You're not a real capitalist if you recycle rather than exploiting even more. (Joke)
However I feel like not only power poles or any woods material gets obsoletes fast. But even Burner miner and stone furnaces could have a better usage like. For building an electric furnace you need also a stone ...
Search found 98 matches
- Mon Apr 08, 2019 11:42 am
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 16341
- Sun Apr 07, 2019 9:03 pm
- Forum: Outdated/Not implemented
- Topic: Prevent restarting the game on updated disabled mod
- Replies: 9
- Views: 4743
Prevent restarting the game on updated disabled mod
Everytime I start Factorio I go to the mods tab to check if any of my mods have an update. I don't play everytime with all my mods active but with some active and some disabled. However when I already have some mods disabled but there are available some update for it why the game restart itself ...
- Fri Mar 29, 2019 3:47 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 35195
Re: Friday Facts #288 - New remnants, More bugs
Very interesting FFF about remnants.
However you need to do something about it while not having unlocked bots yet. I once had an attack by bitters which destroyed lots of my stuff and at the end I couldn't see the damage because of the bitters bodies and of course WHAT building they destroyed since ...
However you need to do something about it while not having unlocked bots yet. I once had an attack by bitters which destroyed lots of my stuff and at the end I couldn't see the damage because of the bitters bodies and of course WHAT building they destroyed since ...
- Fri Mar 29, 2019 10:56 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 395592
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Hi bob,
I start using your mods today with creative mod to test your features. I found out that any Oil burning generators do pollute but not producing any smoke from the pipe.
I start using your mods today with creative mod to test your features. I found out that any Oil burning generators do pollute but not producing any smoke from the pipe.
- Wed Mar 27, 2019 3:43 pm
- Forum: Ideas and Suggestions
- Topic: New bots type, mining
- Replies: 4
- Views: 1321
Re: New bots type, mining
I know that but I wanted a roboport that gives an automatically task to remove stuff from certain range without manually select it and ofc to place everything to a specific storage.
- Wed Mar 27, 2019 3:37 pm
- Forum: Ideas and Suggestions
- Topic: New bots type, mining
- Replies: 4
- Views: 1321
New bots type, mining
In a game full of rocks and trees everywhere it would be nice if we can have a mining bot that automatically deconstruct rocks, trees and place it to a storage. Also making trees more useful in this game like converting wood in some kind of biofuel in a seed of rare oil and re-growing trees ...
- Wed Mar 13, 2019 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Alternative material cost upgraded building to help recycling
- Replies: 0
- Views: 767
Alternative material cost upgraded building to help recycling
Hello.
While starting the game you only have a 'stone furnace', a 'burner mining drill', a 'burner inserter' as main buildings that you need to start your factory and once you get your first upgrade to 'steel furnace', 'electic mining drill' or 'electric inserter' all these burner buildings gets ...
While starting the game you only have a 'stone furnace', a 'burner mining drill', a 'burner inserter' as main buildings that you need to start your factory and once you get your first upgrade to 'steel furnace', 'electic mining drill' or 'electric inserter' all these burner buildings gets ...
- Thu Mar 07, 2019 9:32 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
- Replies: 86
- Views: 61979
Re: [MOD 0.16, 0.17] Realistic Electric Trains
I understand, I tried to run on circle for a few minutes till the train started having power issues. I was thinking at least why not nerf a bit the buffer? allow trains functioning for 5-10 seconds at maximum and then you're forced to connect to the grid
- Thu Mar 07, 2019 8:56 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
- Replies: 86
- Views: 61979
Re: [MOD 0.16, 0.17] Realistic Electric Trains
In this case there's no reason to ever connect overhead line poles to any power input to prevent wasting energy on trains...If I have 10 locomotives then 1.2MW trains x 10 = 12MW energy free trains.
