Search found 37 matches

by SomeDuder
Fri Jan 15, 2016 5:50 pm
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 36710

Re: Friday Facts #121 - Path Finder Optimisation II

Damnit, finish the story! Does the lonely biter eventually find his friends or does he die of old age, friendless and bitter?
by SomeDuder
Fri Dec 11, 2015 5:59 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 44013

Re: Friday Facts #116 - Strategy Guide

Kinda weird to try and release a strategy guide for a game which is still heavily in its development phase. Actually... a strategy guide in the year of our Lord 2015? Or did I take a timemachine back to 1995? It honestly comes across as a dishonest cashgrab. Why bother with a strategy guide when the...
by SomeDuder
Fri Nov 13, 2015 7:26 pm
Forum: News
Topic: Friday Facts #112 - Better noise
Replies: 63
Views: 44762

Re: Friday Facts #112 - Better noise

Good god yes please, and take a look at how RSO handles it. The vanilla map generation really needs some love: - Rubik's cube effect of terrain doesn't look nice, nor is it "realistic" to have patch of desert, green grass, more desert, etc, all single tiles as if it's a chessboard - A fair...
by SomeDuder
Fri Oct 16, 2015 8:53 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48432

Re: Version 0.12.10

SvenDee wrote:Example: "solder" is translated with "Lötmittel", that correct so far. but Factorio cant read ä,ö,ü, so it stoped at these umlauts and just named it "L" in the game.
Vanilla doesn't have a soldering item, so it's definately mod-related.
by SomeDuder
Fri Oct 09, 2015 6:40 pm
Forum: News
Topic: Friday Facts #107 - The Wedding
Replies: 36
Views: 37915

Re: Friday Facts #107 - The Wedding

I was wondering why this game would have to go through Greenlight, since it's so very professionally handled.

Can't wait to finally have this in my Library! Keep it up!
by SomeDuder
Thu Oct 01, 2015 1:20 pm
Forum: Releases
Topic: Version 0.12.9
Replies: 29
Views: 36353

Re: Version 0.12.9

Noticing a pretty huge performance decrease when playing with my 0.12.8 factory in this 0.12.9 environment, and my factory certainly isn't all that large or complex by any means. Dropped from 52-60 FPS down to 40-50 FPS.

Anyone else suffering the same problem?
by SomeDuder
Thu Sep 24, 2015 12:12 pm
Forum: Ideas and Suggestions
Topic: More (minor) technologies
Replies: 4
Views: 5120

More (minor) technologies

I'd like to see more technologies available for research, but not the typical technologies which are needed to unlock structures and items. What I'm looking for are technologies that give a (very minor) bonus to certain mechanics, like a tech that gives a 1%-5% speed bonus to transport belts, or tra...
by SomeDuder
Sat Sep 12, 2015 11:46 am
Forum: News
Topic: Friday Facts #103 - Prototyping ahead
Replies: 42
Views: 38845

Re: Friday Facts #103 - Prototyping ahead

semi secret mini project with 8 legs I really hope it's a new enemy (even though we got the spitters not that long ago) - we really need an enemy that's either FAST (faster than a biter, at least) and weak OR is slow but tough - main idea would be that they are able to climb over our walls and get ...
by SomeDuder
Sat Sep 12, 2015 10:24 am
Forum: Balancing
Topic: Starting location
Replies: 6
Views: 21202

Re: Starting location

That was a nice read, thanks for the link! And glad I'm not the only one suffering from this stupid issue. In the past, I did make a few custom maps based on the idea of "pre-constructed" segments. Like, your starting location was dotted with debris from your crashed spaceship, which conta...
by SomeDuder
Fri Sep 11, 2015 6:51 pm
Forum: Balancing
Topic: Starting location
Replies: 6
Views: 21202

Starting location

Well then, since I don't usually start over all that often, but decided to do so with 12.07, I've had a bit of trouble with starting locations. And by trouble, I mean, either the starting ores are too far from each other, making a start too much of a hassle. One other issue I've just run into: http:...
by SomeDuder
Fri Jul 10, 2015 5:06 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21264

Re: 0.12 status

Why not just release the current build? Lots of people don't care about multiplayer, and those that do can just continue with 11.22
by SomeDuder
Sat Jun 27, 2015 5:03 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52051

Re: Friday Facts #92 - Personal roboport

Agreed. Full automation from the beginning of the game by robots takes away the amazing feeling of accomplishment when you finally DO get that automated coal mining and power supply running, especially for new players. For experienced players it a hassle, of course, but they already have an advantag...
by SomeDuder
Fri Jun 19, 2015 8:14 pm
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 50409

Re: Friday Facts #91 - Being the evil guy

Ehhh, as long as the rest of the stuff makes it in, it'll be a release worth waiting for. Hope no other delays pop up!
by SomeDuder
Fri Jun 05, 2015 5:41 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59723

Re: Friday Facts #89 Timetables

jerrycheng wrote:Excuse me, what is the meaning of "For the ammo turret, it means less fiddling with inserters. "?
Because the turrets are now made up of a grid of 2x2 instead of 1x2, placing inserters and making sure that they align with the turrets wont be as much of a hassle
by SomeDuder
Fri Jun 05, 2015 4:20 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59723

Re: Friday Facts #89 Timetables

Great to finally get a tentative release date for .12! I've been itching to start a playthrough again, but only when .12 is out. Can't wait!
by SomeDuder
Wed Feb 25, 2015 12:03 pm
Forum: General discussion
Topic: Instead of rescuing the colonists..
Replies: 3
Views: 2921

Re: Instead of rescuing the colonists..

From what I understand, you are a forward recon party, preparing the planet for colonization. The rest of the people are in hibernation onboard a massive colonization ship (Wouldn't make sense to have thousands of people running around on a hostile planet). Whether it's malfunctioned (therefore not ...
by SomeDuder
Wed Feb 25, 2015 10:35 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 265652

Re: Just bought the game; What were Your first impressions?

"This is it" While I've cut back on playing Factorio for a while now, till the end-game is more fleshed out at least and released on Steam, that was my first thought as well. This is it! As in, I'm done, I'm never playing anything else anymore. This game was made for me. And hey, even whe...

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