Search found 113 matches
- Fri Mar 06, 2015 8:19 pm
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 50841
Re: Friday Facts #76 - MP inside out
To help with this, in Factorio we implement sort of a buffer time interval (called "latency" when starting the game). This determines amount of time that a peer can wait for anyone's messages without lagging the game. Unfortunately this also causes the game to delay all local actions by t...
- Mon Mar 02, 2015 11:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] unnecessary 10 second hang when dropping players
- Replies: 3
- Views: 1239
- Wed Feb 25, 2015 4:28 pm
- Forum: Pending
- Topic: [0.11.16] Frequent game freeze in multiplayer
- Replies: 4
- Views: 10689
Re: [0.11.16] Frequent game freeze in multiplayer
I am sitting on the other end of that crash.
It is not autosave related, because sometimes we see two crashes withing 30 seconds of each other.
We play over the Internet, but we live quite close to each other and both have good connections (mine is 100/100Mbit).
It is not autosave related, because sometimes we see two crashes withing 30 seconds of each other.
We play over the Internet, but we live quite close to each other and both have good connections (mine is 100/100Mbit).
- Tue Feb 24, 2015 9:40 pm
- Forum: Implemented Suggestions
- Topic: Save game sorting: use natural sort order
- Replies: 1
- Views: 876
Save game sorting: use natural sort order
It would be nice if the save games were sorted in natural sort order.
http://blog.codinghorror.com/sorting-fo ... ort-order/
http://blog.codinghorror.com/sorting-fo ... ort-order/
- Sun Feb 22, 2015 10:12 pm
- Forum: Not a bug
- Topic: [0.11.16] Picking up line of transport belts over ore patch
- Replies: 8
- Views: 3458
Re: [0.11.16] Picking up line of transport belts over ore pa
Of course it is a bug.
A bug is something that doesn't work according to specification. Factorio probably doesn't have a specification, but since this no sane specification would have this behavior, then it is fair to call it a bug.
A bug is something that doesn't work according to specification. Factorio probably doesn't have a specification, but since this no sane specification would have this behavior, then it is fair to call it a bug.
- Sun Feb 22, 2015 10:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] [Multiplayer] picking up line of items skips
- Replies: 7
- Views: 13161
Re: [0.11.16] [Multiplayer] picking up line of items skips
33ms latency? what is this, magic? those are LAN kind of speeds... it is impossible for me to connect to anyone with a latency below 250.(Due to the things my ISP does to share bandwidth) and the person I actually want to game with, the minimum latency is around 400, on average it's 500+ That would...
- Sun Feb 22, 2015 5:24 pm
- Forum: Duplicates
- Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
- Replies: 9
- Views: 9651
Re: [0.11.16] Multiplayer broken?
I don't have this problem in multiplayer.
Perhaps you should get an internet connection with upload greater than 1 millibit/second? No wonder it takes 10 minutes for players to join! /sDownload: 8mb/s
Upload: 1mb/s
- Sun Feb 22, 2015 3:28 pm
- Forum: Not a bug
- Topic: [0.11.16] Picking up line of transport belts over ore patch
- Replies: 8
- Views: 3458
[0.11.16] Picking up line of transport belts over ore patch
There is a feature where to pick up e.g. a transport belt, you hold down the right mouse button and move, and the game will make sure you pause just enough to pick up everything. However, when a transport belt runs over an ore patch, after picking up a single belt item, the player will keep on minin...
- Sun Feb 22, 2015 3:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] [Multiplayer] picking up line of items skips
- Replies: 7
- Views: 13161
[0.11.16] [Multiplayer] picking up line of items skips
There is a feature where to pick up e.g. a transport belt, you hold down the right mouse button and move, and the game will make sure you pause just enough to pick up everything.
This doesn't seem to work in multiplayer, where it only picks up every second transport belt.
This doesn't seem to work in multiplayer, where it only picks up every second transport belt.
- Sun Feb 22, 2015 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] unnecessary 10 second hang when dropping players
- Replies: 3
- Views: 1239
[0.11.16] unnecessary 10 second hang when dropping players
While hosting a multiplayer game with a friend, his game kept crashing. This bug report is not about those crashes, but about the 10 second delay after my friend has pressed quit on the crash screen, and until he is dropped and the game continues. Whenever he crashed, my client would very quickly sa...
- Sat Feb 21, 2015 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] [Linux] binary is not set executable
- Replies: 4
- Views: 1398
[0.11.16] [Linux] binary is not set executable
The factorio binary is not set executable
t@h ~/Downloads> tar -xf factorio_alpha_x64_0.11.16.tar.gz
t@h ~/Downloads> ls -l factorio/bin/x64
total 11344
-rw-r--r-- 1 thue users 11615048 19 feb 18:00 factorio
t@h ~/Downloads> tar -xf factorio_alpha_x64_0.11.16.tar.gz
t@h ~/Downloads> ls -l factorio/bin/x64
total 11344
-rw-r--r-- 1 thue users 11615048 19 feb 18:00 factorio
- Mon Feb 16, 2015 4:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] Crash when joining multiplayer game
- Replies: 2
- Views: 1185
- Fri Feb 13, 2015 8:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] Crash when joining multiplayer game
- Replies: 2
- Views: 1185
[0.11.15] Crash when joining multiplayer game
When my friend joins my multiplay game it says "Snufkin224 joined". The game says "sending map", then freezes and then a moment later "Snufkin224 was dropped from the game". WIthout his character ever appearing. Snufkin224's client crashes when he is dropped. Below is S...