Search found 245 matches
- Thu Mar 19, 2015 11:36 pm
- Forum: Modding help
- Topic: Modding radar areas - how to change active area
- Replies: 4
- Views: 1897
Re: Modding radar areas - how to change active area
This thread is over a month old, but you may still find this useful: I'm not sure since when, but radars do now have a property max_distance_of_nearby_sector_revealed which is the number of chunks that remain revealed. If you create your own radar and set this to a high number like... 32, you will e...
- Tue Mar 17, 2015 5:49 pm
- Forum: Modding help
- Topic: Decrease radar scanning time
- Replies: 3
- Views: 1289
Re: Decrease radar scanning time
Wow, that is actually quite simple. I noticed the values but didn't think they had any thing to do with the time. I can confirm that this works.
Thank you very much.
Thank you very much.
- Mon Mar 16, 2015 11:58 pm
- Forum: Modding help
- Topic: Decrease radar scanning time
- Replies: 3
- Views: 1289
Decrease radar scanning time
Hi, is there a way to make the radar (or a custom entity of type radar) work faster? I'm playing with the idea of introducing a radar that covers more distance (like others have), but would also like to decrease the time it takes to scan a sector. Is that at all possible? If so, what is the property...
- Sat Feb 28, 2015 11:33 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 141055
Re: [0.11.1] endless resources
Hi, I really like the mod, but I may have some issue with it or I do not fully understand how it works: As a test setup, I created a new game, and spawned two 2x2 patches of iron ore, one patch with amount=300 and the other patch with amount=20000. Now that creates two patches with vastly differing ...
- Wed Feb 25, 2015 5:13 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea/Request] Force to train-expand
- Replies: 1
- Views: 2198
[Idea/Request] Force to train-expand
Hi, I am playing around with ideas of how to provide more incentives to use trains. In the current state, my experience is that there are not enough incentives to use trains, especially considering how expensive they are to setup and research. Furthermore, all the nice advanced controls with signals...