Search found 93 matches
- Wed Apr 03, 2019 7:55 am
- Forum: Logistic Train Network
- Topic: Multiple train depots
- Replies: 10
- Views: 2634
Re: Multiple train depots
The network ID is a binary flag. that means network 1 is 0000 0001, network 2 is 0000 0010 and network 3 is both network 1 and 2 as it is 0000 0011 lets say we add network 8 (0000 1000) then a station in network 11 is in 1, 2 and 8 (0000 1011) I used 8 bits in my sample, but Factorio uses a 32 bit n...
- Wed Apr 03, 2019 7:30 am
- Forum: Technical Help
- Topic: Moving user data from appdata to gdrive, on multiple computers
- Replies: 2
- Views: 827
Moving user data from appdata to gdrive, on multiple computers
Hi, I am trying to play Factorio on multiple computers (not at the same time mind you) I want to keep my saves, blueprints, mods etc in sync between these, so ideally everything which is under %appdata%\Factorio would be moved to %USERPROFILE%\Google Drive\Sync\Factorio\UserData16.51 I have to use %...
- Wed Apr 03, 2019 6:19 am
- Forum: Logistic Train Network
- Topic: Multiple train depots
- Replies: 10
- Views: 2634
Re: Multiple train depots
Your question is very valid, and one I have as well, ideally it should take a train from the depot nearest to the provider, as this gives the lowest time to delivery, but overall travel time will still be the same (depot -> provider -> consumer -> depot) For best efficiency I'd like to be able to cl...
- Tue Apr 02, 2019 6:43 am
- Forum: Technical Help
- Topic: [0.16.51] Unable to load save migrated to 0.17
- Replies: 5
- Views: 1683
Re: [0.16.51] Unable to load save
Backups, backups, backups, if it is not backed up it wasn't important.
Please learn this lesson now with a rather hard lesson in Factorio, and not with your kid's pictures in the future.
Please learn this lesson now with a rather hard lesson in Factorio, and not with your kid's pictures in the future.
- Mon Apr 01, 2019 11:32 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501954
Re: Simple Questions and Short Answers
Hi, I am switching all my trains from rocket fuel to nuclear fuel, I replaced the request chest to ask 3 nuclear fuel instead of 30 rocket fuel, and emptied out the rocket fuel in the chests. Now trains getting refueled will use nuclear fuel. However, my question is about the existing rocket fuel in...
- Mon Apr 01, 2019 7:58 am
- Forum: Logistic Train Network
- Topic: Multiple train depots
- Replies: 10
- Views: 2634
Re: Multiple train depots
I would name this depot differently. In my experience if you have two depots with the same name trains might end up all trying to go to the nearest depot and then overflow onto the main tracks when there is no more space. We solved this by making sure each train had a depot, so my 1-4-1 Main depot h...
- Wed Mar 27, 2019 12:07 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010378
Re: [0.16] Sea Block Pack 0.2.17
Epic, the sea block is a mod pack, you have to extract it and that places a whole lot of other zip files (the mods themselves)
- Wed Mar 27, 2019 9:36 am
- Forum: Logistic Train Network
- Topic: LTN with full trains
- Replies: 6
- Views: 2519
Re: LTN with full trains
I am staying on 0.16 for a while longer but I am looking forward to that. Thanks for the great mod!
- Wed Mar 27, 2019 7:59 am
- Forum: Logistic Train Network
- Topic: LTN with full trains
- Replies: 6
- Views: 2519
Re: LTN with full trains
Wait, is this something new I missed, we can set thresholds on stacks ?
- Tue Mar 26, 2019 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] Inventory not visible in crafting window (E)
- Replies: 19
- Views: 5965
Re: [0.17.18] Inventory not visible in crafting window (E)
If you want to avoid game braking issues I really recommend to go back to 0.16.51
0.17.x is the experimental release branch, do not play on it with the expectation of zero issues, things will break from time to time.
- Sat Mar 23, 2019 6:42 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 263240
Re: Stations & other LTN based designs
So, I made a thinggie. I had issues with double deliveries happening to outposts with roboports. What was happening that while the stuff was being moved by the bots from the active providers to the storage chests they were not counted as being in the network. This almost always caused a second deliv...
- Tue Mar 19, 2019 10:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Nice compact kovarex enrichment setup
- Replies: 8
- Views: 16495
Re: Nice compact kovarex enrichment setup
I have to say I find your usage of belts brilliant. I will steal your design.
- Fri Mar 08, 2019 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Train Entry-Condition
- Replies: 18
- Views: 7962
Re: Train Entry-Condition
Sorry to ressurect an old sugestion topic, but I'd rather do this than make a new one with the same suggestion. Adding a condition on a target station would be a very good addition to the game in my opinion. It would also fit the logic of the game as well, the train is at a stop and checks if it ful...