Search found 95 matches
- Tue Apr 23, 2019 4:43 pm
- Forum: Releases
- Topic: Version 0.17.32
- Replies: 62
- Views: 39275
Re: Version 0.17.32
seeing I only needed a smidgen of plastic and urea 50/50 of 100 would have been moooore than enough for my needs.
- Tue Apr 23, 2019 8:48 am
- Forum: Logistic Train Network
- Topic: Is ltn compatible with bobs trains/wagons?
- Replies: 3
- Views: 1989
Re: Is ltn compatible with bobs trains/wagons?
I am also kind of interested in this, looking to use these for my seablock run, and I would rather discover this now rather than when I am alrady on my planning phase to use them.
- Fri Apr 19, 2019 9:22 am
- Forum: F.A.R.L
- Topic: Any risk when removing FARL?
- Replies: 1
- Views: 4123
Any risk when removing FARL?
Hi, I started my seablock run with FARL added, but I have not made anything FARL related, and it seems I wont really use it in this run. Would there be any risk in removing it from the active mods?
- Fri Apr 19, 2019 9:13 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1433442
Re: [0.17] Sea Block Pack 0.3.3
So, I am almost at a point in my seablock playtough I am starting to think about moving to trains and a city block approach.
Does anyone have any recommendations about city block sizing? For the standard roboports and radars a 3x3 chunk is fine, but I dont know bobs enough to make any decision ...
Does anyone have any recommendations about city block sizing? For the standard roboports and radars a 3x3 chunk is fine, but I dont know bobs enough to make any decision ...
- Fri Apr 19, 2019 6:20 am
- Forum: Releases
- Topic: Version 0.17.32
- Replies: 62
- Views: 39275
Re: Version 0.17.32
My main pet peeve with the fluid system currently is that fluids cannot be easily split. This is a modded example, but in my current seablock game I have plastic and resin, both which require 100 units of methanol gas, one liquifier supplies 100 units, in an ideal world both would get 50/50, but in ...
- Wed Apr 17, 2019 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 48913
Re: Invert Landfill
wasn't that original terrain type by definition water?
- Wed Apr 17, 2019 1:17 pm
- Forum: Gameplay Help
- Topic: Extended statistics
- Replies: 7
- Views: 3030
Re: Extended statistics
I thought the last tab has this info (the one without time)
- Tue Apr 16, 2019 7:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7][keybind] Open console mapped to key "0" on Hungarian keyboard
- Replies: 4
- Views: 3938
Re: [0.17.7][keybind] Open console mapped to key "0" on Hungarian keyboard
This is for .16, I will test for .17 as well, but I use US international keyboard layout, this has dead keys (keys that register, and then act on the next key you type)
When I use the tilde, quote key (usually used to type Γ± and Γ² for example) they keep registered and when I start typing it ends up ...
When I use the tilde, quote key (usually used to type Γ± and Γ² for example) they keep registered and when I start typing it ends up ...
- Tue Apr 16, 2019 7:02 am
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 48913
Re: Undo Landfill
I wholly support this idea. One of my most frustrating moments in .16 was when I misplaced landfill for the nuclear reactor. Twice it is really hard to see sometimes where landfill begins and ends. We installed waterfill to fix this, but this does feel really cheaty.
Just being able to remove ...
Just being able to remove ...
- Mon Apr 15, 2019 7:14 pm
- Forum: Logistic Train Network
- Topic: Feature Request - Having multiple Stations work as one
- Replies: 16
- Views: 10150
Re: Feature Request - Having multiple Stations work as one
For my blue chips factory I used double stations like this:
BlueChips.png
This factory requires 16 blue belts copper and 14 blue belts iron, so I have 2 of my 1-4-1 stations feeding each. Now this is a retrofit, as it used to be non LTN stations, hence the 6 stackers, you could probably get away ...
BlueChips.png
This factory requires 16 blue belts copper and 14 blue belts iron, so I have 2 of my 1-4-1 stations feeding each. Now this is a retrofit, as it used to be non LTN stations, hence the 6 stackers, you could probably get away ...
- Tue Apr 09, 2019 8:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.28] Residual pollution issues with sign, trees showing as polluting
- Replies: 8
- Views: 4790
Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
Just a question, is this just a visual bug (meaning, is this reported wrong) or do trees actually generate pollution?
- Tue Apr 09, 2019 11:54 am
- Forum: Logistic Train Network
- Topic: Should LTN use [item=iron-plate] in messages?
- Replies: 4
- Views: 2804
Re: Should LTN use [item=iron-plate] in messages?
I have to agree with Optera here, I only let notifications on for the first half hour or so of setting up LTN, or when debugging a specific issue, it does not have to be pretty, just functional.
- Tue Apr 09, 2019 7:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
- Replies: 22
- Views: 14100
Re: [0.17.26] Pollution producing things show up as consumers in production statistics window
Well, we started a new map on .26 and chunks are polluting, it is just not spreading out. these chunks are very dark red. and limited to just the areas where the miners/boilers are located.
- Mon Apr 08, 2019 2:40 pm
- Forum: Technical Help
- Topic: Problems installing headless server on Ubuntu Server.
- Replies: 5
- Views: 3452
Re: Problems installing headless server on Ubuntu Server.
I had that as well, since it is complaining it is not a zipped format, just use this command:
this skips the unzipping (which fails since it is not a zip)
Code: Select all
sudo tar -xf factorio_headless.tar.gz- Mon Apr 08, 2019 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Beacon on/off via circuit network
- Replies: 27
- Views: 16589
Re: Beacon on/off via circuit network
And everything is flashing yellow and eats UPS while it is unpowered.
The power switch method is definitely not ideal imho.
The power switch method is definitely not ideal imho.
- Mon Apr 08, 2019 7:09 am
- Forum: Logistic Train Network
- Topic: Encoded Network ID, how does it work?
- Replies: 62
- Views: 69119
Re: Encoded Network ID, how does it work?
indeed, preventing loops is a big one.
My main base omni station is at 2, my main basde omni requester is at 4, this way no trains will loop around supplying rocket fuel from the main base, to the main base.
Regionality is also handy, but not something I have used yet.
In my current game I mainly ...
My main base omni station is at 2, my main basde omni requester is at 4, this way no trains will loop around supplying rocket fuel from the main base, to the main base.
Regionality is also handy, but not something I have used yet.
In my current game I mainly ...
- Fri Apr 05, 2019 7:02 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Passable Pipes
- Replies: 1
- Views: 1105
- Fri Apr 05, 2019 11:24 am
- Forum: Ideas and Suggestions
- Topic: Placing pipes next to each other
- Replies: 29
- Views: 21996
Re: Fluid pipe spacing
Underground pipes are your friend.
You can place these next to each other.
You can place these next to each other.
- Thu Apr 04, 2019 7:03 pm
- Forum: Ideas and Suggestions
- Topic: bulk handcrafting
- Replies: 40
- Views: 14555
Re: bulk handcrafting
in the same way it is quite astounding how some forum users react to receiving a negative answer on their feature suggestion.
- Thu Apr 04, 2019 7:34 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 161924
Re: [0.16 / 0.17] LTN Tracker
The most easy way for the end user to solve this would be 32 checkboxes, but the most simple way from dev perspective would be a number entry box so one can enter 3, 11, 256, etc.