Search found 98 matches
- Mon Aug 10, 2020 7:45 pm
- Forum: Gameplay Help
- Topic: [0.18.45] Pump not connecting to the fluid wagon
- Replies: 5
- Views: 1961
Re: [0.18.45] Pump not connecting to the fluid wagon
It is, I've done that test too, the train stops on the station and still not connect with the pump
- Sun Aug 09, 2020 8:03 pm
- Forum: Gameplay Help
- Topic: [0.18.45] Pump not connecting to the fluid wagon
- Replies: 5
- Views: 1961
[0.18.45] Pump not connecting to the fluid wagon
Hello!
As title says, I noticed that sometimes I am unable to make the pump working as intended and transfer fluids into the fluid wagon.
I am using Krastorio 2 mod, as you can see here, I have 3 stations for Petroleum gas/light oil/heavy oil.
The one in the middle refuses to connect to the fluid ...
As title says, I noticed that sometimes I am unable to make the pump working as intended and transfer fluids into the fluid wagon.
I am using Krastorio 2 mod, as you can see here, I have 3 stations for Petroleum gas/light oil/heavy oil.
The one in the middle refuses to connect to the fluid ...
- Sun Aug 09, 2020 3:56 pm
- Forum: Duplicates
- Topic: [0.18.45] Minor graphical issues
- Replies: 0
- Views: 641
[0.18.45] Minor graphical issues
Hello, I am playing Factorio with the latest version and with Krastorio 2 mod, I noticed that whenever I want to add an icon mark to map and I have the electric network on that icon is on bottom rather than be on top electric network making sometimes hard to see the icon, see images below:
Electric ...
Electric ...
- Wed Jun 24, 2020 2:21 pm
- Forum: Releases
- Topic: Version 0.18.33
- Replies: 17
- Views: 14374
Re: Version 0.18.33
Whoah! I just had that splitter filter bug yesterday while I was playing Krastorio and guy guys just fixed that. Great job!
- Fri Jun 12, 2020 11:51 am
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 46885
Re: New Achievement Ideas
Rather than just having simple and easy to achieve achievements, I would like to see at least 100 achievements that requires a bit of challenge to do it.
* Kill 1000 bitters using a tank but never die once in a game at same time for example
* Kill X bitters using trains only in a single game ...
* Kill 1000 bitters using a tank but never die once in a game at same time for example
* Kill X bitters using trains only in a single game ...
- Sun Mar 15, 2020 11:28 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 175117
Re: [MOD 0.18] KRASTORIO^2
So, I started playing Krastorio for the first time, it is very nice mod (congrats!)
However I want to point few things I noticed:
1. If you spawn the game with rare trees you have a huge trouble early game with research (I suggest rebalancing and making tech cards to require wood only after you ...
However I want to point few things I noticed:
1. If you spawn the game with rare trees you have a huge trouble early game with research (I suggest rebalancing and making tech cards to require wood only after you ...
- Thu Feb 13, 2020 11:28 pm
- Forum: Not a bug
- Topic: [0.17.X] Not a bug but something that can be prevented.
- Replies: 4
- Views: 1756
Re: [0.17.X] Not a bug but something that can be prevented.
there is a building to change the spawn point but it's not given a graphic or recipe and maaaaybe they want to do this before 1.0? i sure hope so. running away from the base in the beginning shouldn't be seen as the alt way of playing with rolling the dice on the map generator being the default ...
- Thu Feb 13, 2020 11:13 pm
- Forum: Not a bug
- Topic: [0.17.X] Not a bug but something that can be prevented.
- Replies: 4
- Views: 1756
[0.17.X] Not a bug but something that can be prevented.
Today, when I was looking to my streamable videos I found an old video of mine with this situation and I was thinking that is a good idea to show you.
Basically you start the game on a spawn area. Instead on starting building near my spawn area, I decided to go far away to start my base, while ...
Basically you start the game on a spawn area. Instead on starting building near my spawn area, I decided to go far away to start my base, while ...
- Thu Feb 13, 2020 11:05 pm
- Forum: Ideas and Suggestions
- Topic: Tutorial suggestion for new players
- Replies: 0
- Views: 1071
Tutorial suggestion for new players
After lurking to Discord channel of Factorio I met someone that was struggling to learn the game and with the help of the community he's doing great and learns new stuff. I somewhat remember how I first felt about Factorio when I first started playing the game. It was confusing, I didn't know ...
- Fri Feb 07, 2020 5:25 pm
- Forum: Gameplay Help
- Topic: [0.18.4] Car getting stuck between inserters
- Replies: 7
- Views: 2934
Re: [0.18.4] Car getting stuck between inserters
Tried that, I cannot rotate the belt below the car. The cursor will select the car, not the belt. Even rotating other belts in front or behind the car didn't solve anything.
