I know right? Part of me wants this on Steam, part of me's like - That'd be the end of the super-smart discussions, prepare for "I KANT FIND TEH START BUTUN!"TypeO wrote:#factorioproblems
Great read btw.
Search found 51 matches
- Tue May 26, 2015 10:16 pm
- Forum: General discussion
- Topic: Player position affects biter attacks
- Replies: 27
- Views: 15868
Re: Player position affects biter attacks
- Tue May 26, 2015 10:04 pm
- Forum: General discussion
- Topic: Eliminating Nests
- Replies: 6
- Views: 5851
Re: Eliminating Nests
Now that we have the tank my approach is turret creep paired with tank - creep turrets to just out of range of the worms - but within the range of the tank's cannon. Park tank next to turrets. Use cannon to start engaging nests & worms - when biters and spitters come out to attack the tank they ...
- Tue May 26, 2015 8:20 pm
- Forum: General discussion
- Topic: Stepping it up a notch?
- Replies: 10
- Views: 10009
Re: Stepping it up a notch?
Oh, and also note that you will need to go out and harvest some Alien Artifacts, later on, both to make Science Pack 4 (the purple ones) and to build certain items Yah I would think that ^this is your "What's Next", it was for me. Having to make periodic road trips to replenish your suppl...
- Wed May 20, 2015 2:32 am
- Forum: General discussion
- Topic: Maybe screwed?
- Replies: 10
- Views: 8876
Re: Maybe screwed?
Any tactic will probably rely on Turret Creeping in the end...//...At least I found the tank to be too weak... My new approach - seems to be working pretty well - is to use a combination of Turrets and tank. Some minor Turret Creeping until you're just out of range of the worms, then drive the tank...
- Fri May 15, 2015 2:35 am
- Forum: General discussion
- Topic: Made my friend play 7 hours straight, he fell asleep...
- Replies: 7
- Views: 6735
- Fri May 15, 2015 2:30 am
- Forum: General discussion
- Topic: O the places you'll go!
- Replies: 4
- Views: 4689
O the places you'll go!
Don't know if this should be in Suggestions or Fan Fiction or what, but I'm just fantasizing about how far this could potentially be taken. I've read that TTD was a big influence here, and the transport side is certainly shaping up nicely. So imagine if, at some point, it evolves into "Okay you...
- Sat May 09, 2015 2:16 am
- Forum: Gameplay Help
- Topic: How do you remove items form the map
- Replies: 5
- Views: 3627
Re: How do you remove items form the map
For future reference if you ever want to clean up your space or storage area by eliminating the stuff you don't need any more (like Burner Miners or Stone Furnaces in the late game, or tons of wood you've accumulated by clearing forests), make a Wooden Box, put all the stuff you don't want any more ...
- Wed May 06, 2015 2:39 am
- Forum: General discussion
- Topic: Who knew you'd need THIS much...
- Replies: 22
- Views: 11027
Re: Who knew you'd need THIS much...
My head asploded.
Thanks a lot DerivePi.
Thanks a lot DerivePi.
- Wed Apr 29, 2015 4:39 pm
- Forum: General discussion
- Topic: Who knew you'd need THIS much...
- Replies: 22
- Views: 11027
Re: Who knew you'd need THIS much...
That's why in most cases, if you want an experienced player to have a stroke, just tell him you massively use transport belts for your copper cable conveying :lol: Can you expand on this? Are you talking about direct insertion like the post above? Because yes I was using transport belts and yes it ...
- Wed Apr 29, 2015 4:35 pm
- Forum: General discussion
- Topic: Oil collection - train or pipe?
- Replies: 22
- Views: 31131
Re: Oil collection - train or pipe?
Also, I saw a mod available that provides Oil Cars for trains so you don't have to barrel. I'm probably gonna grab that.
- Wed Apr 29, 2015 3:25 am
- Forum: General discussion
- Topic: Who knew you'd need THIS much...
- Replies: 22
- Views: 11027
Who knew you'd need THIS much...
