Search found 429 matches
- Fri Aug 28, 2020 10:45 am
- Forum: Implemented mod requests
- Topic: New EVENT request .. on_spidertron_command_completed
- Replies: 2
- Views: 601
Re: New EVENT request .. on_spidertron_command_completed
I would also like this. As a workaround currently, you have to check every n ticks to see if the spidertron still has a `autopilot_destination` attribute.
- Mon Aug 24, 2020 9:40 am
- Forum: Modding help
- Topic: "spider-vehicle" prototype definitions
- Replies: 5
- Views: 1272
Re: "spider-vehicle" prototype definitions
10. viewtopic.php?f=30&t=87932 (speed is coming in 1.1)
- Fri Aug 21, 2020 5:59 pm
- Forum: Modding help
- Topic: Technology effect types
- Replies: 3
- Views: 249
- Fri Aug 21, 2020 4:27 pm
- Forum: Modding interface requests
- Topic: Add a way to hide technology effects from the tech screen.
- Replies: 6
- Views: 664
Re: Add a way to hide technology effects from the tech screen.
You can add a hook to the event `on_research_finished` to apply your hidden effect.
- Tue Aug 18, 2020 11:23 pm
- Forum: Not a bug
- Topic: [1.0.0] In-game mod manager does not always allow viewing the changelog
- Replies: 7
- Views: 1168
Re: [1.0.0] In-game mod manager does not always allow viewing the changelog
I'd say that it is because the changelog is not in the correct format. As per viewtopic.php?p=409587#p409587, "Fixes" is not valid so it is probably deliberately not showing it.
- Tue Aug 18, 2020 5:25 pm
- Forum: Ideas and Requests For Mods
- Topic: Longer Gameplay Mod?
- Replies: 2
- Views: 526
Re: Longer Gameplay Mod?
https://mods.factorio.com/mod/SpaceMod looks like what you want.
https://mods.factorio.com/mod/space-exploration as well, but that is more of a complete-game overhaul.
https://mods.factorio.com/mod/space-exploration as well, but that is more of a complete-game overhaul.
- Mon Aug 17, 2020 4:01 pm
- Forum: Implemented mod requests
- Topic: expose custom name
- Replies: 4
- Views: 881
Re: expose custom name
+1 I'd also like to be able to read and write a custom spidertron name.
- Sun Aug 16, 2020 10:39 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 273934
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Hey, thanks for the mod, after trying the sandbox mode and /editor mode, this is what I settled on, its got everything I need! I had a few suggestions for stuff that you might want to fix, but nothing critical. - You're still using all the old icons and graphics - It would be nice to allow easily '...
- Wed Aug 12, 2020 11:14 am
- Forum: Resolved Problems and Bugs
- Topic: Typo in the "Content" section of website
- Replies: 2
- Views: 355
Re: Typo in the "Content" section of website
Or in British English, "skilful".
Sidenote: the technology icons on that page have not been updated yet.
Sidenote: the technology icons on that page have not been updated yet.
- Tue Aug 11, 2020 5:56 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 273934
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Hey, thanks for the mod, after trying the sandbox mode and /editor mode, this is what I settled on, its got everything I need! I had a few suggestions for stuff that you might want to fix, but nothing critical. - You're still using all the old icons and graphics - It would be nice to allow easily 'u...
- Tue Aug 11, 2020 4:56 pm
- Forum: Duplicates
- Topic: [0.18.47] Undo in editor mode is not applied to pasted buildings
- Replies: 1
- Views: 208
[0.18.47] Undo in editor mode is not applied to pasted buildings
Steps to reproduce: - Start new freeplay map - In console, type `/editor` and `/cheat all` - Place down some buildings - Ctrl-C to copy them - Place the copied 'blueprint' - Ctrl-Z to undo This will undo the initially placed buildings, not the newly placed buildings from the copy. I've not tested th...
- Thu Aug 06, 2020 7:55 pm
- Forum: This Forum
- Topic: New banner on top of the forum banner
- Replies: 9
- Views: 1538
Re: New banner on top of the forum banner
Well your version is (roughly) consistent with the header at factorio.com and mods.factorio.com. Funnily enough I can replicate yours on desktop Safari, Chrome and Firefox, and my version only appears on mobile Safari and the new Chromium-based (desktop) Edge.
- Thu Aug 06, 2020 7:43 pm
- Forum: This Forum
- Topic: New banner on top of the forum banner
- Replies: 9
- Views: 1538
Re: New banner on top of the forum banner
It looks even worse on mobile.
- Thu Aug 06, 2020 5:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.43] Loud error sound on successful blueprint import
- Replies: 1
- Views: 741
[0.18.43] Loud error sound on successful blueprint import
To reproduce: - Copy a valid blueprint string from eg factorioprints.com - Click 'Import string' ingame - Paste string in - The text 'Blueprint imported successfully' appears and the blueprint is successfully imported, but an 'error' sound plays as well Maybe this is the intended sound? It sounds wr...
- Sat Jul 18, 2020 12:59 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 33044
Re: Friday Facts #356 - Blueprint library for real
Mmmm beautifulkovarex wrote: ↑Sat Jul 18, 2020 12:57 amYea, the old low res icons stretched were a pain. It is updated nowgloin wrote: ↑Sat Jul 18, 2020 12:11 amAwesome! Looks like you're missing a few of the graphics updates therekovarex wrote: ↑Fri Jul 17, 2020 11:49 pmThanks for recommendations. Btw, you probably missed this http://kovarex.com/2048/![]()
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- Sat Jul 18, 2020 12:11 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 33044
Re: Friday Facts #356 - Blueprint library for real
Awesome! Looks like you're missing a few of the graphics updates therekovarex wrote: ↑Fri Jul 17, 2020 11:49 pmThanks for recommendations. Btw, you probably missed this http://kovarex.com/2048/![]()

- Thu Jul 09, 2020 8:35 am
- Forum: Duplicates
- Topic: [0.18.35] Spaceship launch occluded behind entities in background
- Replies: 1
- Views: 313
Re: [0.18.35] Spaceship launch occluded behind entities in background
I think that this is the same issue as viewtopic.php?f=182&t=83615
- Fri Jul 03, 2020 2:15 am
- Forum: Releases
- Topic: Version 0.18.34
- Replies: 23
- Views: 15483
Re: Version 0.18.34
Logistic request related item and count windows now have notched sliders for 0 to 10 stacks selection. Different numbers that are not multiplies of stacks can be still written into the textboxes. Unfortunately I have to say this was a rather unpleasant change - it makes the sliders practically unus...
- Wed Jun 24, 2020 3:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.33] destination-force-tooltip English text contains comma inside of quote
- Replies: 2
- Views: 349
[0.18.33] destination-force-tooltip English text contains comma inside of quote
From today's text update: The comma was added inside the quotes, not outside. Separately, shouldn't it be "**AUTO**" instead of "AUTO" Screenshot 2020-06-24 at 16.05.06.png EDIT: It seems that this is probably intentional: https://style.mla.org/punctuation-and-quotation-marks/. S...
- Tue Jun 16, 2020 10:53 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 14931
Re: Meaningful Content Update
My point is more about the look of factorio biomes and how they really just represent earth biomes in regards to flora. It doesn't really have an alien "feel" while satisfactory, No Man's Sky, Subnautic do. Those worlds feel truly Alien. I wasn't trying to make an apples to oranges compar...