Search found 93 matches

by boran_blok
Wed Apr 03, 2019 7:55 am
Forum: Logistic Train Network
Topic: Multiple train depots
Replies: 10
Views: 2634

Re: Multiple train depots

The network ID is a binary flag. that means network 1 is 0000 0001, network 2 is 0000 0010 and network 3 is both network 1 and 2 as it is 0000 0011 lets say we add network 8 (0000 1000) then a station in network 11 is in 1, 2 and 8 (0000 1011) I used 8 bits in my sample, but Factorio uses a 32 bit n...
by boran_blok
Wed Apr 03, 2019 7:30 am
Forum: Technical Help
Topic: Moving user data from appdata to gdrive, on multiple computers
Replies: 2
Views: 827

Moving user data from appdata to gdrive, on multiple computers

Hi, I am trying to play Factorio on multiple computers (not at the same time mind you) I want to keep my saves, blueprints, mods etc in sync between these, so ideally everything which is under %appdata%\Factorio would be moved to %USERPROFILE%\Google Drive\Sync\Factorio\UserData16.51 I have to use %...
by boran_blok
Wed Apr 03, 2019 6:19 am
Forum: Logistic Train Network
Topic: Multiple train depots
Replies: 10
Views: 2634

Re: Multiple train depots

Your question is very valid, and one I have as well, ideally it should take a train from the depot nearest to the provider, as this gives the lowest time to delivery, but overall travel time will still be the same (depot -> provider -> consumer -> depot) For best efficiency I'd like to be able to cl...
by boran_blok
Tue Apr 02, 2019 6:43 am
Forum: Technical Help
Topic: [0.16.51] Unable to load save migrated to 0.17
Replies: 5
Views: 1683

Re: [0.16.51] Unable to load save

Backups, backups, backups, if it is not backed up it wasn't important.

Please learn this lesson now with a rather hard lesson in Factorio, and not with your kid's pictures in the future.
by boran_blok
Mon Apr 01, 2019 11:32 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501954

Re: Simple Questions and Short Answers

Hi, I am switching all my trains from rocket fuel to nuclear fuel, I replaced the request chest to ask 3 nuclear fuel instead of 30 rocket fuel, and emptied out the rocket fuel in the chests. Now trains getting refueled will use nuclear fuel. However, my question is about the existing rocket fuel in...
by boran_blok
Mon Apr 01, 2019 7:58 am
Forum: Logistic Train Network
Topic: Multiple train depots
Replies: 10
Views: 2634

Re: Multiple train depots

I would name this depot differently. In my experience if you have two depots with the same name trains might end up all trying to go to the nearest depot and then overflow onto the main tracks when there is no more space. We solved this by making sure each train had a depot, so my 1-4-1 Main depot h...
by boran_blok
Wed Mar 27, 2019 12:07 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010378

Re: [0.16] Sea Block Pack 0.2.17

Epic, the sea block is a mod pack, you have to extract it and that places a whole lot of other zip files (the mods themselves)
by boran_blok
Wed Mar 27, 2019 9:36 am
Forum: Logistic Train Network
Topic: LTN with full trains
Replies: 6
Views: 2519

Re: LTN with full trains

I am staying on 0.16 for a while longer but I am looking forward to that. Thanks for the great mod!
by boran_blok
Wed Mar 27, 2019 7:59 am
Forum: Logistic Train Network
Topic: LTN with full trains
Replies: 6
Views: 2519

Re: LTN with full trains

Wait, is this something new I missed, we can set thresholds on stacks ?
by boran_blok
Tue Mar 26, 2019 1:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.18] Inventory not visible in crafting window (E)
Replies: 19
Views: 5965

Re: [0.17.18] Inventory not visible in crafting window (E)

Ronin wrote: ↑
Tue Mar 26, 2019 12:37 pm
How long until 0.17.19 is released? This is completely unplayable.
If you want to avoid game braking issues I really recommend to go back to 0.16.51

0.17.x is the experimental release branch, do not play on it with the expectation of zero issues, things will break from time to time.
by boran_blok
Sat Mar 23, 2019 6:42 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263240

Re: Stations & other LTN based designs

So, I made a thinggie. I had issues with double deliveries happening to outposts with roboports. What was happening that while the stuff was being moved by the bots from the active providers to the storage chests they were not counted as being in the network. This almost always caused a second deliv...
by boran_blok
Tue Mar 19, 2019 10:18 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Nice compact kovarex enrichment setup
Replies: 8
Views: 16495

Re: Nice compact kovarex enrichment setup

I have to say I find your usage of belts brilliant. I will steal your design.
by boran_blok
Fri Mar 08, 2019 12:59 pm
Forum: Ideas and Suggestions
Topic: Train Entry-Condition
Replies: 18
Views: 7962

Re: Train Entry-Condition

Sorry to ressurect an old sugestion topic, but I'd rather do this than make a new one with the same suggestion. Adding a condition on a target station would be a very good addition to the game in my opinion. It would also fit the logic of the game as well, the train is at a stop and checks if it ful...

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