- Thu Mar 07, 2019 8:46 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
- Replies: 86
- Views: 61979
Re: [MOD 0.16, 0.17] Realistic Electric Trains
I meant that all poles from the curve is cut off but still powering the train. I did another simple test....a circle rails with poles...surprise, the train is working without any power input. (Check train speed as proof)
- Thu Mar 07, 2019 8:26 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
- Replies: 86
- Views: 61979
Re: [MOD 0.16] Realistic Electric Trains
Hi
I just played with this mod today since you updated it to 0.17. I found out this issue as screenshot below:
Basically there are portion of poles that aren't connected by wire but train is still getting powered (not sure if is intended).
Also if I click on the overhead line pole and I switch on ...
I just played with this mod today since you updated it to 0.17. I found out this issue as screenshot below:
Basically there are portion of poles that aren't connected by wire but train is still getting powered (not sure if is intended).
Also if I click on the overhead line pole and I switch on ...
- Tue Mar 05, 2019 12:57 pm
- Forum: Ideas and Suggestions
- Topic: propulsion power of bidirectional trains
- Replies: 62
- Views: 26054
Backward locomotives
Hello,
Right now if you place 2 locomotives on both sides, only a locomotive push the force while the other is just an extra weight to carry. I'd like to see the other locomotive pushing backward to increase the acceleration.
Of course the best would have been if a single locomotive can travel ...
Right now if you place 2 locomotives on both sides, only a locomotive push the force while the other is just an extra weight to carry. I'd like to see the other locomotive pushing backward to increase the acceleration.
Of course the best would have been if a single locomotive can travel ...
- Sun Mar 03, 2019 1:51 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Belt immunity for vehicles
- Replies: 2
- Views: 1501
Re: [0.17.4] Belt immunity for vehicles
+1 from me.
- Sun Mar 03, 2019 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 80
- Views: 35804
Map generator select start area and preset
Hello!
I would like to have an option to save my setting values into a custom preset to have on the list with add/remove custom presets.
Also I would like to have an option to manually select spawn location once you generated the map preview.
I would like to have an option to save my setting values into a custom preset to have on the list with add/remove custom presets.
Also I would like to have an option to manually select spawn location once you generated the map preview.
- Wed Feb 27, 2019 10:15 pm
- Forum: Not a bug
- Topic: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore
- Replies: 4
- Views: 2437
Re: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore
To be honest I never paid attention of that on 0.16.51 BEFORE having the bots tech researched and I thought that how should be available from start. Still is hard to identify the damage early game and needs that info available even if you don't have bots researched imo.
- Wed Feb 27, 2019 10:04 pm
- Forum: Not a bug
- Topic: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore
- Replies: 4
- Views: 2437
[0.17.2]Destroyed building doesn't have the 'purple bar' anymore
Hello,
See the video below:
https://streamable.com/wlevc
While I was under attack by aliens, some of my building get destroyed. On previous version 0.16.51 the destroyed building transforms into semi-transparent ghost building with a purple bar. Right now doesn't exist anymore which can be very ...
See the video below:
https://streamable.com/wlevc
While I was under attack by aliens, some of my building get destroyed. On previous version 0.16.51 the destroyed building transforms into semi-transparent ghost building with a purple bar. Right now doesn't exist anymore which can be very ...
- Wed Feb 27, 2019 7:06 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 43
- Views: 16541
[0.17.x] Change Research queue order
Hello!
As pic below I think we need a drag&drop option to change the order of queue research list in case I change my mind instead of delete the list and redo from begin.
Thank you.

As pic below I think we need a drag&drop option to change the order of queue research list in case I change my mind instead of delete the list and redo from begin.
Thank you.

- Wed Feb 27, 2019 7:00 pm
- Forum: Videos
- Topic: Trigger Alien invasion
- Replies: 1
- Views: 2460
Trigger Alien invasion
Hello!
I've made this video just before the 0.17 update while testing something with creative mode and exploring with Alien Biomes mod. I got an Ideea which actually resulted in an interesting alien invasion and I kinda liked it. Unfortunatelly I didn't know the cheat (if exist) to force spawn ...
I've made this video just before the 0.17 update while testing something with creative mode and exploring with Alien Biomes mod. I got an Ideea which actually resulted in an interesting alien invasion and I kinda liked it. Unfortunatelly I didn't know the cheat (if exist) to force spawn ...