Search found 163 matches
- Tue Mar 19, 2019 10:18 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Optimized Green Circuit Design
- Replies: 23
- Views: 38939
Re: Space Optimized Green Circuit Design
I've been using this design to compress a blue belt. It uses 4 assemblers for circuits didn't realize it could be done with only 3 well thats is the serenity version with the good inserter order (read previous post), and the mirror version for belt input side balancing. Serenity, you definitly gonn...
- Tue Mar 19, 2019 10:10 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 44223
Re: Tunnel or bridges for trains
Hi, after reading all the thread, the bigger issue is what is going on with fuel or tunnel lenght: We can make very little undergrounds like 2 or 4 tiles max (like yellow undergrounds lenght, 2 rail road can pass up there), so a locomotive going in it will always have a part visible, no need to make...
- Tue Mar 19, 2019 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Roboport like a Provider/Requester chest for bots/tools
- Replies: 9
- Views: 5450
Re: 0.17 Roboport Provider/Requester
Use a Buffer Chest instead. Roboports function like Storage Chests so a Requestor Chest will take from them, but a Buffer Chest will ask for items from a Provider Chest instead. nop, got the same pb, the request from the buffer chest will have the same result in case of big attack, it doesn't chang...
- Tue Mar 19, 2019 8:50 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Nice compact kovarex enrichment setup
- Replies: 8
- Views: 16491
Re: Nice compact kovarex enrichment setup
I got Bitters on on my map and yes i use nukes sometimes, that's why i maybe designed a bit overkill kovarex system, but it still very compact so, it fits to my ask. For Nuke on Factorio, there no such thing as overkill, i like to go with my 100 nuke in the car to go clean some nest. and with just c...
- Tue Mar 19, 2019 7:09 pm
- Forum: Ideas and Suggestions
- Topic: Have robots send items to nearest storage chest
- Replies: 21
- Views: 4659
Re: Have robots send items to nearest storage chest
Hi, i have sometimes the same issues with bots dont making what i expect them to do, but you got to play with the actual mechanics to make them what you want them to do. For example, for deconstruction in a large logistic area, i prefer first make a "logistic isolation" then i make the dec...
- Tue Mar 19, 2019 6:51 pm
- Forum: Implemented in 2.0
- Topic: Upgrade planner for no module to module
- Replies: 17
- Views: 14803
Re: Upgrade planner for no module to module
hi,
If i can add : It needs to overwrite a existing configuration too, for changing module, using a BP with moduled item change even factory who already got module to the wanted configuration.
If i can add : It needs to overwrite a existing configuration too, for changing module, using a BP with moduled item change even factory who already got module to the wanted configuration.
- Tue Mar 19, 2019 6:25 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Optimized Green Circuit Design
- Replies: 23
- Views: 38939
Re: Space Optimized Green Circuit Design
If the part with the stack size set up dont work because of ups or other, the other output solution i got for my design is this, but it requires a splitter and electric pole come into the assembly :s https://image.noelshack.com/fichiers/2019/12/2/1553019792-example.jpg i actually use the stack size ...
- Tue Mar 19, 2019 6:07 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Nice compact kovarex enrichment setup
- Replies: 8
- Views: 16491
Re: Nice compact kovarex enrichment setup
I like the idea. A variation with less belts/inserters. Input top left, 235 and 238 I like this forum, give something good, you get something better in return :) my goal with that kind of kovarex set up is to get a perfect ratio for nuke power. Is it workin well if we shut down the all assembly by ...
- Tue Mar 19, 2019 5:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Optimized Green Circuit Design
- Replies: 23
- Views: 38939
Re: Space Optimized Green Circuit Design
Some little details are very important : 1) for the feeding, always the blue inserter first on the line then the green one, the blue one first grab more easily mats before a stack inserter who grabs everything on the same time, its give fluidity to the entire assembly (so one blue then one green for...