- Fri Feb 07, 2020 3:50 pm
- Forum: Gameplay Help
- Topic: [0.18.4] Car getting stuck between inserters
- Replies: 7
- Views: 2934
Re: [0.18.4] Car getting stuck between inserters
What if your car inventory is full? It would be a pain removing the car..
- Fri Feb 07, 2020 3:33 pm
- Forum: Gameplay Help
- Topic: [0.18.4] Car getting stuck between inserters
- Replies: 7
- Views: 2934
[0.18.4] Car getting stuck between inserters
Hello,
I am not sure if it's intended but very often my car get stuck between inserter with no way to get out but only destroying/removing the inserter. This also happens when you hit the Steam Engine and it is difficult to get out.
See video:
https://streamable.com/huhm1
Also Savegame:
New ...
I am not sure if it's intended but very often my car get stuck between inserter with no way to get out but only destroying/removing the inserter. This also happens when you hit the Steam Engine and it is difficult to get out.
See video:
https://streamable.com/huhm1
Also Savegame:
New ...
- Tue Jan 21, 2020 2:45 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 89405
Re: Version 0.18.0
Devs,
It's odd having on the main menu:
Continue game
Singleplayer
- New Game
- Load Game
Multiplayer
...
I have to press multiple tab for loading the specific save game, it would be better if the menu was like this:
Continue game
New Game
Load Game
Multiplayer
etc...
It's odd having on the main menu:
Continue game
Singleplayer
- New Game
- Load Game
Multiplayer
...
I have to press multiple tab for loading the specific save game, it would be better if the menu was like this:
Continue game
New Game
Load Game
Multiplayer
etc...
- Tue Jan 21, 2020 2:08 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 89405
Re: Version 0.18.0
Just when I thought you guys fixed most of the bugs from 0.17 that I never found while playing Factorio, you still fix a lot more. What are you going to do? Create a perfect bug-free game? You want AAA Companies to hate you? 

- Sun Nov 17, 2019 7:35 pm
- Forum: Implemented Suggestions
- Topic: Show unfinished research percentage
- Replies: 3
- Views: 2125
Show unfinished research percentage
I noticed something today while playing Factorio that if I start researching something and at some point I cancel it and start a new one, I don't have any information about how much % is researched the specific research item when I cancelled. Adding a little information about how much % of research ...
- Thu Nov 14, 2019 8:26 pm
- Forum: Releases
- Topic: Version 0.17.77
- Replies: 7
- Views: 11063
Re: Version 0.17.77
This game is going to be legendary even after 10 years. Keep up the great work devs.
- Thu Oct 17, 2019 9:34 am
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 22605
Re: Version 0.17.70
So many bugfixes for this game and but I never found any bug while playing since the experimental 0.17.
Congratulations! I will be sad once the game is released with no more features or other fixes
Congratulations! I will be sad once the game is released with no more features or other fixes

- Wed Aug 21, 2019 12:14 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 46885
More achievements idea
As title says,
I'd like to see factorio having lots of interesting achievements for vanilla players by creating a special thread to forum with every player achievement suggestion and the best ideas to be implemented in game. What do you think?
By now there are so few steam achievements and few are ...
I'd like to see factorio having lots of interesting achievements for vanilla players by creating a special thread to forum with every player achievement suggestion and the best ideas to be implemented in game. What do you think?
By now there are so few steam achievements and few are ...
- Tue Aug 20, 2019 7:41 am
- Forum: Ideas and Suggestions
- Topic: Increase radius of light if lamps are stacked
- Replies: 2
- Views: 1724
Increase radius of light if lamps are stacked
Stacking lamps should increase radius light as showng below:
Red - Current Radius
Green - Ideal Radius
https://imgur.com/a/7jYjUKB
The more lamps are stacked, the more light they produce and increases radius.
Red - Current Radius
Green - Ideal Radius
https://imgur.com/a/7jYjUKB
The more lamps are stacked, the more light they produce and increases radius.
- Tue Aug 20, 2019 7:22 am
- Forum: Ideas and Suggestions
- Topic: Split power combinator
- Replies: 3
- Views: 1228
Split power combinator
I am surprised that there's no way in this game to split the power into a specific amount I wish.
For example, let's say I want to build far away from my near base another base only by producing a lot of power and I want to split/increase/decrease the amount of power output for each of my smaller ...
For example, let's say I want to build far away from my near base another base only by producing a lot of power and I want to split/increase/decrease the amount of power output for each of my smaller ...