Search found 54 matches
- Wed Apr 10, 2019 10:42 am
- Forum: 1 / 0 magic
- Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
- Replies: 9
- Views: 3628
Re: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Removing the accumulator in your save would cause the same issue. If you have no idea how it got into that state I can modify the save while it's loading to fix the accumulator and get you a fixed save. Do you really not have any other versions of that save? I always find it strange when people onl...
- Wed Apr 10, 2019 7:52 am
- Forum: 1 / 0 magic
- Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
- Replies: 9
- Views: 3628
Re: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Your save has 2 accumulators with identical unit numbers - something which is never supposed to be possible (because it is meant to be a unique identifier for player-owned entiites). I notice from the log file that it was created at or before version 0.15.37 - do you have any of the previous workin...
- Fri Apr 05, 2019 9:04 am
- Forum: Duplicates
- Topic: [0.17.25] Crash when loading save game from 0.17.12
- Replies: 1
- Views: 1227
[0.17.25] Crash when loading save game from 0.17.12
Game crashes after progress bar reaches 100% before entering game world when loading save game from 0.17.12 You have taken 0.17.12 away from steam but every version I can access crashes at this point. (A nice man on reddit pointed out 0.17.12 is still on the website) Log files factorio-current.zip S...
- Fri Apr 05, 2019 9:01 am
- Forum: 1 / 0 magic
- Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
- Replies: 9
- Views: 3628
Re: [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Is this bug fixed? You have taken away 0.17.12 on steam and now I can't play because it crashes when I load a save game from 0.17.12. (A nice man on reddit pointed out 0.17.12 is still on the website) New post for current version crash https://forums.factorio.com/viewtopic.php?f=7&t=69056&p=...
- Thu Mar 28, 2019 10:11 am
- Forum: 1 / 0 magic
- Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
- Replies: 9
- Views: 3628
[Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Crashes after progress bar hits 100% before entering game world.
Log Save Game
https://www.dropbox.com/s/kh4c64re74ccw ... 2.zip?dl=0
Log Save Game
https://www.dropbox.com/s/kh4c64re74ccw ... 2.zip?dl=0
- Tue Mar 12, 2019 5:58 am
- Forum: Technical Help
- Topic: [0.17.11] Crash when loading save game from 0.17.7
- Replies: 0
- Views: 551
[0.17.11] Crash when loading save game from 0.17.7
The game crashed after progress bar reached 100% and before it entered the game world.
log save game
https://www.dropbox.com/s/a8pwg105nug4r ... e.zip?dl=0
Could be a repeat of this crash report
viewtopic.php?f=49&t=67215
log save game
https://www.dropbox.com/s/a8pwg105nug4r ... e.zip?dl=0
Could be a repeat of this crash report
viewtopic.php?f=49&t=67215
- Sat Mar 09, 2019 12:41 pm
- Forum: Technical Help
- Topic: [0.17.9] Crash when lodaing save game from 0.17.7
- Replies: 0
- Views: 593
[0.17.9] Crash when lodaing save game from 0.17.7
Game crashed after load progress bar reached 100% before entering game.
log save game
https://www.dropbox.com/s/1wtcwhpl0qnx8 ... 2.zip?dl=0
log save game
https://www.dropbox.com/s/1wtcwhpl0qnx8 ... 2.zip?dl=0
- Fri Mar 08, 2019 6:07 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.3] Train leaves disabled station
- Replies: 30
- Views: 15745
Re: [kovarex] [0.17.3] Train leaves disabled station
I wasn't sure whether it is a feature or a bug, but after reading through, the decision is to revert it to the 0.16 behaviour: - Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we ...
- Thu Mar 07, 2019 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.3] Train leaves disabled station
- Replies: 30
- Views: 15745
Re: [kovarex] [0.17.3] Train leaves disabled station
I have just loaded my 0.16 map into 0.17.7 and have this bug and it's killing me. I have a 8 stations named 0Copper Plate Unload. 4 of them are set to be disabled if a Train is in the station. Something happened in the game and all the trains sitting waiting to unload (or in the middle of unloading)...
- Thu Mar 07, 2019 7:56 am
- Forum: Balancing
- Topic: [0.17.0] Laser turret damage research lost after loading map in 17
- Replies: 17
- Views: 5068
Re: [0.17.0] Laser turret damage research lost after loading map in 17
Could be but shouldn't be. It's represents more than 50 million in research lost.
Also you haven't done this with projectile damage that stays at the same level I had 17 I still have 17 after upgrading. So why to lasers get this treatment.
