier patches need circuit 2 or higher, and processing ...
by Blokus
Mon May 13, 2019 12:17 am
Forum: PyMods
Topic: UPS Death
Replies: 14
Views: 6006

Re: UPS Death

Not really sure what everybody's talking about with RAM issues. For me, memory usage peaks during the load at under 4 GB and during the game itself it is under 3 GB. And as far as I can tell I have all the graphics settings turned all the way up. As for UPS, I'm currently at a 3-4 ms update (so a UP...

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