Search found 29 matches
- Fri Jan 31, 2020 5:19 am
- Forum: Ideas and Suggestions
- Topic: Keybinding for going to next quickbar shortcut
- Replies: 2
- Views: 725
Re: Keybinding for going to next quickbar shortcut
I would also like keybinds for next/previous shortcut, as well as Reverse rotate active quickbar--having only forward quickbar rotate defeats the utility of more than 2 active quickbars because 3 or 4 keystrokes are required to change from A to B/C/D and back to A.
- Fri Jan 17, 2020 11:47 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38111
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Idea: If a multiplayer game has been played, Make Continue a button that splits into 2 buttons when clicked, one of Singleplayer, one of Multiplayer. Put a button in the side or outside of the multiplayer button to "forget" the saved multiplayer setttings. If multiplayer settings are absen...
- Sat Jun 22, 2019 7:25 am
- Forum: General discussion
- Topic: [Poll] 0.17 Quickbar
- Replies: 34
- Views: 9595
Re: [Poll] 0.17 Quickbar
I like the 0.17 quickbar a lot. I just wish it had A) Reverse Rotate Active Quickbars command, to better utilize 3 or 4 simultaneously active quickbars, B) A way to link mouse scroll , or shift+scroll, to change between items on the current quickbar. If ctrl+scroll was set to zoom, shift+scroll to r...
- Thu Jun 20, 2019 12:48 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19921
Re: Why i will never play 0.17
Yes. The command I'm referring to is Rotate active quickbar, default key X. When 3 or 4 quickbars are simultaneously active, cycling is down only. There isn't a command option for cycle up/reverse. The quickbar is already a good tool. It could be better.
- Thu Jun 20, 2019 11:16 am
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78087
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9
Wide buffer chests must cause more UPS load than a row of chests, right? With inserters, and loaders? Or only Miniloaders?
- Thu Jun 20, 2019 7:59 am
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19921
Re: Why i will never play 0.17
you could easily mod the shift-scroll ... maybe you'd also need an ahk script but its still moddable. The issue with the new quickbar is that you can't lock an item into place anymore - so you can't simply make a mod to put crafted items into the quickbar and remove them when they are used up.. bec...
- Thu Jun 20, 2019 7:53 am
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78087
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9
What is the "inserters iterate all the slots all the time" problem? Are loaders also affected?
- Thu Jun 20, 2019 3:25 am
- Forum: Gameplay Help
- Topic: Belt Balancers - how they work and how to make them
- Replies: 8
- Views: 77635
Re: Belt Balancers - how they work and how to make them
I will point out one complication with this model, which is why I put "perfect" in scare quotes. Essentially, it assumes that the output is always going to be ready to drain a splitter rather than filling up and clogging the network. The resulting networks can't balance things perfectly i...
- Sun Jun 16, 2019 11:36 am
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19921
Re: Why i will never play 0.17
I'd like to try 4 active quickbars with shift+scroll up/down set to rotate.. pressing X to cycle one direction does not appeal to me.