Search found 51 matches

by Cougarific
Tue May 26, 2015 10:16 pm
Forum: General discussion
Topic: Player position affects biter attacks
Replies: 27
Views: 15868

Re: Player position affects biter attacks

TypeO wrote:#factorioproblems
Great read btw.
I know right? Part of me wants this on Steam, part of me's like - That'd be the end of the super-smart discussions, prepare for "I KANT FIND TEH START BUTUN!" :cry:
by Cougarific
Tue May 26, 2015 10:04 pm
Forum: General discussion
Topic: Eliminating Nests
Replies: 6
Views: 5851

Re: Eliminating Nests

Now that we have the tank my approach is turret creep paired with tank - creep turrets to just out of range of the worms - but within the range of the tank's cannon. Park tank next to turrets. Use cannon to start engaging nests & worms - when biters and spitters come out to attack the tank they ...
by Cougarific
Tue May 26, 2015 8:20 pm
Forum: General discussion
Topic: Stepping it up a notch?
Replies: 10
Views: 10009

Re: Stepping it up a notch?

Oh, and also note that you will need to go out and harvest some Alien Artifacts, later on, both to make Science Pack 4 (the purple ones) and to build certain items Yah I would think that ^this is your "What's Next", it was for me. Having to make periodic road trips to replenish your suppl...
by Cougarific
Wed May 20, 2015 2:32 am
Forum: General discussion
Topic: Maybe screwed?
Replies: 10
Views: 8876

Re: Maybe screwed?

Any tactic will probably rely on Turret Creeping in the end...//...At least I found the tank to be too weak... My new approach - seems to be working pretty well - is to use a combination of Turrets and tank. Some minor Turret Creeping until you're just out of range of the worms, then drive the tank...
by Cougarific
Fri May 15, 2015 2:30 am
Forum: General discussion
Topic: O the places you'll go!
Replies: 4
Views: 4689

O the places you'll go!

Don't know if this should be in Suggestions or Fan Fiction or what, but I'm just fantasizing about how far this could potentially be taken. I've read that TTD was a big influence here, and the transport side is certainly shaping up nicely. So imagine if, at some point, it evolves into "Okay you...
by Cougarific
Sat May 09, 2015 2:16 am
Forum: Gameplay Help
Topic: How do you remove items form the map
Replies: 5
Views: 3627

Re: How do you remove items form the map

For future reference if you ever want to clean up your space or storage area by eliminating the stuff you don't need any more (like Burner Miners or Stone Furnaces in the late game, or tons of wood you've accumulated by clearing forests), make a Wooden Box, put all the stuff you don't want any more ...
by Cougarific
Wed May 06, 2015 2:39 am
Forum: General discussion
Topic: Who knew you'd need THIS much...
Replies: 22
Views: 11027

Re: Who knew you'd need THIS much...

My head asploded.

Thanks a lot DerivePi. :cry:
by Cougarific
Wed Apr 29, 2015 4:39 pm
Forum: General discussion
Topic: Who knew you'd need THIS much...
Replies: 22
Views: 11027

Re: Who knew you'd need THIS much...

That's why in most cases, if you want an experienced player to have a stroke, just tell him you massively use transport belts for your copper cable conveying :lol: Can you expand on this? Are you talking about direct insertion like the post above? Because yes I was using transport belts and yes it ...
by Cougarific
Wed Apr 29, 2015 4:35 pm
Forum: General discussion
Topic: Oil collection - train or pipe?
Replies: 22
Views: 31131

Re: Oil collection - train or pipe?

Also, I saw a mod available that provides Oil Cars for trains so you don't have to barrel. I'm probably gonna grab that.
by Cougarific
Wed Apr 29, 2015 3:25 am
Forum: General discussion
Topic: Who knew you'd need THIS much...
Replies: 22
Views: 11027

Who knew you'd need THIS much...

...copper coil!!! Made it my beefiest/fastest/upgradiest production pod on my second playthrough after having serious deficiencies on my first playthrough. Then I had to expand it. And expand it. And build a whole 'nother *additional* separate copper smelting/coil production pod after discovering th...
by Cougarific
Tue Apr 28, 2015 10:58 pm
Forum: General discussion
Topic: Oil collection - train or pipe?
Replies: 22
Views: 31131

Re: Oil collection - train or pipe?

I was facing this same dilemma just this weekend - spent about an hour getting a rail line started, realized how much work was ahead: Pumps->Factories for barreling; Full Barrels->storage chests; Barrels from storage->onto train; Train->unload barrels into chests; chests->Factories for unbarreling; ...
by Cougarific
Tue Apr 28, 2015 10:04 pm
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 13997

Re: Game stops for autosave - thoughts?

Can I vote again? After playing all weekend I simply cannot get used to this new "feature". Every time it happens it breaks my immersion. I'm a bit of a role-player and love to get really deep into my character and the situation. I do not like the constant reminders that I'm not really str...
by Cougarific
Tue Apr 28, 2015 8:08 pm
Forum: Modding discussion
Topic: Anyone know the mod? The sequel...
Replies: 6
Views: 8217

Re: Anyone know the mod? The sequel...

Super - they both look really interesting in their own way - thank you all! :D
by Cougarific
Tue Apr 28, 2015 4:44 pm
Forum: Modding discussion
Topic: Anyone know the mod? The sequel...
Replies: 6
Views: 8217

Anyone know the mod? The sequel...

Looking for a mod I heard about on Reddit that lets you harvest alien artifacts from plants or trees or something? I've tried Googling and Searching the forums but can't figure out which mod it is. I don't hate harvesting from alien spawns but at this point in my game the spawns are really far away ...
by Cougarific
Thu Apr 23, 2015 8:01 pm
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 13997

Re: Game stops for autosave - thoughts?

I actually preferred the no-pop-up version - Yes, the periodic lags when autosaving were distracting but you got used to them and accepted them for what they were, especially because you can tweak the frequency in Options. But personally I find the new pop-up extremely distracting and immersion-brea...
by Cougarific
Thu Apr 23, 2015 8:00 pm
Forum: Ideas and Suggestions
Topic: Just to say I'm not crazy about the new Autosaving... popup
Replies: 2
Views: 1248

Re: Just to say I'm not crazy about the new Autosaving... popup

Thanks I did run a search for "autosave" before posting but didn't see that thread.

I'm going to move my initial post into that thread as a Reply - mods please feel free to delete this thread, or I will delete it later tonight.
by Cougarific
Thu Apr 23, 2015 5:36 pm
Forum: Ideas and Suggestions
Topic: Just to say I'm not crazy about the new Autosaving... popup
Replies: 2
Views: 1248

Just to say I'm not crazy about the new Autosaving... popup

I actually preferred the no-pop-up version - Yes, the periodic lags when autosaving were distracting but you got used to them and accepted them for what they were, especially because you can tweak the frequency in Options. But personally I find the new pop-up extremely distracting and immersion-brea...
by Cougarific
Fri Apr 17, 2015 2:37 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 125915

Re: Deep Drills, Underground Resources & Fill Dirt

cptepicness wrote: Now to the introduction of fill dirt.
Fill dirt will be made by stone (Placing stone in the assembly machine)
Fill dirt can be used to fill drill holes or water ponds.
This exists as a mod. Gimme a minute to find a linky.

Here: https://forums.factorio.com/forum/vie ... =14&t=4973
by Cougarific
Tue Apr 14, 2015 10:39 pm
Forum: General discussion
Topic: Player Housing
Replies: 6
Views: 4295

Re: Player Housing

Who's got time to sleep? I have production lines to optimize!!! :geek:

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