- Thu Mar 07, 2019 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] mining productivity migration script too generous
- Replies: 15
- Views: 6659
Re: [0.17.5] mining productivity migration script too generous
Thanks for the report Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity. The script is fixed in the next release for those who follow in your footsteps Fixed how? What is going to happen to our mining bonus. I'm on Level 2886 am I abou...
- Thu Mar 07, 2019 7:43 am
- Forum: Balancing
- Topic: [0.17.0] Laser turret damage research lost after loading map in 17
- Replies: 17
- Views: 5068
Re: [0.17.0] Laser turret damage research lost after loading map in 17
I'd just write this off as one of those "things change in major versions" thing... just research it again. It will take about 24 days IRL to research it again. So that's not that helpful. The issue there is, and I ran into this myself when trying to migrate some of my own researches, you ...
- Wed Mar 06, 2019 4:21 pm
- Forum: Technical Help
- Topic: [0.17.6] Crash when trying to load 0.16.51 save game[Fixed]
- Replies: 0
- Views: 432
[0.17.6] Crash when trying to load 0.16.51 save game[Fixed]
The game crashed out after the progress bar to load the save game reached 100% before it entered the game. log factorio-current.zip save game https://www.dropbox.com/s/zl8hnh1kwsbchrp/SCOTT01.zip?dl=0 possibly the same bug I reported here https://forums.factorio.com/viewtopic.php?f=49&t=65537 Lo...
- Wed Mar 06, 2019 7:03 am
- Forum: Technical Help
- Topic: [0.17.5] Can't load 0.16.51 save in 0.17.5
- Replies: 2
- Views: 882
Re: [0.17.5] Can't load 0.16.51 save in 0.17.5
When I load the game and try to load my save game I get "Couldn't read Input file, file may be corrupted." Save Game https://www.dropbox.com/s/epfqnlllbuxvjpm/SCOTT09.zip?dl=0 I put this in Tech Help but should it have been a bug report? Already reported , and fixed for the next version ,...
- Tue Mar 05, 2019 9:57 am
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40028
Re: Version 0.17.5
I feel that the way your upgrading Mining Productivity is incorrect. I would expect for you to calculate the amount of Science Packs burnt to get to that level then equate that number against the new formula. That way if getting to a level is cheaper I get a higher level if it's now more expensive I...
- Tue Mar 05, 2019 9:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] mining productivity migration script too generous
- Replies: 15
- Views: 6659
Re: [0.17.5] mining productivity migration script too generous
Thanks for the report Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity. The script is fixed in the next release for those who follow in your footsteps Fixed how? What is going to happen to our mining bonus. I'm on Level 2886 am I abou...
- Tue Mar 05, 2019 7:41 am
- Forum: Technical Help
- Topic: [0.17.5] Can't load 0.16.51 save in 0.17.5
- Replies: 2
- Views: 882
[0.17.5] Can't load 0.16.51 save in 0.17.5
When I load the game and try to load my save game I get "Couldn't read Input file, file may be corrupted."
Save Game
https://www.dropbox.com/s/epfqnlllbuxvj ... 9.zip?dl=0
I put this in Tech Help but should it have been a bug report?
Save Game
https://www.dropbox.com/s/epfqnlllbuxvj ... 9.zip?dl=0
I put this in Tech Help but should it have been a bug report?
- Tue Mar 05, 2019 7:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] mining productivity migration script too generous
- Replies: 15
- Views: 6659
Re: [0.17.5] mining productivity migration script too generous
Thanks for the report Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity. The script is fixed in the next release for those who follow in your footsteps Fixed how? What is going to happen to our mining bonus. I'm on Level 2886 am I abou...
- Tue Mar 05, 2019 5:04 am
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40028
Re: Version 0.17.5
Yes, asymptotically it was actually 5 times cheaper. So I fixed it for 0.17.6. The cost will be like this: Level 1: 250 (red + green) Level 2: 500 (+blue) Level 3: 1000 (+purple+yellow) of level 4+ is (level - 3) * 2500 As somebody at level 2886 I got to say I just don't see the need for the change...
- Sat Mar 02, 2019 7:23 am
- Forum: General discussion
- Topic: Worries about losing research in 0.17 when upgrading from 0.16
- Replies: 9
- Views: 3267
Re: Worries about losing research in 0.17 when upgrading from 0.16
if you researched the not sciencepack dmg-upgrades What are the non science pack dmg upgrades? try energy weapons damage 1-6 well obviously I'll all ready have those when I convert to 0.17. Is "not sciencepack dmg-upgrades " your way of saying the not infinite part of the research?