Search found 158 matches

by Xeteth
Tue Mar 17, 2015 8:11 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 284378

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Just wondering what people do with the excess sodium hydroxide? Is there any way of using this up somehow? I have enormous amounts of the stuff (way more than what's needed for the aluminium stuff)?
by Xeteth
Sun Mar 15, 2015 2:08 pm
Forum: Ideas and Suggestions
Topic: 'Stations'
Replies: 5
Views: 3313

Re: 'Stations'

Instead I want to point to the above; Khyron says use blueprints. I want to have t a bit more comfortable: I want a blueprint-creator-tool , or so, that generates me blueprints for the standard train-station setups we already know well. A train-station-assistant . I can configure a train setup (tha...
by Xeteth
Sun Mar 15, 2015 6:36 am
Forum: Ideas and Suggestions
Topic: 'Stations'
Replies: 5
Views: 3313

'Stations'

The current way of making a station is with the use of inserter's to input/output items from wagons. Whilst this is effective and does work - it can be rather tedious when setting up all the inserter's and whatnot for your loading/unloading point. My suggestion is for an actual entity of a 'station'...
by Xeteth
Mon Mar 02, 2015 8:10 am
Forum: Gameplay Help
Topic: High Traffic Rail Network
Replies: 5
Views: 3903

Re: High Traffic Rail Network

Ok I think I've come up with a design that'll allow a large flow of traffic to go through - I am just having trouble with a train that just doesn't want to path properly. Here's a screenshot of what's going on: - (You may have to right click --> open image in new window to see it all) http://i.imgur...
by Xeteth
Sun Mar 01, 2015 5:08 pm
Forum: Gameplay Help
Topic: High Traffic Rail Network
Replies: 5
Views: 3903

High Traffic Rail Network

After playing through the game a few times I've decided it's time to work on a massive project. This for me entails creating a mega factory automating every object that can be made in ridiculous numbers, I have included a few modpacks (Dytech, Bobs mods and Treefarm being the main ones) to go with. ...
by Xeteth
Sat Feb 28, 2015 6:22 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 367732

Re: [0.11.x][v0.6.4] Bob's Ore Mod.

That method to regenerate the ores worked perfectly - except I still have the crappy 1x1 dytech metalurgy ore patches. Is it somehow possible to delete the specific ore entities before regenerating them? Thus (in theory) only leaving me with actual patches of the ore rather than the 1x1? Edit: Will ...
by Xeteth
Fri Feb 27, 2015 5:17 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 367732

Re: [0.11.x][v0.6.4] Bob's Ore Mod.

Amazing, cheers! :)
by Xeteth
Thu Feb 26, 2015 1:38 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 367732

Re: [0.11.x][v0.6.4] Bob's Ore Mod.

v0.6.4 * Added new DyTech overide v0.6.3 normal work? dytech? The latest versions of DyTech merge Metalurgy stuff into the Core. This means DyTech's ores apear in the game, with tiny 1x1 fields instead of my own. 0.6.4 sets CORE-DyTech-Core as a dependancy, which means mine are used instead. Basica...
by Xeteth
Sun Feb 22, 2015 2:29 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 195162

Re: [MOD 0.11.x] 5dim's mod

I can't seem to get the Roboport carriage to work in the trains module =/ Anyone else have this issue or is it broken?
by Xeteth
Sun Feb 22, 2015 12:34 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 209193

Re: [0.11.x] Uranium Power

I just read your post regarding the future plans of the mod - I really like your ideas and thankyou for not adding meltdowns! I have done level 1 & 2 chemistry at university level however did not follow it beyond that and as such I don't have the greatest understanding of how the entire system w...
by Xeteth
Sat Feb 21, 2015 5:41 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 209193

Re: [0.11.x] Uranium Power

Ok, I think I am almost there - one thing though - I cannot find a recipe for the Reactor Access Port anywhere... What have I screwed up hehe?

EDIT: Nevermind - I am an idiot. (For those wondering, it gives it to you in your inventory)
by Xeteth
Fri Feb 20, 2015 3:16 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 209193

Re: [0.11.x] Uranium Power

I am utterly confused as to the actual process of what's going on here - I have so far managed to get to make the 4% Fuel packs but am confused as to where to go from here. I tried the example build but everything runs out of power and shuts down so I don't actually know what's going on - what versi...
by Xeteth
Fri Feb 20, 2015 11:13 am
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 156142

Re: [0.11.11+] FARL 0.1.9 (Rail Layer)

Choumiko wrote: -support for powered rails (5dim's mod)
You sir, are amazing. Thankyou!

Unfortunately I think some of the 5dim trains module is broke in 0.11.15 which I'm playing, I'll have to wait for them to update it :D
by Xeteth
Wed Feb 18, 2015 3:26 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 156142

Re: [0.11.11+] FARL 0.1.7 (Rail Layer)

Choumiko wrote:Haven't looked at the mod yet, but it should be possible, though it's probably not going to be easy. I'll see how it can be done, but it will take a while
Thankyou! Would be greatly appreciated! :D
by Xeteth
Wed Feb 18, 2015 12:16 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 156142

Re: [0.11.11+] FARL 0.1.7 (Rail Layer)

Just wondering if there might be an easy fix to allow FARL to work with the trains module in 5dim's mods. The specific module adds electric trains and I want to be able to lay the tracks using FARL if possible. Can it be done by adding the "Straight Power Rail" item into the FARL code some...
by Xeteth
Wed Feb 18, 2015 3:24 am
Forum: Bob's mods
Topic: Ore Generation issue
Replies: 4
Views: 7673

Re: Ore Generation issue

I'll give that a go - thanks so much for your help!
by Xeteth
Tue Feb 17, 2015 10:02 am
Forum: Bob's mods
Topic: Ore Generation issue
Replies: 4
Views: 7673

Re: Ore Generation issue

Dytech changed a lot of things, so i think trying to disable dytech first and generate map with same MExS. Excuse my ignorance - what do you mean by MExS? I tried disabling DyTech and generating the world however then I miss out on some of the stuff DyTech adds (specifically the metallurgy ones I t...
by Xeteth
Tue Feb 17, 2015 6:29 am
Forum: Bob's mods
Topic: Ore Generation issue
Replies: 4
Views: 7673

Ore Generation issue

Hey there, I've just installed a whole bunch of mods to enhance my Factorio experience and add a whole lot of new content. I've gone for the few big packs out there as well as a couple of smaller ones. The issue is the ores from either bobs ores or dytech don't seem to be generating correctly - they...

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