Search found 163 matches

by Tekillaa
Sat Apr 06, 2019 12:51 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 216404

Re: Peace with Aliens

Hi, I like the idea of peace, there's my suggestion which is a melting pot of lot of ideas: - Each alien nest is like a camp, it needs like a trade building where we can have an input and an output, the "request" of the building depends on the actual pollution on the nest (the more there p...
by Tekillaa
Fri Apr 05, 2019 7:46 pm
Forum: Ideas and Suggestions
Topic: Bots should help lay rails.
Replies: 11
Views: 2429

Re: Bots should help lay rails.

hi, +1 Edit : 0.17.29 Simplified rail building. Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode. It doesn't matter anymore, whether the rail building started with shift or not. This remov...
by Tekillaa
Thu Apr 04, 2019 1:09 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Toggle Belt Immunity shortcut
Replies: 13
Views: 4312

Re: [0.17.4] Toggle Belt Immunity shortcut

+1, and maybe the option to have the belt immunity for car ONLY when the player is in
by Tekillaa
Thu Apr 04, 2019 1:06 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63439

Re: Blueprints: Mirror/flip

Hi,

In my game experience, i was in need of that option too, but because of inserter side output in some situations, the warning for some cases just to inform it's a mirrored version seems ok to me. i hope it gonna be implemented.

thank you for making the game better.
by Tekillaa
Thu Apr 04, 2019 1:00 am
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 32790

Re: New Achievement Ideas

Hi, many good ideas,

i got one very simple that i havent seen, science pack/min achievement (one for each color maybe because of military one), 1k/min then 2 than 5 than 10 maybe more.

Keep goin
by Tekillaa
Wed Apr 03, 2019 12:30 pm
Forum: Ideas and Suggestions
Topic: Slight reduction of rocket launch animation time
Replies: 29
Views: 10634

Re: Slight reduction time of the rocket launch animation

First time I read your post, I was : "??meh, what is he talking about, you can easily output infinite science pack under a minute and you can fill a rocket within a minute or so and max it out with stack inserters" I'm not a "SPM" guy, more a "it's ready when it's ready&quo...
by Tekillaa
Mon Apr 01, 2019 4:38 am
Forum: Gameplay Help
Topic: Lab Consumption
Replies: 3
Views: 8374

Re: Lab Consumption

Thank you <3
by Tekillaa
Mon Apr 01, 2019 3:15 am
Forum: Ideas and Suggestions
Topic: Slight reduction of rocket launch animation time
Replies: 29
Views: 10634

Re: Slight reduction time of the rocket launch animation

yeah sorry, i like clean concept, the whole game got wierd number for ratio, maybe the final step having like a "clean cap" can be something good or bring a kind of satisafaction :)
by Tekillaa
Sun Mar 31, 2019 11:41 pm
Forum: Ideas and Suggestions
Topic: Slight reduction of rocket launch animation time
Replies: 29
Views: 10634

Slight reduction of rocket launch animation time

Hi, Trying to maxed out a rocket silo capacity, i can make a maximum output of 970,2 Space science pack/min (3% missin for 1k spm), i wish a slight reduction of the animation time to allow a player to launch a rocket every minute with one silo. Actual situation : Animation lauching : 41.25 seconds T...
by Tekillaa
Sun Mar 31, 2019 10:19 pm
Forum: Gameplay Help
Topic: Lab Consumption
Replies: 3
Views: 8374

Lab Consumption

Hi, i'm in lack of information with the lab consumption with science pack, can you help me figure it out please? So, with that kind of setup : https://image.noelshack.com/fichiers/2019/14/1/1554070463-example-03.jpg with infinite research (60 time display on all reaserch), how many lab can i put on ...
by Tekillaa
Sun Mar 31, 2019 9:09 pm
Forum: Ideas and Suggestions
Topic: Roboport like a Provider/Requester chest for bots/tools
Replies: 9
Views: 5429

Re: Roboport like a Provider/Requester chest for bots/tools

Another idea from the same family,

on map view, with logistic view, more there is construction bot in the roboport, darker in the green area of that roboport, and the same for the orange area about logistic bot.
by Tekillaa
Sat Mar 30, 2019 2:49 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 60209

Re: Personal robots prioritizing nearest first

hi, i don't know if somebody have already give the idea for the first issue, is it possible to have a way to set our personnal area for the robot? On the roboport icon oe near from it, we can chose the size of the area with a cursor, and normally with the good use the "order" issue can be ...
by Tekillaa
Mon Mar 25, 2019 2:23 pm
Forum: Ideas and Suggestions
Topic: Belt Immunity icon with a prohibited symbol (example image shown)
Replies: 2
Views: 818

Re: Belt Immunity icon with a prohibited symbol (example image shown)

(Just kiddin)

Hello!

What do you think about that?
very good idea
by Tekillaa
Mon Mar 25, 2019 10:14 am
Forum: This Forum
Topic: Spoiler tag
Replies: 13
Views: 4560

Re: Spoiler tag

Thank you for the answer, got it!
by Tekillaa
Mon Mar 25, 2019 2:46 am
Forum: This Forum
Topic: Spoiler tag
Replies: 13
Views: 4560

Spoiler tag

Hi,

I'm not a hard user of forum, i wish to make like a spoiler tag (when you click on it the picture is displayed) on a thread post with pictures hosted somewhere else(i got an url adresses for each picture) what is the syntax to put in the post to have it?

Thank you
by Tekillaa
Mon Mar 25, 2019 2:22 am
Forum: Ideas and Suggestions
Topic: Reset Train Stop name when copy pasting, similar to Blueprints
Replies: 5
Views: 1882

Re: Reset Train Stop name when copy pasting, similar to Blueprints

Hi! I just can agree, sometimes i use the copy paste from a station to an another for another type of ore, and a train come make the deposit during construction or lookin for a way to come in station not for them xD, or maybe like suffix or prefix to keep part of the name can be good too? (like the ...
by Tekillaa
Sat Mar 23, 2019 8:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Optimized Green Circuit Design
Replies: 23
Views: 38914

Re: Space Optimized Green Circuit Design

Nice one!

For 4 line we got the total of 121 mw instead of 124mw and i guess less beacon is maybe better for ups, im lookin for a way to have 2 line in the same row but it's look like compromised :/
by Tekillaa
Sat Mar 23, 2019 6:25 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Red Circuit 2.4k/m
Replies: 5
Views: 14647

Re: Red Circuit 2.4k/m

that's what i was tryin to make in my bp, 1 copper for 8 red circuit. it gives the belt saturation you lookin for to make easy the inserter grab and the perfect fluidity for assemblies if it's what you expect. you should take a look on both to improve it as always :D
by Tekillaa
Sat Mar 23, 2019 1:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Optimized Green Circuit Design
Replies: 23
Views: 38914

Re: Space Optimized Green Circuit Design

I updated my original post with proper inserter order :) I don't think double up on the copper wire inserters is necessary. Seems to work fine with just the stack inserter The double design seems to have some issues when the chest buffers aren't filled a bit, which happens in creative mode at start...
by Tekillaa
Sat Mar 23, 2019 10:54 am
Forum: Energy Production
Topic: Compact 4.8 GW Nuclear Reactor
Replies: 37
Views: 53122

Re: Compact 4.8 GW Nuclear Reactor

Hello, Awesome work, i like it a lot, do you got a version with direct feeding, with no circuitry? a version burning fuel all time, because like you said, my factory works all time, so it need all time energy : i got other little central to make the difference when needed, so i just need a big energ...

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