Search found 625 matches
- Sat Apr 20, 2024 10:08 am
- Forum: Implemented in 2.0
- Topic: Remote editing of entity settings on logistic building area
- Replies: 3
- Views: 121
Re: Remote editing of entity settings on logistic building area
For the time being, check out Remote Configuration mod
- Wed Apr 17, 2024 9:51 am
- Forum: Won't implement
- Topic: Roboport on_built_entity
- Replies: 4
- Views: 751
- Fri Nov 17, 2023 4:48 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13422
Re: Friday Facts #385 - Asteroid Collector
I'm getting a little concerned given nothing has even been alluded towards grazing anything content related towards enemy forces, whuch is a core, non-superfluous part of the game. I'm very curious as to what or when there'll at least be even a smidgen or dripdrop of anything related towards effort...
- Wed Nov 15, 2023 11:58 pm
- Forum: Duplicates
- Topic: Cannot select text on "Error loading mods" window
- Replies: 3
- Views: 459
Re: Cannot select text on "Error loading mods" window
It has only been fixed in 2.0Illiander42 wrote: ↑Wed Nov 15, 2023 11:40 pmThen this is a regression.
Because it's not working anymore.
- Sat Nov 11, 2023 4:36 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 44982
Re: Friday Facts #384 - Combinators 2.0
I spend more time in game waiting for science packs to be done than anything else, especially when waiting for Blue science packs to be done, so having robots do all the work for me would turn Factorio into an idle game. If I wanted that, I could just go to the main menu and watch the simulations a...
- Fri Nov 03, 2023 11:48 am
- Forum: This Forum
- Topic: Can we request 'Not a bug' topics be reconsidered
- Replies: 4
- Views: 1761
Re: Can we request 'Not a bug' topics be reconsidered
Hi, Is there a way for us to request topics that have been moved to 'Not a bug' be reconsidered. I've run into some odd behavior while playing the 'Freight Forwarding' mod and ended up at the https://forums.factorio.com/viewtopic.php?f=23&t=101436 post. There has been a lot of additional inform...
- Mon Oct 30, 2023 10:51 am
- Forum: Technical Help
- Topic: Worm Pipes Mod Working on PC, but not Steam Deck
- Replies: 5
- Views: 660
Re: Worm Pipes Mod Working on PC, but not Steam Deck
Could be that it only works in high res sprites or something
- Sun Oct 22, 2023 2:40 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42176
Re: Friday Facts #381 - Space Platforms
Please tell me, will this all be in version 2.0 or in some kind of extension? And what is the approximate release date? Please read https://factorio.com/blog/post/fff-367 and https://factorio.com/blog/post/fff-373 Tldr: this will be in the Space Age expansion, releasing in around a year’s time, whi...
- Thu Oct 19, 2023 11:05 am
- Forum: Gameplay Help
- Topic: Intermediate recipes order and "total raw" resources in the tooltip
- Replies: 5
- Views: 746
Re: Intermediate recipes order and "total raw" resources in the tooltip
2 different recipes, so there’ll be 2 different recipes in manual crafting too. Whichever one you click on will be the one used. No, it's a question about multiple recipes for _intermediate_ ingredients. That is, you will only have one recipe for the final product, and how it selects the intermedia...
- Tue Oct 17, 2023 9:18 pm
- Forum: Gameplay Help
- Topic: Intermediate recipes order and "total raw" resources in the tooltip
- Replies: 5
- Views: 746
Re: Intermediate recipes order and "total raw" resources in the tooltip
- I build a some custom big chest. It can be created from the iron chest or the wood chest (two different recipes). — it's a new modded chest. - So, if I click "create 1 big chest" in manual crafting - which recipe will be selected (if I have both resources: wood and iron plates)? 2 diffe...
- Mon Oct 16, 2023 8:30 am
- Forum: Modding help
- Topic: SOLVED: Unable to access custom noise at runtime
- Replies: 3
- Views: 392
Re: Unable to access custom noise at runtime
surface.map_gen_settings.property_expression_names["fertility"]="fertility" This won’t work. You have to do this instead: local map_gen_settings = surface.map_gen_settings map_gen_settings.property_expression_names["fertility"]="fertility" surface.map_gen_set...
- Wed Oct 11, 2023 12:06 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49697
Re: Friday Facts #377 - New new rails
I think you can connect on straights, but not curves/diagonals.GTexperience wrote: ↑Mon Oct 09, 2023 11:58 pmWill u be able to connect the new rail system to the old one? Or should I start replacing the old one with the new one as soon as I update?
- Tue Oct 10, 2023 10:45 am
- Forum: Won't fix.
- Topic: [1.1.91] Train air resistance is calculated incorrectly
- Replies: 3
- Views: 724
Re: [1.1.91] Train air resistance is calculated incorrectly
In lieu, is there any chance of getting a Lua event to modify train speed when accelerating/decelerating? I think looping over locomotives in an on_tick event handler and assigning LuaTrain.speed might work, but I'd need to reimplement each LuaTrain.state value. This mod already loops over all loco...
- Sun Oct 08, 2023 9:42 pm
- Forum: Implemented for 2.0
- Topic: positionless player.play_sound()
- Replies: 8
- Views: 1058
Re: positionless player.play_sound()
I think you can change https://lua-api.factorio.com/latest/pro ... e_modifier on the sound prototype to make it not affected by distance.
- Sun Oct 08, 2023 9:55 am
- Forum: Ideas and Suggestions
- Topic: Suggestions for the expansion.
- Replies: 32
- Views: 2612
Re: Suggestions for the expansion.
Oh the ironySaphira123456 wrote: Blocking me will only prove me right.
- Tue Oct 03, 2023 3:53 pm
- Forum: Technical Help
- Topic: Hide the gui?
- Replies: 2
- Views: 333
Re: Hide the gui?
There's a debug option called 'hide-mod-gui'
- Mon Oct 02, 2023 11:19 am
- Forum: Modding interface requests
- Topic: Change Prototype/Item.burnt_result into an ItemProductPrototype
- Replies: 3
- Views: 915
- Sun Oct 01, 2023 12:19 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for the expansion.
- Replies: 32
- Views: 2612
Re: Suggestions for the expansion.
There’s plenty of recycling mods already for 1.1, just use one of those?
- Sat Sep 23, 2023 1:57 am
- Forum: Ideas and Suggestions
- Topic: Spidertron remote command to center the map
- Replies: 1
- Views: 464
Re: Spidertron remote command to center the map
This has now been added to Spidertron Enhancements. Thanks for the idea!
- Sat Sep 23, 2023 12:29 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49697
Re: Friday Facts #377 - New new rails
https://cdn.factorio.com/assets/blog-sync/fff-377-new-sbends.png For this image, and perhaps a point I missed, will we be able to also signal in-between these gaps now? As much as the image is a dream come true, without signaling, this specific example won't add too much value to the new system unf...