Search found 93 matches

by boran_blok
Fri Jun 14, 2019 3:24 pm
Forum: Gameplay Help
Topic: Too many stations for my personal transport
Replies: 7
Views: 2620

Re: Too many stations for my personal transport

now actually, shuttle train lite might be still of help here, despite it being a .16 mod.

You enter a train, start typing your destination, press . and off you go.

I have dabbled in the code a bit, and maybe I could see if it is manageable to get it to .17
by boran_blok
Mon Jun 10, 2019 11:04 am
Forum: Ideas and Suggestions
Topic: Suggestion: Allow organizing train stops into a hierarchy with "folders"
Replies: 7
Views: 1985

Re: Suggestion: Allow organizing train stops into a hierarchy with "folders"

I dunno man, I got a serious amount of trains tops myself:
Seablock Stations.png
Seablock Stations.png (715.35 KiB) Viewed 1965 times
I have a very strict grid naming scheme however, this helps in finding them.
by boran_blok
Wed Jun 05, 2019 11:11 am
Forum: Modding help
Topic: Unfocus a textbox?
Replies: 17
Views: 3149

Re: Unfocus a textbox?

that does not seem to be the case, I need to modify the mod folder as well to be the same name as the mod, if I dont do this factorio complains about the folder name within the mod zit. And then all references to that mod folder in data.lua have to be changed as well. So far so good, but even when I...
by boran_blok
Wed Jun 05, 2019 8:51 am
Forum: Modding help
Topic: Unfocus a textbox?
Replies: 17
Views: 3149

Re: Unfocus a textbox?

ok, back on topic again, it seems I placed the cart before the horse. I was a tad too focused on my solution I didn't see other issues with my implementation. Right now I have the issue with my changes that if I enter the train I do need to click elsewhere than the textbox if I want to leave the tra...
by boran_blok
Wed Jun 05, 2019 8:19 am
Forum: Modding help
Topic: Unfocus a textbox?
Replies: 17
Views: 3149

Re: Unfocus a textbox?

Well, I posted my version here but I cannot figure out to make a decent version for the mod portal, I have to give it a new name, fine I thought, just add, e to the end and modify data.lua to refer to new resource locations. But in game the entire UI fails to load, I seem to be missing something the...
by boran_blok
Wed Jun 05, 2019 8:17 am
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32705

Re: [0.15] Folks Factorio Fabrications

for those still on .16 I modified some stuff, but I cant figure out at the moment how to rename the entire mod without horribly breaking an upgrade path. My version is on github here and attached to this post. The only changes are: - Focus filter textbox when entering a shuttle train - Unfocus filte...
by boran_blok
Wed Jun 05, 2019 7:00 am
Forum: Modding help
Topic: Unfocus a textbox?
Replies: 17
Views: 3149

Re: Unfocus a textbox?

Well, enable/disable logic causes a hard crash in Factorio, lua code: local function unfocusFilter(p, frame) if frame.one and frame.one["shuttle-lite-filter"] then local enabled = frame.one["shuttle-lite-filter"].enabled frame.one["shuttle-lite-filter"].enabled = not en...
by boran_blok
Wed Jun 05, 2019 5:55 am
Forum: Logistic Train Network
Topic: Balancing stations
Replies: 5
Views: 2000

Re: Balancing stations

afaik LTN picks the station with the lowest stock first (given equal priority) so you your deliveries are smaller than what the supplier can provide within a delivery timeframe resources will get distributed rather evenly over the requesters, does result in lots of small train loads though
by boran_blok
Tue Jun 04, 2019 7:35 pm
Forum: Modding help
Topic: Unfocus a textbox?
Replies: 17
Views: 3149

Re: Unfocus a textbox?

no problem, I will try your change and report back if it works.

After that I'll release my version, but it is not that useful anymore, since .17 temporary train stops made the whole shuttle thing kind of redundant imho. Still, I am stuck on .16 for at least another 200 hours I'd wager.
by boran_blok
Tue Jun 04, 2019 8:37 am
Forum: Modding help
Topic: Unfocus a textbox?
Replies: 17
Views: 3149

Unfocus a textbox?

Hi, I am modifying shuttle train lite a bit to fix some of the annoyances I have with it. One of these is that when you press . to go to the top station or select a station from the list, the textbox remains focused, this prevents me from exiting the train when I arrive (by pressing enter) as the te...
by boran_blok
Mon Jun 03, 2019 6:50 am
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 62
Views: 64425

Re: How old are the players of Factorio

almost 35 here.
by boran_blok
Sat Jun 01, 2019 10:54 am
Forum: Logistic Train Network
Topic: Inserters have wrong things in hand...
Replies: 21
Views: 5205

Re: Inserters have wrong things in hand...

you want to have 1 reserved slot per item you want to insert into a wagon. This results in the overflow going into that slot (which only has a few items in it) and the inserter being empty and ready to pick up something else.

edit: reserved slots is a signal value by the way.
by boran_blok
Thu May 30, 2019 4:20 pm
Forum: Ideas and Suggestions
Topic: Rail signal placement should show also ghosts in front of the train signal
Replies: 18
Views: 3065

Re: Important (and easy) Fix for Train Signals

it is if you are setting up signals in the reverse direction of travel. if you want your signals to be 4 wagons apart, but start from the first, you need to look, "ah there is 4 cars" move your cursor to that spot, place signal, move back to first signal, and verify you placed correct and ...
by boran_blok
Wed May 29, 2019 2:41 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208293

Re: Bugs & FAQ

at least in my seablock it doesn't no.

no big deal imho, you cant recycle everything, and this adds a bit of challenge, you cant just spam the same blueprint all over, from time you need to make sure you get additional resources supplied, etc.
by boran_blok
Tue May 28, 2019 6:32 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27471

Re: Friday Facts #296 - All kinds of bugs

catma wrote: ↑
Mon May 27, 2019 6:44 am
Can we have a bugs left count in every FFF until the new version, please?
[..]
Just look at the number of threads in the bug reports subforum, that is your count.
by boran_blok
Mon May 27, 2019 6:24 am
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78095

Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9

personally I use wagon -> filtered loader -> loader -> wooden chest -> belt

This is a minimal buffer, but I don't know the slot iteration cost vs loaders cost.
by boran_blok
Thu May 23, 2019 6:43 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 135
Views: 40293

Re: Roboports should output missing materials to circuit network

I might be late to the discussion here, but doesnt the game already have a concept of a list of missing construction items? The alert you get when there are missing items for construction shows which items are missing. Granted, this list varies and is limited by the number of active build requests, ...
by boran_blok
Tue May 21, 2019 6:29 am
Forum: Angels Mods
Topic: Overflow/top-up valve percentages
Replies: 2
Views: 2129

Re: Overflow/top-up valve percentages

there are mods that offer this, but in general I use a check valve with a pump in this case.
by boran_blok
Tue May 21, 2019 6:28 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208293

Re: Bugs & FAQ

I think the main advantage you get is that you can mix the ingots with other metals to end up with more steel.
by boran_blok
Mon May 20, 2019 6:54 am
Forum: Ideas and Suggestions
Topic: Read train contents from locomotive
Replies: 14
Views: 7358

Re: Read train contents from locomotive

you could add an inactivity check for 5 seconds.

Adding fuel resets this, so your train will wait as long as fuel is being added.

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