Search found 57 matches

by jim lee
Fri Mar 15, 2019 5:01 am
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 11496

Re: Gun Turret - Ammo to circuit network

Here's my solution to low tech turrets set up in in far away places : https://forums.factorio.com/viewtopic.php?f=193&t=65057 Gives you a 3 turret set that has an indicator light as to ammo level. So you can cruise around in Map-view and check your turrets to see if you need to go out and refill...
by jim lee
Fri Mar 15, 2019 3:59 am
Forum: Combinator Creations
Topic: Factory control board.
Replies: 4
Views: 3966

Factory control board.

https://forums.factorio.com/download/file.php?mode=view&id=45222 https://forums.factorio.com/download/file.php?mode=view&id=45223 0eNrVmM1unDAQx18l8qmp2IiP/ciitpceeum5ilRFyAuzWUvGRsakXUU8QB+kL9Yn6RjILskuBJPvy2oBz9gzv/kPNjdkxQvIFBOahDeExVLkJPx5Q3J2JSg39/Q2AxKSa6Z0gXccImhqbtQjJlcKQJDSIUwk8JuE...
by jim lee
Sat Mar 09, 2019 1:08 am
Forum: General discussion
Topic: Private trains?
Replies: 13
Views: 3877

Re: Private trains?

The part that I really liked with the private sidings setup is that the train can navigate through all the regular train traffic, whereas the manual controlled ones can not. I like the idea of loading with all sorts of goodies so I can build stuff.

-jim lrr
by jim lee
Fri Mar 08, 2019 10:34 pm
Forum: General discussion
Topic: Private trains?
Replies: 13
Views: 3877

Private trains?

I'm playing the railroad map, first time. New at this. I found that the car is a death trap. The tank is slow, unless run on rocket fuel then its brakes make it a death trap. Then I thought, the trains are doing a great job getting from place to place.. Why not make a private train to use as transpo...
by jim lee
Tue Mar 05, 2019 8:04 am
Forum: Multiplayer
Topic: Is there any mods these days to allow people to spread out and play co-op doing rail systems?
Replies: 4
Views: 2714

Re: Is there any mods these days to allow people to spread out and play co-op doing rail systems?

Never played co-op so this may be a dumb question, but is there ever any sort of trade agreements going on? Trading raw materials for finished, or maybe iron for copper.. Whtever I have a lot of and you don't. Sort of like Settlers of Catan.

-jim lee
by jim lee
Sun Mar 03, 2019 5:37 am
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 4379

Re: circuit networks..

Ok, this is a real long shot but.. Instead of having text names (Like I'm used to) How about a little icon editor so we can make custom icons for our derived signals? Then the interface doesn't change, just an extended set of icons, and something we can paste a bitmap into. -jim lee Ok, how about t...
by jim lee
Tue Feb 26, 2019 10:34 pm
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 4379

Re: circuit networks..

Ok, this is a real long shot but.. Instead of having text names (Like I'm used to) How about a little icon editor so we can make custom icons for our derived signals? Then the interface doesn't change, just an extended set of icons, and something we can paste a bitmap into.

-jim lee
by jim lee
Tue Feb 26, 2019 4:28 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264937

Re: Just bought the game; What were Your first impressions?

Saw it featured on a snippet of a science/engineering utube video and thought "I'd like to try that, it looks like fun," And it is! Its incredible how much time I can burn playing this. Its totally fun to be able to craft custom solutions to problems you run into. Then to see them work. Wh...
by jim lee
Tue Feb 26, 2019 3:49 am
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 4379

Re: circuit networks..

And throw away optimization? Oh no! I don't understand, what do you mean bt "throw away optimization"? I don't know that we need to go this far. Maybe we could allow variable names, but they have to be all uppercase and start in column eight What? Like in assembly? Now I'm really confused...
by jim lee
Mon Feb 25, 2019 7:36 am
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 4791

Remote, low tech gun turret (With indicator light)

I found this really handy for protecting remote territories. Its an automated gun turret that I could check on easly by map view. Green light, full ammo. (400 clips) No light, your still fine, but there's been activity. Red light? Ammo is down by half, better get out there and fill it back up! Typic...
by jim lee
Mon Feb 25, 2019 6:59 am
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 4379

Re: circuit networks..

Here's possible a better way of looking at it. Leave all the signals as they are, except remove the lettered/numbered ones. Now, add in custom signals. You give your signal a name and it goes on the list as a custom signal. When hovering over a power pole you get the list of "primary" sign...
by jim lee
Mon Feb 25, 2019 6:50 am
Forum: Ideas and Suggestions
Topic: Here's a marketing idea..
Replies: 10
Views: 1503

Re: Here's a marketing idea..

Ok, so since Alaska & Hawaii weren't "officially" American territory during WWII, we can't use America huh? Ok no problem.. Make the guy in the middle of your screen look like Churchill and you can make factories building Spitfires, tanks and Bren Guns. Problem solved! You could call i...
by jim lee
Sun Feb 24, 2019 8:00 pm
Forum: Ideas and Suggestions
Topic: Here's a marketing idea..
Replies: 10
Views: 1503

Re: Here's a marketing idea..

In World War 2, there never were any attacks on American home soil. Therefore, I don't think that replacing bugs with Nazis or Japanese soldiers would be very convincing. Really!? Hawaii and Alaska don't count? Also, since Factorio is about automation, having automatic factories in the 1940s would ...
by jim lee
Sun Feb 24, 2019 7:52 pm
Forum: Ideas and Suggestions
Topic: RR Trestles
Replies: 4
Views: 1495

Re: RR Trestles

Bridges, tunnels.. I still like it. Trestles would be COOL!

-jim lee
by jim lee
Sat Feb 23, 2019 8:17 am
Forum: Ideas and Suggestions
Topic: Here's a marketing idea..
Replies: 10
Views: 1503

Here's a marketing idea..

So I'm running around my factory trying to solve production problems. "Where the hell did all the copper go?" Then it sudden;y hit me. This is just like America during WWII. The home front. Arsenal of democracy etc. etc. Wouldn't it be kinda fun to release a version set in the 1940s? Chang...
by jim lee
Thu Feb 21, 2019 12:15 am
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 4379

Re: circuit networks..

Yes, as it is now, it would spew everything out if zeros were shown. My idea is that nothing shows unless you name it. You have to name it for it to exist. Just like c++. In fact, I see the entire thing as a big visualization of c++ objects. It would be neat if in the base class there was a char* th...
by jim lee
Wed Feb 20, 2019 9:14 am
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 4379

circuit networks..

New player here. I'm finding circuit networks to be really fun, but the single letter variables are driving my nuts! Two things, instead of A or C lets use a short variable names. "ironForBullets" or "spaceInCopperStation". And.. If the value of a variable is zero, still show it....

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