Search found 625 matches
- Mon Feb 15, 2021 10:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR
- Replies: 10
- Views: 45335
[1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR
After updating my steam install to 1.1.22, I clicked "Confirm" on the changelog and it crashed instantly. I reopened it, clicked "Confirm" and it crashed after ~5 seconds. 2 more times (including without mods) it crashes after a couple of minutes. macOS 11 27.845 Error CrashHandl...
- Thu Feb 11, 2021 8:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
- Replies: 5
- Views: 2765
Re: [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
I did notice that the one-second window will give numbers back scaled to 1 minute. Is that what you meant? It matches how the GUI functions; it takes the 1 second window and says "if you did this for a minute; here's what you would make". That bit is fine, I just multiply the result by 60...
- Thu Feb 11, 2021 6:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
- Replies: 5
- Views: 2765
Re: [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
In case you're concerned about any backwards incompatible changes you fancy making, the string 'defines.flow_precision_index.one_second' only occurs in the following mods: capacity-combinator_1.0.3 capacity-combinator_1.0.3/control.lua power-combinator_4.3.3 power-combinator_4.3.3/control.lua (same ...
- Thu Feb 11, 2021 6:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
- Replies: 5
- Views: 2765
[Rseding91] [1.1.21] defines.flow_precision_index.one_second actually represents 5 seconds
As used in https://lua-api.factorio.com/latest/LuaFlowStatistics.html#LuaFlowStatistics.get_flow_count, it actually returns the average value over 5 seconds, not 1. I've only tested this with electrical networks. For my mod, I want this time period to be as low as possible. Having an actual '1 secon...
- Thu Feb 11, 2021 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.21] undo not working on editor instant build
- Replies: 5
- Views: 2712
- Thu Feb 11, 2021 3:31 pm
- Forum: Mod portal Discussion
- Topic: Problems to access pages requiring permission
- Replies: 6
- Views: 2407
Re: Problems to access pages requiring permission
Can confirm.
- Thu Feb 11, 2021 11:19 am
- Forum: Mod portal Discussion
- Topic: Information in Downloads cut off on mobile
- Replies: 2
- Views: 1291
Information in Downloads cut off on mobile
I use mobile to check the mod portal quite frequently. It’s frustrating that you can’t see things like number of downloads in the downloads tab because they are cut off. Would this be possible to fix please?
- Sun Feb 07, 2021 6:09 pm
- Forum: General discussion
- Topic: Graphical Style
- Replies: 1
- Views: 832
- Fri Feb 05, 2021 4:05 pm
- Forum: Modding help
- Topic: How does electric wiring work?
- Replies: 15
- Views: 2845
Re: How does electric wiring work?
No worries, its working now... the source html has changed since, so no idea what happened there!
- Fri Feb 05, 2021 3:46 pm
- Forum: Modding help
- Topic: How does electric wiring work?
- Replies: 15
- Views: 2845
Re: How does electric wiring work?
Your screenshot did not work
- Thu Feb 04, 2021 8:33 pm
- Forum: Won't implement
- Topic: Assemblers could implement `heat_buffer` to output Heat via Heat Pipe?
- Replies: 4
- Views: 1619
Re: Assemblers could implement `heat_buffer` to output Heat via Heat Pipe?
You could probably make a 'composite entity' using scripting that listened for anytime someone places an assembler and places a heat interface as well? It would cost UPS, but it is quite common in modding.
- Thu Feb 04, 2021 5:01 pm
- Forum: Won't implement
- Topic: Assemblers could implement `heat_buffer` to output Heat via Heat Pipe?
- Replies: 4
- Views: 1619
Re: Assemblers could implement `heat_buffer` to output Heat via Heat Pipe?
Have you seen https://mods.factorio.com/mod/Fantario ? It does something kind of similar, but you have to heat the assemblers instead of cooling them down
- Thu Feb 04, 2021 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.5] Minor - Continue button now always starts Hosted game
- Replies: 11
- Views: 5186
- Wed Feb 03, 2021 9:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.5] Minor - Continue button now always starts Hosted game
- Replies: 11
- Views: 5186
Re: [1.1.5] Minor - Continue button now always starts Hosted game
Ok, the culprit was non blocking saves being enabled. Turning them off fixes the problem. Up to the devs if they want to try and fix it or not.
- Wed Feb 03, 2021 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.5] Minor - Continue button now always starts Hosted game
- Replies: 11
- Views: 5186
Re: [1.1.5] Minor - Continue button now always starts Hosted game
This issue is still causing problems to several macOS players. Can it please be moved back to bug reports please? I'm happy to provide more information as requested.
- Tue Feb 02, 2021 10:20 pm
- Forum: Outdated/Not implemented
- Topic: 2nd floor level for pipes
- Replies: 2
- Views: 1084
Re: 2nd floor level for pipes
See https://mods.factorio.com/mod/pipelayer if you'd like to try this out as a mod.
- Tue Feb 02, 2021 8:48 pm
- Forum: Modding help
- Topic: ss_Baum's questions, now:Add circuit network condition
- Replies: 33
- Views: 5986
Re: ss_Baum's questions, now:Can I set the item in the player hand?
Can I set the item in the player hand? Is there in the control.lua a way, to set the Item, the player has in the hand? the cursor_stack is read only https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.cursor_stack This would be nice, that the player can use the pipette `player.cursor_sta...
- Tue Feb 02, 2021 6:07 pm
- Forum: Implemented mod requests
- Topic: Total electrical network consumption
- Replies: 4
- Views: 1751
Re: Total electrical network consumption
I've implemented the calculation myself and it works ok. However, the minimum time to get the data across is 5 seconds, which means that the true network consumption value is often delayed by 5 seconds. The in game consumption meter is calculated based on the previous tick only. This means that this...
- Mon Feb 01, 2021 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.19] surface.create_entities_from_blueprint_string does not include train fuel
- Replies: 3
- Views: 2282
- Sat Jan 30, 2021 9:50 pm
- Forum: Ideas and Suggestions
- Topic: 2 QoL improvements regarding construction spidertrons
- Replies: 4
- Views: 1362
Re: 2 QoL improvements regarding construction spidertrons
I agree that spidertrons should be auto sorted. Seeing as they aren't, the next best thing is my mod here : https://mods.factorio.com/mod/SpidertronEnhancements