...copper coil!!! Made it my beefiest/fastest/upgradiest production pod on my second playthrough after having serious deficiencies on my first playthrough. Then I had to expand it. And expand it. And build a whole 'nother *additional* separate copper smelting/coil production pod after discovering th...
- Tue Apr 28, 2015 10:58 pm
- Forum: General discussion
- Topic: Oil collection - train or pipe?
- Replies: 22
- Views: 31131
Re: Oil collection - train or pipe?
I was facing this same dilemma just this weekend - spent about an hour getting a rail line started, realized how much work was ahead: Pumps->Factories for barreling; Full Barrels->storage chests; Barrels from storage->onto train; Train->unload barrels into chests; chests->Factories for unbarreling; ...
- Tue Apr 28, 2015 10:04 pm
- Forum: General discussion
- Topic: Game stops for autosave - thoughts?
- Replies: 33
- Views: 13997
Re: Game stops for autosave - thoughts?
Can I vote again? After playing all weekend I simply cannot get used to this new "feature". Every time it happens it breaks my immersion. I'm a bit of a role-player and love to get really deep into my character and the situation. I do not like the constant reminders that I'm not really str...
- Tue Apr 28, 2015 8:08 pm
- Forum: Modding discussion
- Topic: Anyone know the mod? The sequel...
- Replies: 6
- Views: 8217
Re: Anyone know the mod? The sequel...
Super - they both look really interesting in their own way - thank you all!
- Tue Apr 28, 2015 4:44 pm
- Forum: Modding discussion
- Topic: Anyone know the mod? The sequel...
- Replies: 6
- Views: 8217
Anyone know the mod? The sequel...
Looking for a mod I heard about on Reddit that lets you harvest alien artifacts from plants or trees or something? I've tried Googling and Searching the forums but can't figure out which mod it is. I don't hate harvesting from alien spawns but at this point in my game the spawns are really far away ...
- Thu Apr 23, 2015 8:01 pm
- Forum: General discussion
- Topic: Game stops for autosave - thoughts?
- Replies: 33
- Views: 13997
Re: Game stops for autosave - thoughts?
I actually preferred the no-pop-up version - Yes, the periodic lags when autosaving were distracting but you got used to them and accepted them for what they were, especially because you can tweak the frequency in Options. But personally I find the new pop-up extremely distracting and immersion-brea...
- Thu Apr 23, 2015 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Just to say I'm not crazy about the new Autosaving... popup
- Replies: 2
- Views: 1248
Re: Just to say I'm not crazy about the new Autosaving... popup
Thanks I did run a search for "autosave" before posting but didn't see that thread.
I'm going to move my initial post into that thread as a Reply - mods please feel free to delete this thread, or I will delete it later tonight.
I'm going to move my initial post into that thread as a Reply - mods please feel free to delete this thread, or I will delete it later tonight.
- Thu Apr 23, 2015 5:36 pm
- Forum: Ideas and Suggestions
- Topic: Just to say I'm not crazy about the new Autosaving... popup
- Replies: 2
- Views: 1248
Just to say I'm not crazy about the new Autosaving... popup
I actually preferred the no-pop-up version - Yes, the periodic lags when autosaving were distracting but you got used to them and accepted them for what they were, especially because you can tweak the frequency in Options. But personally I find the new pop-up extremely distracting and immersion-brea...
- Fri Apr 17, 2015 2:37 am
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 125915
Re: Deep Drills, Underground Resources & Fill Dirt
This exists as a mod. Gimme a minute to find a linky.cptepicness wrote: Now to the introduction of fill dirt.
Fill dirt will be made by stone (Placing stone in the assembly machine)
Fill dirt can be used to fill drill holes or water ponds.
Here: https://forums.factorio.com/forum/vie ... =14&t=4973
- Tue Apr 14, 2015 10:39 pm
- Forum: General discussion
- Topic: Player Housing
- Replies: 6
- Views: 4295
Re: Player Housing
Who's got time to sleep? I have production lines to optimize!!!