Search found 98 matches

by JaJe
Mon Aug 10, 2020 7:45 pm
Forum: Gameplay Help
Topic: [0.18.45] Pump not connecting to the fluid wagon
Replies: 5
Views: 1961

Re: [0.18.45] Pump not connecting to the fluid wagon

It is, I've done that test too, the train stops on the station and still not connect with the pump
by JaJe
Sun Aug 09, 2020 8:03 pm
Forum: Gameplay Help
Topic: [0.18.45] Pump not connecting to the fluid wagon
Replies: 5
Views: 1961

[0.18.45] Pump not connecting to the fluid wagon

Hello!
As title says, I noticed that sometimes I am unable to make the pump working as intended and transfer fluids into the fluid wagon.
I am using Krastorio 2 mod, as you can see here, I have 3 stations for Petroleum gas/light oil/heavy oil.
The one in the middle refuses to connect to the fluid ...
by JaJe
Sun Aug 09, 2020 3:56 pm
Forum: Duplicates
Topic: [0.18.45] Minor graphical issues
Replies: 0
Views: 641

[0.18.45] Minor graphical issues

Hello, I am playing Factorio with the latest version and with Krastorio 2 mod, I noticed that whenever I want to add an icon mark to map and I have the electric network on that icon is on bottom rather than be on top electric network making sometimes hard to see the icon, see images below:

Electric ...
by JaJe
Wed Jun 24, 2020 2:21 pm
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 14374

Re: Version 0.18.33

Whoah! I just had that splitter filter bug yesterday while I was playing Krastorio and guy guys just fixed that. Great job!
by JaJe
Fri Jun 12, 2020 11:51 am
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 46885

Re: New Achievement Ideas

Rather than just having simple and easy to achieve achievements, I would like to see at least 100 achievements that requires a bit of challenge to do it.
* Kill 1000 bitters using a tank but never die once in a game at same time for example
* Kill X bitters using trains only in a single game ...
by JaJe
Sun Mar 15, 2020 11:28 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 175117

Re: [MOD 0.18] KRASTORIO^2

So, I started playing Krastorio for the first time, it is very nice mod (congrats!)

However I want to point few things I noticed:

1. If you spawn the game with rare trees you have a huge trouble early game with research (I suggest rebalancing and making tech cards to require wood only after you ...
by JaJe
Thu Feb 13, 2020 11:28 pm
Forum: Not a bug
Topic: [0.17.X] Not a bug but something that can be prevented.
Replies: 4
Views: 1756

Re: [0.17.X] Not a bug but something that can be prevented.


there is a building to change the spawn point but it's not given a graphic or recipe and maaaaybe they want to do this before 1.0? i sure hope so. running away from the base in the beginning shouldn't be seen as the alt way of playing with rolling the dice on the map generator being the default ...
by JaJe
Thu Feb 13, 2020 11:13 pm
Forum: Not a bug
Topic: [0.17.X] Not a bug but something that can be prevented.
Replies: 4
Views: 1756

[0.17.X] Not a bug but something that can be prevented.

Today, when I was looking to my streamable videos I found an old video of mine with this situation and I was thinking that is a good idea to show you.

Basically you start the game on a spawn area. Instead on starting building near my spawn area, I decided to go far away to start my base, while ...
by JaJe
Thu Feb 13, 2020 11:05 pm
Forum: Ideas and Suggestions
Topic: Tutorial suggestion for new players
Replies: 0
Views: 1071

Tutorial suggestion for new players

After lurking to Discord channel of Factorio I met someone that was struggling to learn the game and with the help of the community he's doing great and learns new stuff. I somewhat remember how I first felt about Factorio when I first started playing the game. It was confusing, I didn't know ...
by JaJe
Fri Feb 07, 2020 5:25 pm
Forum: Gameplay Help
Topic: [0.18.4] Car getting stuck between inserters
Replies: 7
Views: 2934

Re: [0.18.4] Car getting stuck between inserters

Tried that, I cannot rotate the belt below the car. The cursor will select the car, not the belt. Even rotating other belts in front or behind the car didn't solve anything.
by JaJe
Fri Feb 07, 2020 3:50 pm
Forum: Gameplay Help
Topic: [0.18.4] Car getting stuck between inserters
Replies: 7
Views: 2934

Re: [0.18.4] Car getting stuck between inserters

What if your car inventory is full? It would be a pain removing the car..
by JaJe
Fri Feb 07, 2020 3:33 pm
Forum: Gameplay Help
Topic: [0.18.4] Car getting stuck between inserters
Replies: 7
Views: 2934

[0.18.4] Car getting stuck between inserters

Hello,
I am not sure if it's intended but very often my car get stuck between inserter with no way to get out but only destroying/removing the inserter. This also happens when you hit the Steam Engine and it is difficult to get out.

See video:
https://streamable.com/huhm1

Also Savegame:
New ...
by JaJe
Tue Jan 21, 2020 2:45 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 89405

Re: Version 0.18.0

Devs,
It's odd having on the main menu:

Continue game
Singleplayer
- New Game
- Load Game
Multiplayer
...

I have to press multiple tab for loading the specific save game, it would be better if the menu was like this:

Continue game
New Game
Load Game
Multiplayer
etc...
by JaJe
Tue Jan 21, 2020 2:08 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 89405

Re: Version 0.18.0

Just when I thought you guys fixed most of the bugs from 0.17 that I never found while playing Factorio, you still fix a lot more. What are you going to do? Create a perfect bug-free game? You want AAA Companies to hate you? :D
by JaJe
Sun Nov 17, 2019 7:35 pm
Forum: Implemented Suggestions
Topic: Show unfinished research percentage
Replies: 3
Views: 2125

Show unfinished research percentage

I noticed something today while playing Factorio that if I start researching something and at some point I cancel it and start a new one, I don't have any information about how much % is researched the specific research item when I cancelled. Adding a little information about how much % of research ...
by JaJe
Thu Nov 14, 2019 8:26 pm
Forum: Releases
Topic: Version 0.17.77
Replies: 7
Views: 11063

Re: Version 0.17.77

This game is going to be legendary even after 10 years. Keep up the great work devs.
by JaJe
Thu Oct 17, 2019 9:34 am
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 22605

Re: Version 0.17.70

So many bugfixes for this game and but I never found any bug while playing since the experimental 0.17.
Congratulations! I will be sad once the game is released with no more features or other fixes :D
by JaJe
Wed Aug 21, 2019 12:14 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 46885

More achievements idea

As title says,
I'd like to see factorio having lots of interesting achievements for vanilla players by creating a special thread to forum with every player achievement suggestion and the best ideas to be implemented in game. What do you think?

By now there are so few steam achievements and few are ...
by JaJe
Tue Aug 20, 2019 7:41 am
Forum: Ideas and Suggestions
Topic: Increase radius of light if lamps are stacked
Replies: 2
Views: 1724

Increase radius of light if lamps are stacked

Stacking lamps should increase radius light as showng below:

Red - Current Radius
Green - Ideal Radius

https://imgur.com/a/7jYjUKB

The more lamps are stacked, the more light they produce and increases radius.
by JaJe
Tue Aug 20, 2019 7:22 am
Forum: Ideas and Suggestions
Topic: Split power combinator
Replies: 3
Views: 1228

Split power combinator

I am surprised that there's no way in this game to split the power into a specific amount I wish.
For example, let's say I want to build far away from my near base another base only by producing a lot of power and I want to split/increase/decrease the amount of power output for each of my smaller ...

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