Search found 73 matches

by Illiou
Thu May 21, 2020 11:52 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 14292

Re: Version 0.18.26

Changes Disallowed saving over autosave files or making saves that begin with '_autosave'. Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately? Since the obligatory...
by Illiou
Thu Apr 30, 2020 1:05 am
Forum: This Forum
Topic: Notifications for own threads, quotes etc.
Replies: 5
Views: 796

Re: Notifications for own threads, quotes etc.

Oh true, I've even gotten notifications through that already. I think I falsely attributed them to subscription of the threads.
Pity for the other cases though.
by Illiou
Wed Apr 29, 2020 1:14 am
Forum: This Forum
Topic: Notifications for own threads, quotes etc.
Replies: 5
Views: 796

Notifications for own threads, quotes etc.

Is there a way to receive notifications whenever someone quotes me, replies in a thread I created or even replies in a thread I posted in, without having to subscribe to every thread manually?
I didn't see any options like this in the settings. That would be pretty useful to have.
by Illiou
Wed Apr 29, 2020 1:02 am
Forum: Not a bug
Topic: [0.18.21] Some sounds keep playing while paused in map editor
Replies: 1
Views: 178

[0.18.21] Some sounds keep playing while paused in map editor

When pausing the time in the map editor, most sounds will fade out like expected but some keep on playing forever.

The ones that I noticed are combinators and nuclear reactors, though there may be more.
by Illiou
Sun Apr 26, 2020 11:46 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 10223

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Please remove the period at the end of the title of this friday facts on the main website. It bothers me. I'm having trouble determining which is more quintessential Factorio, that you posted this or that they responded by fulfilling your request. I wonder if they removed the period in topic title ...
by Illiou
Sat Apr 25, 2020 3:15 pm
Forum: Won't fix.
Topic: [0.18.21] Undo in map editor a bit broken
Replies: 1
Views: 317

[0.18.21] Undo in map editor a bit broken

I'm experiencing two problems with the undo functionality in conjunction with the instant placement functionality in the map editor: 1. If I undo the removal of an entity, that entity is placed as a ghost. Since every other ghost is immediately placed (or rather has the option to) this seems like an...
by Illiou
Sat Apr 25, 2020 2:56 pm
Forum: Show your Creations
Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
Replies: 48
Views: 7083

Re: Joseph's technicolor dreamcoat, or how not to make a main bus

Amarula wrote: ↑
Sat Apr 25, 2020 1:51 pm
Illiou wrote: ↑
Fri Apr 24, 2020 10:33 pm
Neat, how many hours on this save? :)
856:16:59

6,062 satellites launched.
Ah right, it wasn't a new save though. Almost got me there :lol:
by Illiou
Fri Apr 24, 2020 12:07 pm
Forum: Releases
Topic: Version 0.18.20
Replies: 16
Views: 7580

Re: Version 0.18.20

coppercoil wrote: ↑
Fri Apr 24, 2020 8:31 am
Do not deploy on Friday (55M results found). I don't believe you haven't heard of it :)
I was still early, so I suppose they felt confident enough :)
by Illiou
Fri Apr 24, 2020 1:40 am
Forum: Ideas and Suggestions
Topic: Alerts displayed under wrong icon
Replies: 2
Views: 201

Re: Alerts displayed under wrong icon

Alright, hopefully not intended in terms of limiting the usefulness of the otherwise very useful alerts though. More specifically, right now new alerts aren't even visible while there are still old alerts, which arguably limits their usefulness as alert . So I'm hopeful some of you guys will find ti...
by Illiou
Fri Apr 24, 2020 1:25 am
Forum: Not a bug
Topic: Rotational Asymetry - Different behavior depending on direction blueprint is placed
Replies: 6
Views: 759

Re: Rotational Assymetry - Different behavior depending on direction blueprint is placed

