Search found 600 matches
- Sun Jan 10, 2021 3:23 pm
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 21475
Re: Version 1.1.8
Awesome GUI! Suggestion: - Remember open tab and selected station/train. Maybe remember even scrollbar position. It is be useful for manage all stations one to one with same name. In this moment I want visit all my crude oil patchs and for every station I select second tab, scroll the scrollbar nam...
- Sun Jan 10, 2021 3:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.8] Player cannot exit spidertron even when there is space nearby
- Replies: 2
- Views: 1314
[Rseding91] [1.1.8] Player cannot exit spidertron even when there is space nearby
This has been an issue since 1.0 but I just had a look at it in depth and realised just how bad it actually is. When the spidertron is on top of entities like cars, trains, assembling machines etc it often won't let you exit the Spidertron even when there is plenty of appropriate space nearby. I'm n...
- Sun Jan 10, 2021 1:10 am
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 10426
Re: Mods must have a banner-picture
If you think about it, asking for updates isn't really ever useful. There's two main possible situations: The author is still actively playing/modding. In this case they are already aware that an update is needed because it broke on their own system. Which means the update will be released "wh...
- Sat Jan 09, 2021 8:43 pm
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
- Replies: 14
- Views: 3087
Re: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
There’s also so little reason to put sorting on cargo wagons. 99.9% of the time a wagon has one type of material in it. The 0.1% is when you have a ‘building train’ in which case you probably specifically filter every slot exactly how you like, or you’ve switched to using spidertrons for that purpos...
- Sat Jan 09, 2021 6:30 pm
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
- Replies: 14
- Views: 3087
Re: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
In case anyone is interested, my mod Spidertron Enhancements includes automatic spidertron inventory sorting. (Link in signature). It has no UPS impact because it only sorts the inventories when you open them or manually place items in them.
- Fri Jan 08, 2021 5:06 pm
- Forum: Technical Help
- Topic: Lost blueprints after version rollback
- Replies: 18
- Views: 4875
Re: Version 1.1.8
I have just had a horrifying realisation... With this new update being broken, I reverted back to 1.1.6 to hopefully be able to finish a months long project... But all my BP's have been erased. ALLL OFF THEM!!!!!!!!! Hundreds of hours of work just.... gone. The series I was doing on YT for over a y...
- Fri Jan 08, 2021 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Using hotkeys while dragging power poles does not place item
- Replies: 5
- Views: 2317
Re: [1.1.8] Using hotkeys while dragging power poles does not place item
The same thing is observed when you are dragging belts, then move your mouse away from the belt line, and then rotate the belt. The (line of) belt will only be placed once you've moved your mouse by a tile.
- Fri Jan 08, 2021 11:36 am
- Forum: Not a bug
- Topic: [1.1.8] Hovering over train number in train GUI station list doesn't select station
- Replies: 2
- Views: 393
Re: [1.1.8] Hovering over train number in train GUI station list doesn't select station
Oh cool, a tooltip there will be really helpful.
- Fri Jan 08, 2021 1:25 am
- Forum: Not a bug
- Topic: [1.1.8] Hovering over train number in train GUI station list doesn't select station
- Replies: 2
- Views: 393
[1.1.8] Hovering over train number in train GUI station list doesn't select station
Minor visual issue with new the train GUI: In the station list of the train GUI you have the station names and a number (which is the number of stations). If you hover over the station name or any other part of that item it goes yellow. If you move your mouse to the number, it becomes unselected. It...
- Thu Jan 07, 2021 2:35 pm
- Forum: Translations
- Topic: [1.1.7] New/renamed option is not translated
- Replies: 3
- Views: 1789
Re: [1.1.7] New/renamed option is not translated
That's not a bug. It has been translated (https://crowdin.com/translate/factorio/ ... ue=0#44606) and will be included with the next version of factorio.
Blame the build/translation process if you like, but that's just how its done.
Blame the build/translation process if you like, but that's just how its done.
