Search found 79 matches

by Illiou
Thu Apr 23, 2020 8:50 pm
Forum: Minor issues
Topic: [0.18.17] Inconsistent locking of camera controls while game is paused
Replies: 2
Views: 1109

Re: [0.18.17] Inconsistent locking of camera controls while game is paused

This was always rather confusing to me too. Either allow camera movement while paused or don't. And if you do, having to do it only through zooming in and out repeatedly is rather annoying. I would consider this to be of the kind of consistency fix which are you are striving to make for the 1.0 rele...
by Illiou
Wed Mar 18, 2020 9:23 pm
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 17327

Re: Version 0.18.14

The reason for that is to keep consistency with keybindings. It's really unintuitive when the second tab is mapped to F3, and F2 does nothing(before researching logistics.). Keybindings? Nice! Was not aware of them. Makes navigation easier :D Did not see this in the changelogs, but was kinda obviou...
by Illiou
Fri Mar 06, 2020 5:59 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29263

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

[...] I feel that the UI would be easier to understand if we added both the current and max values on all bars; [...] Yes please! A huge issue with the statistics is only having one digit after the comma. Could we please get more significant digits, rather than rounding? For example display 1.24k i...
by Illiou
Wed Feb 26, 2020 10:46 am
Forum: Technical Help
Topic: [0.18.8]Error Loading Save for Old Scenario
Replies: 2
Views: 618

Re: [0.18.8]Error Loading Save for Old Scenario

Old campaign saves are only supported on factorio versions that actually contain the campaign. It should still not throw an out-of-game error message but handle this situation gracefully instead. It should especially not annoy you with error messages every time you just select a save. I posted the ...
by Illiou
Tue Feb 25, 2020 1:35 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 16890

Re: Version 0.18.9

Gui Updated the window of creating/editing blueprint. So big blueprints are now just cut off? Why not just add scrollbars if they exceed a certain size? Also the way the name editing works is (and has always been) really weird. Any other change to the blueprint is only saved if you click Confirm an...
by Illiou
Sun Feb 23, 2020 7:08 pm
Forum: Technical Help
Topic: Error while parsing when loading old campaign save
Replies: 0
Views: 494

Error while parsing when loading old campaign save

When I open the Load game dialog and select an old save from the campaign in 0.16 the game throws an error message (in Windows) that reads: Error while parsing __base__/campaigns/beta/description.json: File __base__/campaigns/beta/description.json not found When I then go ahead to load it the game g...
by Illiou
Sun Feb 23, 2020 6:44 pm
Forum: 1 / 0 magic
Topic: [0.17.62] Blueprint Steam Sync - All blueprints are gone
Replies: 13
Views: 8627

Re: [0.17.62] Blueprint Steam Sync - All blueprints are gone

Has there been any progress on this? This is a data loss issue and therefore of critical severity. Especially since blueprints are even more important than saves to some people. I would probably just quit the game if I would lose all my blueprints... :roll: Also, why is this in 1/0 magic? If the iss...
by Illiou
Wed Jan 29, 2020 3:04 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 28734

Re: Version 0.18.2

My biggest concern is the entity-destroyed sound. It sounds like some far-off metal clang, not like a notification. For the first few minutes I was just wondering what machine made this weird metal clang sound, not even realizing there is something of importance happening. And even after realizing w...
by Illiou
Fri Jan 24, 2020 7:00 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 62827

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Then again it's not a PR guy writing them but someone that cares about the game and player and tried to explain without going too much into details but still explain it. Well, I kinda am the PR guy, I don't really want to go over the top with sugar coating I think the way I wrote it is coming acros...
by Illiou
Wed Jan 22, 2020 9:56 pm
Forum: Resolved Problems and Bugs
Topic: [gfx] [0.18.0] Highlights blown out on map view
Replies: 1
Views: 2141

[gfx] [0.18.0] Highlights blown out on map view

Looking from the map view at night, the highlights are blown out. In normal view everything is fine. I'm assuming you're trying to make things more visible on the map but the night shade together with the blown out highlights makes everything look super strange.
by Illiou
Mon Jan 20, 2020 2:30 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38271

Re: Friday Facts #330 - Main menu and File Share Shenanigans

While you're at changing the menu, maybe you could also have a look at adding time and date to the save file display?
(As described in this thread: viewtopic.php?f=6&t=63426)
by Illiou
Sat Nov 09, 2019 1:29 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74377

Re: Friday Facts #320 - Color correction

I just looked at the image histogram of the old Factorio screenshot and am baffled: the upper third of brightness values is basically not used at all. Of course everything looks dull, given this low dynamic range. How in the hell did I not notice that before? I guess you really do get used to things...
by Illiou
Fri Nov 08, 2019 9:20 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74377

Re: Friday Facts #320 - Color correction

I really like the changes overall. In direct comparison the old images look like as if they were coming from a bad camera, having really low contrast, brightness and color. As others have mentioned though, I do think the terrain could use slightly less saturation on some occasions. Also it feels lik...
by Illiou
Sat Oct 26, 2019 11:38 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46827

Re: Friday Facts #318 - New Tooltips

[...] Very interesting. I'm brand new to the game, so I'm curious, did the default text size decrease in 0.17 compared to earlier versions? If so, I wonder why they would do that? [...] (For settings text at least) While the upper case height stayed at 10 pixels, the lower case seems to have gone d...
by Illiou
Thu Aug 08, 2019 8:00 pm
Forum: Ideas and Suggestions
Topic: Make game playable on HiDPI displays through adjustable render resolution
Replies: 4
Views: 1322

Re: [0.17.62] Game still unplayable on HiDPI laptops

Yes, the bottleneck is the GPU. I monitored the load on the CPU and GPU: the CPU is mostly in the range of 50%-80% load, whereas the GPU is at 100% at resolution 3200x1800 and at around 80% at 1920x1080. I don't have time at the moment to do more testing and log saving but I will do at some point in...
by Illiou
Sun Aug 04, 2019 10:36 am
Forum: Ideas and Suggestions
Topic: Make game playable on HiDPI displays through adjustable render resolution
Replies: 4
Views: 1322

Make game playable on HiDPI displays through adjustable render resolution

Since as of now it's still impossible to change the resolution in any meaningful way, the game is unfortunately not playable on HiDPI laptops like my Dell XPS 13 (which means I won't be able to play the game until next year while I don't have access to my desktop computer). Whereas in 1920x1080 the ...
by Illiou
Fri Mar 22, 2019 12:50 am
Forum: Ideas and Suggestions
Topic: Display save game date and time
Replies: 4
Views: 2491

Re: Display save game date and time

I would very much like to see that as well. I actually thought the devs would likely include that in the new GUI since it's such a simple and useful thing and I never seen a game that does not show the date of the save. But that wasn't the case so I guess I'll just push this thread. Right know I hav...
by Illiou
Fri Mar 22, 2019 12:35 am
Forum: Ideas and Suggestions
Topic: Improve turret range visualisation
Replies: 0
Views: 427

Improve turret range visualisation

Issues I see in the current turret range visualisation: Turret range on the map is hard to distinguish from pollution because both are visualized in red Turret range when building turrets is green, inconsistent with the map view In 0.16 turret range when placing blueprints with turrets was shown but...

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