Search found 158 matches
- Tue Mar 17, 2015 8:11 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 284378
Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates
Just wondering what people do with the excess sodium hydroxide? Is there any way of using this up somehow? I have enormous amounts of the stuff (way more than what's needed for the aluminium stuff)?
- Sun Mar 15, 2015 2:08 pm
- Forum: Ideas and Suggestions
- Topic: 'Stations'
- Replies: 5
- Views: 3313
Re: 'Stations'
Instead I want to point to the above; Khyron says use blueprints. I want to have t a bit more comfortable: I want a blueprint-creator-tool , or so, that generates me blueprints for the standard train-station setups we already know well. A train-station-assistant . I can configure a train setup (tha...
- Sun Mar 15, 2015 6:36 am
- Forum: Ideas and Suggestions
- Topic: 'Stations'
- Replies: 5
- Views: 3313
'Stations'
The current way of making a station is with the use of inserter's to input/output items from wagons. Whilst this is effective and does work - it can be rather tedious when setting up all the inserter's and whatnot for your loading/unloading point. My suggestion is for an actual entity of a 'station'...
- Mon Mar 02, 2015 8:10 am
- Forum: Gameplay Help
- Topic: High Traffic Rail Network
- Replies: 5
- Views: 3903
Re: High Traffic Rail Network
Ok I think I've come up with a design that'll allow a large flow of traffic to go through - I am just having trouble with a train that just doesn't want to path properly. Here's a screenshot of what's going on: - (You may have to right click --> open image in new window to see it all) http://i.imgur...
- Sun Mar 01, 2015 5:08 pm
- Forum: Gameplay Help
- Topic: High Traffic Rail Network
- Replies: 5
- Views: 3903
High Traffic Rail Network
After playing through the game a few times I've decided it's time to work on a massive project. This for me entails creating a mega factory automating every object that can be made in ridiculous numbers, I have included a few modpacks (Dytech, Bobs mods and Treefarm being the main ones) to go with. ...
- Sat Feb 28, 2015 6:22 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 367732
Re: [0.11.x][v0.6.4] Bob's Ore Mod.
That method to regenerate the ores worked perfectly - except I still have the crappy 1x1 dytech metalurgy ore patches. Is it somehow possible to delete the specific ore entities before regenerating them? Thus (in theory) only leaving me with actual patches of the ore rather than the 1x1? Edit: Will ...
- Fri Feb 27, 2015 5:17 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 367732
Re: [0.11.x][v0.6.4] Bob's Ore Mod.
Amazing, cheers!
- Thu Feb 26, 2015 1:38 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 367732
Re: [0.11.x][v0.6.4] Bob's Ore Mod.
v0.6.4 * Added new DyTech overide v0.6.3 normal work? dytech? The latest versions of DyTech merge Metalurgy stuff into the Core. This means DyTech's ores apear in the game, with tiny 1x1 fields instead of my own. 0.6.4 sets CORE-DyTech-Core as a dependancy, which means mine are used instead. Basica...
- Sun Feb 22, 2015 2:29 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 195162
Re: [MOD 0.11.x] 5dim's mod
I can't seem to get the Roboport carriage to work in the trains module =/ Anyone else have this issue or is it broken?
- Sun Feb 22, 2015 12:34 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 209193
Re: [0.11.x] Uranium Power
I just read your post regarding the future plans of the mod - I really like your ideas and thankyou for not adding meltdowns! I have done level 1 & 2 chemistry at university level however did not follow it beyond that and as such I don't have the greatest understanding of how the entire system w...
- Sat Feb 21, 2015 5:41 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 209193
Re: [0.11.x] Uranium Power
Ok, I think I am almost there - one thing though - I cannot find a recipe for the Reactor Access Port anywhere... What have I screwed up hehe?
EDIT: Nevermind - I am an idiot. (For those wondering, it gives it to you in your inventory)
EDIT: Nevermind - I am an idiot. (For those wondering, it gives it to you in your inventory)
- Fri Feb 20, 2015 3:16 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 209193
Re: [0.11.x] Uranium Power
I am utterly confused as to the actual process of what's going on here - I have so far managed to get to make the 4% Fuel packs but am confused as to where to go from here. I tried the example build but everything runs out of power and shuts down so I don't actually know what's going on - what versi...
- Fri Feb 20, 2015 11:13 am
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 156142
Re: [0.11.11+] FARL 0.1.9 (Rail Layer)
You sir, are amazing. Thankyou!Choumiko wrote: -support for powered rails (5dim's mod)
Unfortunately I think some of the 5dim trains module is broke in 0.11.15 which I'm playing, I'll have to wait for them to update it
- Wed Feb 18, 2015 3:26 pm
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 156142
Re: [0.11.11+] FARL 0.1.7 (Rail Layer)
Thankyou! Would be greatly appreciated!Choumiko wrote:Haven't looked at the mod yet, but it should be possible, though it's probably not going to be easy. I'll see how it can be done, but it will take a while
- Wed Feb 18, 2015 12:16 pm
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 156142
Re: [0.11.11+] FARL 0.1.7 (Rail Layer)
Just wondering if there might be an easy fix to allow FARL to work with the trains module in 5dim's mods. The specific module adds electric trains and I want to be able to lay the tracks using FARL if possible. Can it be done by adding the "Straight Power Rail" item into the FARL code some...
- Wed Feb 18, 2015 3:24 am
- Forum: Bob's mods
- Topic: Ore Generation issue
- Replies: 4
- Views: 7673
Re: Ore Generation issue
I'll give that a go - thanks so much for your help!
- Tue Feb 17, 2015 10:02 am
- Forum: Bob's mods
- Topic: Ore Generation issue
- Replies: 4
- Views: 7673
Re: Ore Generation issue
Dytech changed a lot of things, so i think trying to disable dytech first and generate map with same MExS. Excuse my ignorance - what do you mean by MExS? I tried disabling DyTech and generating the world however then I miss out on some of the stuff DyTech adds (specifically the metallurgy ones I t...
- Tue Feb 17, 2015 6:29 am
- Forum: Bob's mods
- Topic: Ore Generation issue
- Replies: 4
- Views: 7673
Ore Generation issue
Hey there, I've just installed a whole bunch of mods to enhance my Factorio experience and add a whole lot of new content. I've gone for the few big packs out there as well as a couple of smaller ones. The issue is the ores from either bobs ores or dytech don't seem to be generating correctly - they...