Search found 113 matches

by thuejk
Fri Mar 06, 2015 8:19 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 50841

Re: Friday Facts #76 - MP inside out

To help with this, in Factorio we implement sort of a buffer time interval (called "latency" when starting the game). This determines amount of time that a peer can wait for anyone's messages without lagging the game. Unfortunately this also causes the game to delay all local actions by t...
by thuejk
Wed Feb 25, 2015 4:28 pm
Forum: Pending
Topic: [0.11.16] Frequent game freeze in multiplayer
Replies: 4
Views: 10689

Re: [0.11.16] Frequent game freeze in multiplayer

I am sitting on the other end of that crash.

It is not autosave related, because sometimes we see two crashes withing 30 seconds of each other.

We play over the Internet, but we live quite close to each other and both have good connections (mine is 100/100Mbit).
by thuejk
Tue Feb 24, 2015 9:40 pm
Forum: Implemented Suggestions
Topic: Save game sorting: use natural sort order
Replies: 1
Views: 876

Save game sorting: use natural sort order

It would be nice if the save games were sorted in natural sort order.

http://blog.codinghorror.com/sorting-fo ... ort-order/
by thuejk
Sun Feb 22, 2015 10:12 pm
Forum: Not a bug
Topic: [0.11.16] Picking up line of transport belts over ore patch
Replies: 8
Views: 3458

Re: [0.11.16] Picking up line of transport belts over ore pa

Of course it is a bug.

A bug is something that doesn't work according to specification. Factorio probably doesn't have a specification, but since this no sane specification would have this behavior, then it is fair to call it a bug.
by thuejk
Sun Feb 22, 2015 10:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] [Multiplayer] picking up line of items skips
Replies: 7
Views: 13161

Re: [0.11.16] [Multiplayer] picking up line of items skips

33ms latency? what is this, magic? those are LAN kind of speeds... it is impossible for me to connect to anyone with a latency below 250.(Due to the things my ISP does to share bandwidth) and the person I actually want to game with, the minimum latency is around 400, on average it's 500+ That would...
by thuejk
Sun Feb 22, 2015 5:24 pm
Forum: Duplicates
Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
Replies: 9
Views: 9651

Re: [0.11.16] Multiplayer broken?

I don't have this problem in multiplayer.
Download: 8mb/s
Upload: 1mb/s
Perhaps you should get an internet connection with upload greater than 1 millibit/second? No wonder it takes 10 minutes for players to join! /s
by thuejk
Sun Feb 22, 2015 3:28 pm
Forum: Not a bug
Topic: [0.11.16] Picking up line of transport belts over ore patch
Replies: 8
Views: 3458

[0.11.16] Picking up line of transport belts over ore patch

There is a feature where to pick up e.g. a transport belt, you hold down the right mouse button and move, and the game will make sure you pause just enough to pick up everything. However, when a transport belt runs over an ore patch, after picking up a single belt item, the player will keep on minin...
by thuejk
Sun Feb 22, 2015 3:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] [Multiplayer] picking up line of items skips
Replies: 7
Views: 13161

[0.11.16] [Multiplayer] picking up line of items skips

There is a feature where to pick up e.g. a transport belt, you hold down the right mouse button and move, and the game will make sure you pause just enough to pick up everything.

This doesn't seem to work in multiplayer, where it only picks up every second transport belt.
by thuejk
Sun Feb 22, 2015 3:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] unnecessary 10 second hang when dropping players
Replies: 3
Views: 1239

[0.11.16] unnecessary 10 second hang when dropping players

While hosting a multiplayer game with a friend, his game kept crashing. This bug report is not about those crashes, but about the 10 second delay after my friend has pressed quit on the crash screen, and until he is dropped and the game continues. Whenever he crashed, my client would very quickly sa...
by thuejk
Sat Feb 21, 2015 12:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] [Linux] binary is not set executable
Replies: 4
Views: 1398

[0.11.16] [Linux] binary is not set executable

The factorio binary is not set executable

t@h ~/Downloads> tar -xf factorio_alpha_x64_0.11.16.tar.gz
t@h ~/Downloads> ls -l factorio/bin/x64
total 11344
-rw-r--r-- 1 thue users 11615048 19 feb 18:00 factorio
by thuejk
Fri Feb 13, 2015 8:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] Crash when joining multiplayer game
Replies: 2
Views: 1185

[0.11.15] Crash when joining multiplayer game

When my friend joins my multiplay game it says "Snufkin224 joined". The game says "sending map", then freezes and then a moment later "Snufkin224 was dropped from the game". WIthout his character ever appearing. Snufkin224's client crashes when he is dropped. Below is S...

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