If that is the case, I doubt we'll do anything about it. The "fluid system" is a huge time-sink dev trap of never-ending yak-shaving. Unfortunately, it's also one of the major causes of frustration in the game right now. Not really. Most if not all players will launch their first rocket w...
by Illiou
Thu Apr 23, 2020 10:14 pm
Forum: Show your Creations
Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
Replies: 48
Views: 7083

Re: Joseph's technicolor dreamcoat, or how not to make a main bus

So you basically finished the game simply by building an oversized bus? That makes the game seem almost ridiculously simple now. :lol:
by Illiou
Thu Apr 23, 2020 9:01 pm
Forum: Ideas and Suggestions
Topic: Alerts displayed under wrong icon
Replies: 2
Views: 201

Alerts displayed under wrong icon

If you have multiple alerts with different icons they are all shown together with the same icon.
You would expect to see multiple icons if there are alerts with differing icons (right now this renders the icon moot in many situations).
by Illiou
Thu Apr 23, 2020 8:54 pm
Forum: Not a bug
Topic: Rotational Asymetry - Different behavior depending on direction blueprint is placed
Replies: 6
Views: 759

Re: Rotational Assymetry - Different behavior depending on direction blueprint is placed

Rseding91 wrote: ↑
Wed Apr 22, 2020 5:49 am
If that is the case, I doubt we'll do anything about it. The "fluid system" is a huge time-sink dev trap of never-ending yak-shaving.
Unfortunately, it's also one of the major causes of frustration in the game right now.
by Illiou
Thu Apr 23, 2020 8:50 pm
Forum: Minor issues
Topic: [0.18.17] Inconsistent locking of camera controls while game is paused
Replies: 2
Views: 457

Re: [0.18.17] Inconsistent locking of camera controls while game is paused

This was always rather confusing to me too. Either allow camera movement while paused or don't. And if you do, having to do it only through zooming in and out repeatedly is rather annoying. I would consider this to be of the kind of consistency fix which are you are striving to make for the 1.0 rele...
by Illiou
Wed Mar 18, 2020 9:23 pm
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 9493

Re: Version 0.18.14

The reason for that is to keep consistency with keybindings. It's really unintuitive when the second tab is mapped to F3, and F2 does nothing(before researching logistics.). Keybindings? Nice! Was not aware of them. Makes navigation easier :D Did not see this in the changelogs, but was kinda obviou...
by Illiou
Fri Mar 06, 2020 5:59 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 11376

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

[...] I feel that the UI would be easier to understand if we added both the current and max values on all bars; [...] Yes please! A huge issue with the statistics is only having one digit after the comma. Could we please get more significant digits, rather than rounding? For example display 1.24k i...
by Illiou
Wed Feb 26, 2020 10:46 am
Forum: Technical Help
Topic: [0.18.8]Error Loading Save for Old Scenario
Replies: 2
Views: 181

Re: [0.18.8]Error Loading Save for Old Scenario

Old campaign saves are only supported on factorio versions that actually contain the campaign. It should still not throw an out-of-game error message but handle this situation gracefully instead. It should especially not annoy you with error messages every time you just select a save. I posted the ...
by Illiou
Tue Feb 25, 2020 1:35 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 11461

Re: Version 0.18.9

Gui Updated the window of creating/editing blueprint. So big blueprints are now just cut off? Why not just add scrollbars if they exceed a certain size? Also the way the name editing works is (and has always been) really weird. Any other change to the blueprint is only saved if you click Confirm an...
by Illiou
Sun Feb 23, 2020 7:08 pm
Forum: Technical Help
Topic: Error while parsing when loading old campaign save
Replies: 0
Views: 201

Error while parsing when loading old campaign save

When I open the Load game dialog and select an old save from the campaign in 0.16 the game throws an error message (in Windows) that reads: Error while parsing __base__/campaigns/beta/description.json: File __base__/campaigns/beta/description.json not found When I then go ahead to load it the game g...

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