Search found 625 matches

by Xorimuth
Mon Feb 15, 2021 10:12 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR
Replies: 10
Views: 45335

[1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR

After updating my steam install to 1.1.22, I clicked "Confirm" on the changelog and it crashed instantly. I reopened it, clicked "Confirm" and it crashed after ~5 seconds. 2 more times (including without mods) it crashes after a couple of minutes. macOS 11 27.845 Error CrashHandl...
by Xorimuth
Thu Feb 11, 2021 8:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
Replies: 5
Views: 2765

Re: [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds

I did notice that the one-second window will give numbers back scaled to 1 minute. Is that what you meant? It matches how the GUI functions; it takes the 1 second window and says "if you did this for a minute; here's what you would make". That bit is fine, I just multiply the result by 60...
by Xorimuth
Thu Feb 11, 2021 6:23 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
Replies: 5
Views: 2765

Re: [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds

In case you're concerned about any backwards incompatible changes you fancy making, the string 'defines.flow_precision_index.one_second' only occurs in the following mods: capacity-combinator_1.0.3 capacity-combinator_1.0.3/control.lua power-combinator_4.3.3 power-combinator_4.3.3/control.lua (same ...
by Xorimuth
Thu Feb 11, 2021 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
Replies: 5
Views: 2765

[Rseding91] [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds

As used in https://lua-api.factorio.com/latest/LuaFlowStatistics.html#LuaFlowStatistics.get_flow_count, it actually returns the average value over 5 seconds, not 1. I've only tested this with electrical networks. For my mod, I want this time period to be as low as possible. Having an actual '1 secon...
by Xorimuth
Thu Feb 11, 2021 11:19 am
Forum: Mod portal Discussion
Topic: Information in Downloads cut off on mobile
Replies: 2
Views: 1291

Information in Downloads cut off on mobile

I use mobile to check the mod portal quite frequently. It’s frustrating that you can’t see things like number of downloads in the downloads tab because they are cut off. Would this be possible to fix please?
by Xorimuth
Fri Feb 05, 2021 4:05 pm
Forum: Modding help
Topic: How does electric wiring work?
Replies: 15
Views: 2845

Re: How does electric wiring work?

Pi-C wrote:
Fri Feb 05, 2021 3:59 pm
Xorimuth wrote:
Fri Feb 05, 2021 3:46 pm
Your screenshot did not work :)
What do you mean, can't you see it? It's visible to me even though I'm on another computer now …
No worries, its working now... the source html has changed since, so no idea what happened there!
by Xorimuth
Fri Feb 05, 2021 3:46 pm
Forum: Modding help
Topic: How does electric wiring work?
Replies: 15
Views: 2845

Re: How does electric wiring work?

Your screenshot did not work :)
by Xorimuth
Thu Feb 04, 2021 8:33 pm
Forum: Won't implement
Topic: Assemblers could implement `heat_buffer` to output Heat via Heat Pipe?
Replies: 4
Views: 1619

Re: Assemblers could implement `heat_buffer` to output Heat via Heat Pipe?

You could probably make a 'composite entity' using scripting that listened for anytime someone places an assembler and places a heat interface as well? It would cost UPS, but it is quite common in modding.
by Xorimuth
Thu Feb 04, 2021 5:01 pm
Forum: Won't implement
Topic: Assemblers could implement `heat_buffer` to output Heat via Heat Pipe?
Replies: 4
Views: 1619

Re: Assemblers could implement `heat_buffer` to output Heat via Heat Pipe?

Have you seen https://mods.factorio.com/mod/Fantario ? It does something kind of similar, but you have to heat the assemblers instead of cooling them down :D
by Xorimuth
Thu Feb 04, 2021 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.5] Minor - Continue button now always starts Hosted game
Replies: 11
Views: 5186

Re: [1.1.5] Minor - Continue button now always starts Hosted game

Oxyd wrote:
Thu Feb 04, 2021 2:23 pm
Xorimuth wrote:
Wed Feb 03, 2021 9:25 pm
Up to the devs if they want to try and fix it or not.
We do. Fixed in 1.1.20.
Awesome.
by Xorimuth
Wed Feb 03, 2021 9:25 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.5] Minor - Continue button now always starts Hosted game
Replies: 11
Views: 5186

Re: [1.1.5] Minor - Continue button now always starts Hosted game

Ok, the culprit was non blocking saves being enabled. Turning them off fixes the problem. Up to the devs if they want to try and fix it or not.
by Xorimuth
Wed Feb 03, 2021 6:17 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.5] Minor - Continue button now always starts Hosted game
Replies: 11
Views: 5186

Re: [1.1.5] Minor - Continue button now always starts Hosted game

This issue is still causing problems to several macOS players. Can it please be moved back to bug reports please? I'm happy to provide more information as requested.
by Xorimuth
Tue Feb 02, 2021 10:20 pm
Forum: Outdated/Not implemented
Topic: 2nd floor level for pipes
Replies: 2
Views: 1084

Re: 2nd floor level for pipes

See https://mods.factorio.com/mod/pipelayer if you'd like to try this out as a mod.
by Xorimuth
Tue Feb 02, 2021 8:48 pm
Forum: Modding help
Topic: ss_Baum's questions, now:Add circuit network condition
Replies: 33
Views: 5986

Re: ss_Baum's questions, now:Can I set the item in the player hand?

Can I set the item in the player hand? Is there in the control.lua a way, to set the Item, the player has in the hand? the cursor_stack is read only https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.cursor_stack This would be nice, that the player can use the pipette `player.cursor_sta...
by Xorimuth
Tue Feb 02, 2021 6:07 pm
Forum: Implemented mod requests
Topic: Total electrical network consumption
Replies: 4
Views: 1751

Re: Total electrical network consumption

I've implemented the calculation myself and it works ok. However, the minimum time to get the data across is 5 seconds, which means that the true network consumption value is often delayed by 5 seconds. The in game consumption meter is calculated based on the previous tick only. This means that this...
by Xorimuth
Sat Jan 30, 2021 9:50 pm
Forum: Ideas and Suggestions
Topic: 2 QoL improvements regarding construction spidertrons
Replies: 4
Views: 1362

Re: 2 QoL improvements regarding construction spidertrons

I agree that spidertrons should be auto sorted. Seeing as they aren't, the next best thing is my mod here :D : https://mods.factorio.com/mod/SpidertronEnhancements

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