Search found 429 matches

by Xorimuth
Fri Aug 28, 2020 10:45 am
Forum: Implemented mod requests
Topic: New EVENT request .. on_spidertron_command_completed
Replies: 2
Views: 601

Re: New EVENT request .. on_spidertron_command_completed

I would also like this. As a workaround currently, you have to check every n ticks to see if the spidertron still has a `autopilot_destination` attribute.
by Xorimuth
Mon Aug 24, 2020 9:40 am
Forum: Modding help
Topic: "spider-vehicle" prototype definitions
Replies: 5
Views: 1272

Re: "spider-vehicle" prototype definitions

10. viewtopic.php?f=30&t=87932 (speed is coming in 1.1)
by Xorimuth
Fri Aug 21, 2020 4:27 pm
Forum: Modding interface requests
Topic: Add a way to hide technology effects from the tech screen.
Replies: 6
Views: 664

Re: Add a way to hide technology effects from the tech screen.

You can add a hook to the event `on_research_finished` to apply your hidden effect.
by Xorimuth
Tue Aug 18, 2020 11:23 pm
Forum: Not a bug
Topic: [1.0.0] In-game mod manager does not always allow viewing the changelog
Replies: 7
Views: 1168

Re: [1.0.0] In-game mod manager does not always allow viewing the changelog

I'd say that it is because the changelog is not in the correct format. As per viewtopic.php?p=409587#p409587, "Fixes" is not valid so it is probably deliberately not showing it.
by Xorimuth
Tue Aug 18, 2020 5:25 pm
Forum: Ideas and Requests For Mods
Topic: Longer Gameplay Mod?
Replies: 2
Views: 526

Re: Longer Gameplay Mod?

https://mods.factorio.com/mod/SpaceMod looks like what you want.
https://mods.factorio.com/mod/space-exploration as well, but that is more of a complete-game overhaul.
by Xorimuth
Mon Aug 17, 2020 4:01 pm
Forum: Implemented mod requests
Topic: expose custom name
Replies: 4
Views: 881

Re: expose custom name

+1 I'd also like to be able to read and write a custom spidertron name.
by Xorimuth
Sun Aug 16, 2020 10:39 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 273934

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Hey, thanks for the mod, after trying the sandbox mode and /editor mode, this is what I settled on, its got everything I need! I had a few suggestions for stuff that you might want to fix, but nothing critical. - You're still using all the old icons and graphics - It would be nice to allow easily '...
by Xorimuth
Wed Aug 12, 2020 11:14 am
Forum: Resolved Problems and Bugs
Topic: Typo in the "Content" section of website
Replies: 2
Views: 355

Re: Typo in the "Content" section of website

Or in British English, "skilful".

Sidenote: the technology icons on that page have not been updated yet.
by Xorimuth
Tue Aug 11, 2020 5:56 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 273934

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Hey, thanks for the mod, after trying the sandbox mode and /editor mode, this is what I settled on, its got everything I need! I had a few suggestions for stuff that you might want to fix, but nothing critical. - You're still using all the old icons and graphics - It would be nice to allow easily 'u...
by Xorimuth
Tue Aug 11, 2020 4:56 pm
Forum: Duplicates
Topic: [0.18.47] Undo in editor mode is not applied to pasted buildings
Replies: 1
Views: 208

[0.18.47] Undo in editor mode is not applied to pasted buildings

Steps to reproduce: - Start new freeplay map - In console, type `/editor` and `/cheat all` - Place down some buildings - Ctrl-C to copy them - Place the copied 'blueprint' - Ctrl-Z to undo This will undo the initially placed buildings, not the newly placed buildings from the copy. I've not tested th...
by Xorimuth
Thu Aug 06, 2020 7:55 pm
Forum: This Forum
Topic: New banner on top of the forum banner
Replies: 9
Views: 1538

Re: New banner on top of the forum banner

Well your version is (roughly) consistent with the header at factorio.com and mods.factorio.com. Funnily enough I can replicate yours on desktop Safari, Chrome and Firefox, and my version only appears on mobile Safari and the new Chromium-based (desktop) Edge.
by Xorimuth
Thu Aug 06, 2020 7:43 pm
Forum: This Forum
Topic: New banner on top of the forum banner
Replies: 9
Views: 1538

Re: New banner on top of the forum banner

5E1DCDF2-6181-4F30-9E8E-C5426DC0477A.png
5E1DCDF2-6181-4F30-9E8E-C5426DC0477A.png (284.18 KiB) Viewed 1527 times
It looks even worse on mobile.
by Xorimuth
Thu Aug 06, 2020 5:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.43] Loud error sound on successful blueprint import
Replies: 1
Views: 741

[0.18.43] Loud error sound on successful blueprint import

To reproduce: - Copy a valid blueprint string from eg factorioprints.com - Click 'Import string' ingame - Paste string in - The text 'Blueprint imported successfully' appears and the blueprint is successfully imported, but an 'error' sound plays as well Maybe this is the intended sound? It sounds wr...
by Xorimuth
Sat Jul 18, 2020 12:59 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 33044

Re: Friday Facts #356 - Blueprint library for real

kovarex wrote:
Sat Jul 18, 2020 12:57 am
gloin wrote:
Sat Jul 18, 2020 12:11 am
kovarex wrote:
Fri Jul 17, 2020 11:49 pm
Thanks for recommendations. Btw, you probably missed this http://kovarex.com/2048/ :)
Awesome! Looks like you're missing a few of the graphics updates there :)
Yea, the old low res icons stretched were a pain. It is updated now :)
Mmmm beautiful
by Xorimuth
Sat Jul 18, 2020 12:11 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 33044

Re: Friday Facts #356 - Blueprint library for real

kovarex wrote:
Fri Jul 17, 2020 11:49 pm
Thanks for recommendations. Btw, you probably missed this http://kovarex.com/2048/ :)
Awesome! Looks like you're missing a few of the graphics updates there :)
by Xorimuth
Fri Jul 03, 2020 2:15 am
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 15483

Re: Version 0.18.34

Logistic request related item and count windows now have notched sliders for 0 to 10 stacks selection. Different numbers that are not multiplies of stacks can be still written into the textboxes. Unfortunately I have to say this was a rather unpleasant change - it makes the sliders practically unus...
by Xorimuth
Wed Jun 24, 2020 3:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.33] destination-force-tooltip English text contains comma inside of quote
Replies: 2
Views: 349

[0.18.33] destination-force-tooltip English text contains comma inside of quote

From today's text update: The comma was added inside the quotes, not outside. Separately, shouldn't it be "**AUTO**" instead of "AUTO" Screenshot 2020-06-24 at 16.05.06.png EDIT: It seems that this is probably intentional: https://style.mla.org/punctuation-and-quotation-marks/. S...
by Xorimuth
Tue Jun 16, 2020 10:53 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 14931

Re: Meaningful Content Update

My point is more about the look of factorio biomes and how they really just represent earth biomes in regards to flora. It doesn't really have an alien "feel" while satisfactory, No Man's Sky, Subnautic do. Those worlds feel truly Alien. I wasn't trying to make an apples to oranges compar...

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