- Tue Mar 19, 2019 10:12 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Red Circuit 2.4k/m
- Replies: 5
- Views: 14651
Re: Red Circuit 2.4k/m
Hi, I got a assembly pretty near from yours, i share you my version to see if we can take good in both (for example, all y your factory got stack inserter, not necessary for that recipe, i use fast inserter and even a yellow inserter for output ^^) https://image.noelshack.com/fichiers/2019/12/2/1552...
- Tue Mar 19, 2019 10:03 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Processing Units (>700/min)
- Replies: 3
- Views: 7771
Re: Processing Units (>700/min)
hi, For a 4 lane of green circuit eater, one of those lane do the job, and its a bit compact and tillable on sides with decent acid income, i use that in my compact base. I can notice in your factory, a blue factory is feed by half a lane of green circuit, but the recipe requires 20 green circruit f...
- Tue Mar 19, 2019 9:54 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Optimized Green Circuit Design
- Replies: 23
- Views: 38939
Re: Space Optimized Green Circuit Design
Hi, this is my solution to produce a perfect fill blue line of Green circuit. https://image.noelshack.com/fichiers/2019/12/2/1552989109-moduled-green-circuit.jpg the image take and assembly and his mirror, so 2 perfect fill of green circuit are generated 0eNq1XMtu20YU/ZWAa6ngvGe8C7rootvuiiCQ5GlKlKIE...
- Tue Mar 19, 2019 9:41 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Nice compact kovarex enrichment setup
- Replies: 8
- Views: 16491
Re: Nice compact kovarex enrichment setup
When i was trying to build my own one, i want it to be compact with module, i came to this, when saturated, only 238 input, only 235 output, works fine for me https://image.noelshack.com/fichiers/2019/12/2/1552988409-kovarex.jpg 0eNq9W01z4jgQ/StTPsOWviXnOse97m0rNUVAybhibMo2qaRS/PeVwySwibBaL8AhlQTw61...
- Tue Mar 19, 2019 8:32 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501678
Re: Simple Questions and Short Answers
Ty for the answer, i was hoping missing something, but now, to my point of view it's mostly something missing for a good vanilla experience. I go into the idea and suggestion section make the full development of Roboport option's in a decent post. https://forums.factorio.com/viewtopic.php?f=6&t=...
- Tue Mar 19, 2019 8:10 am
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11890
Re: Cars on belts
Mostly, i have this kind of inputs in minds for some dedicated heavy cost recipe only, like mass production of low density with the copper or mass production of blue circuit with the green circuit more than a total "race" with all differents mats in it. Im the kind of guy who was hopin a &...
- Tue Mar 19, 2019 6:57 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] game graphics mod, no game change
- Replies: 0
- Views: 579
[Mod request] game graphics mod, no game change
Hi, 1) I found a mod transforming bots into cube like destiny, non game changing, i m hoping to get the same for bots , but instead have minions from "Despicable me" the 1 eye for logistic, 2 eye for construction (better to see perspective for him), no need to have sounds for now, but i'm ...
- Tue Mar 19, 2019 6:12 am
- Forum: Gameplay Help
- Topic: Upgrade planner modules
- Replies: 7
- Views: 3334
Re: Upgrade planner modules
b) Extend blueprints such that there's a way to overwrite module configurations. That would be the most natural way in my view: just like we can change combinator and other circuit network settings, logistic chest filters, change recipes etc by plopping a BP down over existing structures, also allo...
- Tue Mar 19, 2019 3:19 am
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11890
Re: Cars on belts
Awesome idea, i wish to see if it's possible to have pattern for beaconed factory with car on belts input/output ^^
- Tue Mar 19, 2019 2:15 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501678
Re: Simple Questions and Short Answers
Hi, I prefer to ask it here because it's related to the game play i got, i dont know if there any suggestion like i will try to do. I recently learned that the roboport act as provider, but there is like a gap in the logic for me.With all the actual system, if the Roboport act as provider, so it's l...
- Tue Mar 19, 2019 12:20 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292885
Re: Thank you (Make the dev-team happy today!)
I try to keep saying thank you in all my post for this awesome game, i really enjoy my playtime in the game even it's a "beta", you made a very good work, i hope you the best for the future!