- Thu Jan 07, 2021 2:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.7] Pressing E in mod changelog behaves unexpectedly
- Replies: 1
- Views: 1229
[Rseding91] [1.1.7] Pressing E in mod changelog behaves unexpectedly
From the mod manager click on a mod changelog. Press "Confirm" or Escape and it behaves correctly, but press E and it exits straight to the main menu, whereas it should presumably behave the same as "Confirm" or Escape. This also means that if you enable or disable a mod, then go...
- Thu Jan 07, 2021 1:30 pm
- Forum: Releases
- Topic: Version 1.1.7
- Replies: 25
- Views: 17089
Re: Version 1.1.7
I think that you forgot your train stop colour change from the changelog: viewtopic.php?f=66&t=79681 (great addition btw!)
- Thu Jan 07, 2021 3:16 am
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 10426
Re: Mods must have a banner-picture
There is absolutely nothing wrong with it. It is - according to the newest ui-research - a (small) problem. Indeed it is a 'problem'. Thumbnails are usually helpful and a good thing... but it is the mod owner's problem, who have evidently not decided to provide a thumbnail for one reason or another...
- Wed Jan 06, 2021 7:58 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 108628
Re: Version 1.1.0
Sorry, but at this point I consider it a (minor) failure in the development. We have already 6 other releases after 1.1.0 - but 1.1.0 is still not in production branch (1,5month after release into experimental). And when I reported a potential bug recently, I was asked whether it is the same in 1.1...
- Wed Jan 06, 2021 4:26 pm
- Forum: Minor issues
- Topic: [Twinsen][1.0.0] Rounding discrepancy in production
- Replies: 7
- Views: 2066
Re: [1.0.0] Rounding discrepancy in production
Can you reproduce this in 1.1.6? Sorry, no, I'm running production. But you can test, that's not how bug reporting works. if you want the issue fixed you should test it - it's your issue, after all. if you don't want it fixed then you should just ignore what they asked you for. all bugfixes go into...
- Wed Jan 06, 2021 2:03 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 108628
Re: Version 1.1.0
Sorry, but at this point I consider it a (minor) failure in the development. We have already 6 other releases after 1.1.0 - but 1.1.0 is still not in production branch (1,5month after release into experimental). And when I reported a potential bug recently, I was asked whether it is the same in 1.1...
- Tue Jan 05, 2021 9:25 pm
- Forum: Modding help
- Topic: How to access temporary BP in player's hand?
- Replies: 5
- Views: 1285
Re: How to access temporary BP in player's hand?
I'm sure more knowledgeable people can post here and confirm, but I'm pretty sure that you simply cannot do what you are trying to do anymore. The blueprint library is completely off-limit to mods.
- Tue Jan 05, 2021 5:55 pm
- Forum: Implemented mod requests
- Topic: Set spidertron body orientation
- Replies: 2
- Views: 706
Re: Set spidertron body orientation
Brilliant! Hopefully I won't be waiting as long for this release as I had to for all the 1.1.0 implemented mod requests 
- Tue Jan 05, 2021 5:33 pm
- Forum: Not a bug
- Topic: [1.1.6] Spidertron leg collision boxes cannot be turned off
- Replies: 2
- Views: 317
Re: [1.1.6] Spidertron leg collision boxes cannot be turned off
Thanks very much. Setting the legs' collision masks to `{}` fixed the problem.
- Tue Jan 05, 2021 5:12 pm
- Forum: Not a bug
- Topic: [1.1.6] Spidertron leg collision boxes cannot be turned off
- Replies: 2
- Views: 317
[1.1.6] Spidertron leg collision boxes cannot be turned off
To reproduce, set the spidertron leg collision boxes to `nil` at https://github.com/wube/factorio-data/b ... es.lua#L84.
They disappear from the `show-collision-rectangles` debug view but you can still crash into the legs with eg a car.
They disappear from the `show-collision-rectangles` debug view but you can still crash into the legs with eg a car.